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Talk:Perfume Making
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Thread title | Replies | Last modified |
---|---|---|
Start on translating | 2 | 23:51, 22 December 2015 |
Confirmation of existance | 10 | 15:04, 21 October 2012 |
I could start translating this, but after double checking the Korean and the Japanese wiki I have found no pages on this skill(although both are rather difficult to navigate so there might be pages and I'm just not seeing them). So any news on when it might come out?
I first found out about this skill through the Mabinogi forums this weekend. Disregarding the "data mining" fiasco going on right now, I was shocked to find no information about this skill.
So I created it after finding some sources for this skill. I do not know whether or not this skill still exists, so this information would be very much appreciated, but, as far as I know, it was tested on the KR Test server before G17S3: Shamala and is currently on the JP Test server.
More input would be appreciated.
Current Sources:
http://forum2.nexon.net/showthread.php?590698-Homestead-Renewal&nxid=10
Other than description, details, and translation, this page is basically complete now.
Why do we need perfumes? We have Pot Making for that.
I believe there a couple good reasons.
Herb overflow. Lack of use for Herbs. Apothecary's (talent's) lack of skills. Boring, one-dