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Talk:Enthralling Performance

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Can anyone with an account on the test server confirm some things about lure of ballad? Thanks.

1. Can custom score scrolls be used with the skill?

2. Do the effects of magical music stack with the effects of lure of ballad?

3. Does lure of ballad influence the success rate of music?---Kaeporo 10:37, 25 July 2010 (UTC)

1. Yes
2. It's not the playing instrument skill, so I'd assume no.
3. No IHarryl 20:54, 25 July 2010 (UTC)

Since you say score scrolls work, would it mean you can make a very long song and have monsters follow you around for that amount of time? --Bryanneo 13:16, 5 August 2010 (UTC)

Yes, but at rank F it takes close to 2 or 3 stamina per second so don't think you can keep them forever :P. I think the radius of effect increases with rank, but I have no evidence at this time. Also the page itself says that the skill can be used with any scroll, make sure you read the details. Tellos 14:09, 5 August 2010 (UTC)

Lure of Ballad deals damage?

According to this source, [1] Lure of Ballad has what appears to be a damage multiplier. The rest of the information seems dead accurate with this one exception. I'll add the information to the chart with some concurance. Thanks.---Kaeporo 16:56, 14 September 2010 (UTC)

I have a feeling that, since it's a percent, this is the bonus other players get for attacking the monsters.Novaix 05:03, 10 October 2010 (UTC)

Enthralling Performance extra functionality

If nobody noticed, not only do you lure monsters, YOU OVERWRITE THEIR IDLE POSITION (The position they go back to after chasing a target too far, or warping back to)! Say you used the skill several times, using warps or doors to drop their aggro, you can essentially a monster from outside of dunbarton, into it, and it will stay there with it's new location. You can also use this as a training method by packing a lot of easy to tame monsters in front of a door, and continuously play-enterdoor-wait cooldown-exitdoor-repeat. I lured 2 grey rats and 2 white spider in front of simon's shop... I wanted to set up a huge web spawning area but forgot white spiders aggro too easily to other players and follows them. (They need to be non-aggro to make cobwebs)--Dra6o0n 20:53, 19 January 2011 (PST)

Elf Hide Tactic

Using elves and their hide ability will enable you to lure and drop monsters into town. The only issue is the stamina potions you'll need to do this for a lengthy period. Luring red spiders into town to kill bots works pretty well. Outside of typical luring, using elf hide and this skill can allow the user to set up the mobs into a specified spot, and kill them using WM or other AoE skills.--Dra6o0n 22:21, 22 January 2011 (PST)

CCing between two channels

This works wonder at dunb south with all those rats. Apprently ccing also removes the 10second cooldown, but this could be my imagination. The only downside is I get d/c about once every 20 ccing.

Contents

Thread titleRepliesLast modified
Piano/Violin2111:44, 5 January 2014
Damage multiplier removed215:37, 9 November 2012
r9-6101:18, 29 July 2012
Related Reforges512:20, 27 July 2012
Damage Multipler?517:45, 24 July 2012
Seducing A Succubus019:34, 22 April 2011
Increased chance414:23, 9 March 2011
Does this skill really give a damage boost?216:45, 26 February 2011
Damage015:42, 25 February 2011
The chart is all wrong. We must have the pre-patched version of this skill.408:28, 7 February 2011
Bewildering Rate008:58, 22 January 2011
"You cannot play this instrument at your current rank."208:56, 22 January 2011

Piano/Violin

This is probably silly but will Enthralling Performance work with ^?

Infodude575 (talk)21:00, 3 January 2014

Piano's an obvious no, no? Because it is a chair.

Violin? Probably, when I use the skill with the cello, it actually tells me that I don't have the rank for it.

Sakura502 (talk)21:07, 3 January 2014
 

Mines a Rank 2 and Cello doesn't work. It'd probably would if it could levitate.

Infodude575 (talk)21:26, 3 January 2014
 
 
It is quite cumbersome unlike other stringed instruments, so you won't be able to play an Enthralling Performance with this instrument since Enthralling Instrument requires you to move during the play.
 

 

—Cello Description

ರ_ರ

ベリサ・マイルスター (talk)21:35, 3 January 2014
 

Wow. :0 I will never underestimate item descriptions again.

Sakura502 (talk)21:38, 3 January 2014
 

Grr, I missed that...

Infodude575 (talk)21:47, 3 January 2014
 

Point made. You can still stand with a violin though.

Sakura502 (talk)21:29, 3 January 2014
 

I'm r4 and I can walk with the Violin.

Kapra - (Talk)06:02, 4 January 2014
 

Welp mystery solved.

Sakura502 (talk)06:03, 4 January 2014
 

Except we need to check the Piano.

Infodude575 (talk)10:29, 4 January 2014
 

It's a freakin chair.

You can't use any of the other magic music skills. You can't even move around on it.

Take your guess man.

Sakura502 (talk)10:41, 4 January 2014
 

I don't get why you HAVE to move to play Enthralling Performance. I can see the skill working just fine even if stationary.

Infodude575 (talk)11:12, 4 January 2014
 

Probably to follow Shakespeare's story .3. the effect of creatures following you.

Sakura502 (talk)11:24, 4 January 2014

Pied piper's. . _.

Kapra - (Talk)11:35, 4 January 2014

Go back to g13.

Sakura502 (talk)11:42, 4 January 2014

I know, I'm just saying the story belongs to the Pied Piper, not DevCAT. Since we were talking about the logic of this skill.

Kapra - (Talk)00:16, 5 January 2014
 

DevCAT's stories weren't original, but this is the first I've heard of them doing something like this. What else did they rip off?

Infodude575 (talk)02:30, 5 January 2014
 

Nothing springs to mind but I think there were two more things like this, I'll edit this post if I remember them.

Kapra - (Talk)03:45, 5 January 2014
 

Enthralling Performance was what Shakespeare used to lure the children of the Partholonians. The music enticed the children and that is why they didn't seem to care that their parents died. It put them into a tranced state, almost hypnotic. Shakespeare, the ultimate kidnapper

...Besides, there's those cellos on wheels that people have so that they can move around while playing. Same with Pianos, though a bit of force is needed to push it. I don't see why those can be implemented.

ベリサ・マイルスター (talk)16:47, 4 January 2014

Now in my imagination are piano and cello mounts.

It's hilarious.

Sakura502 (talk)08:08, 5 January 2014
 

I'm still leaning toward levitating piano and cello.

Infodude575 (talk)11:44, 5 January 2014
 

He also forced rats into committing suicide with it, too. Also Bella was the one who taught him the skill.

Infodude575 (talk)18:04, 4 January 2014
 
 
 

Damage multiplier removed

May I ask if anyone knows when the damage modifier from the skill was removed? I remember with the bard update, it was still there (friend was raising enthralling and with testing my damage changed significantly). Did the talent system remove it, or did Nexon pull it out with a small update in between then and now to give lullaby more of a use, since enthralling outclassed it in terms of a damage boost.

Fibbler (talk)15:03, 9 November 2012

Now that you mention it. Strange, why was it taken out? [1]

 

But it also seems those values don't exist in the game, or at least, not currently.

 

Related Reforges

Just wanted to get some feedback before adding some contraversial content.
Would anyone mind if I started adding a related reforges section to skill pages?
i.e. something along the lines of

Related Reforges[edit]

Reforge Name
Enthralling Performance Cooldown
Enthralling Performance Maximum
Enthralling Performance EXP
Enthralling Performance Radius

with hyperlinks leading to the reforge page and maybe 100 other things....

Laden05:33, 29 April 2012

Seems reasonable to me. Anyone else have any input?

Pyro - (Talk)21:37, 29 April 2012
 

Seems like a big undertaking, for all the skills that exist in mabi. But if you want to do it, it would be useful.

Kirbysama10:57, 26 July 2012
 

Eh. It's not as much as it sounds like. 412 different upgrades, some untranslated. Easily sortable by skill. Then just match it with the reforge string.

 

yeah the 412 should keep me going for awhile but thats not really an issue for me. I just want to figure out the details before I start.
ok first things first what should the table look like?
also should we be using templates here? if we don't and someone updates the main reforge page we would get inconstant data.

Laden13:42, 26 July 2012
 

A template would be good, but I definitely don't know how to make one.

Kirbysama12:20, 27 July 2012
 

Damage Multipler?

Just how does that work?

Infodude57519:23, 23 April 2012

I'm assuming party members attacking the lured animals gain the damage multiplier. That what I always thought the purpose of this skill was, at least... (If not, probably shouldn't have wasted 188 AP on it...)

Pyro - (Talk)19:42, 23 April 2012
 

Also, although there isn't a load time, there's a slight delay before you can try to tame any monsters with it. And once you tame one monster near another monster, they sort of chain reaction and tame from closest to the last tamed monsters, not closest to you.

Pyro - (Talk)19:45, 23 April 2012
 

So, you're saying its the Music version of Support Shot?

Infodude57500:56, 24 July 2012
 

...Wouldnt a damage multiplier under 100% decrease damage?

 

I think its added by the multiplier. Like 100 added by 50% (50) would equal 150. But that's my guess.

Infodude57517:45, 24 July 2012
 

Seducing A Succubus

I have confirmed that, at least being rank F, you can use Enthralling Performance to achieve the title "who Seduced a Succubus". Can someone confirm this also being true for other taming titles or even for G8 taming requirements?

Mallev19:34, 22 April 2011

Increased chance

Is there any other skill that increases it's rate?(ex. CoD to Animal Taming)

GravityKirby09:16, 8 March 2011

It has a 100% chance for monsters at or below its limit and a 0% chance for monsters over its limit.

Tellos10:50, 8 March 2011
 

er, sorry about that. What i meant ask was if there was anyway to raise its CP limit.

GravityKirby13:44, 9 March 2011
 

Aside from the master title that raises the cap by 500 CP, no, I don't think so.

Domirade [Tarlach]13:52, 9 March 2011
 

Thanks.

GravityKirby14:23, 9 March 2011
 

Does this skill really give a damage boost?

When I tested for the damage multiplier for rank F I found I wasn't causing anymore damage than normal with magic or melee.


Can anyone give confirmation that it gives any damage boost at higher ranks?

If not, the damage multiplier should probably be removed.

Professor Cirno04:07, 26 February 2011

If you were the one using the skill, you wouldn't be able to attack them.


It actually gives a damage penalty until the higher ranks, where it gives a boost.

Tellos10:27, 26 February 2011
 

I was using two computers and having the alt attack it while I played music, with 100 max I was hitting an observed max of 99~ and critical hitting for 249~ (this is with R1 critical hit). The mob used had 1 def 0 protect (Black Direwolf Cub).

As for magic my alt was causing a constant 233 damage both before and during the song with lightning bolt.

Professor Cirno16:02, 26 February 2011
 

I think it would be more accurate it label it as Damage Multiplier because it's not a +boost. ie rank F is 50% of damage, not +50%

Health15:42, 25 February 2011

The chart is all wrong. We must have the pre-patched version of this skill.

I've been trying to obtain the "Who Seduced a Succubus" title for a good while now. I only have rF Enthralling Performance, but that's good enough to seduce at least the black succubus in Rabbie Normal. Additionally, music only lasts 20 seconds at my rank. I'm pretty sure that we have the pre-patched version of the skill. The CP limits for the pre-patched version are 1000, 1100, 1200, 1300, 1400, 1500, 1700, 1900, 2100, 2300, 2800, 3100, 3400, 3700, 4000.

Can anyone confirm/deny? Thanks.

-Kaeporo14:40, 22 January 2011

At rank B, I'm able to lure a 1200 CP Brown Grizzly Bear Cub, but can't lure the monsters at 1500CP and up. I think 1400CP is the rank B pre-patched CP limit.

The chart COULD be G14 so it might be misleading.

Dra6o0n23:18, 22 January 2011
 

This is the G13S2 chart. Sorry for the confusion.

Tellos23:18, 23 January 2011
 

Since the current CP limit chart is off completely, I'll replace the numbers now with Kaeporo's until there is further change/suggestion.

H111122:29, 6 February 2011
 

You obviously didn't read what I said. Its the g13s2 version.

Tellos08:28, 7 February 2011
 

Bewildering Rate

I've noticed that the cp of the mob seems to affect which mob gets bewildered first. In a room full of skeletons and mimics, the mimics are almost always affected first. Will do more testing on it and see if I'm right.

Tsuki08:58, 22 January 2011

"You cannot play this instrument at your current rank."

I've found out that you cannot use ANY instrument for Enthralling Performance. At rF you can only use Whistles, Flutes (including Siren's), and Chalumeaus. Anyone willing to look into this? Won't be getting any more free AP for two weeks.

RedHound22:01, 20 January 2011

You can play roncadoras at rF as well. Still rF myself so I'm not aware if you can use different instruments with increased ranks.

- Rainfall -22:48, 20 January 2011
 

Increased ranks allow more instruments to be used. By r4, you can use wind, string, small drum, and handbell instruments I believe. Didn't keep track of when each get anabled tho unfortunately.

Tsuki08:56, 22 January 2011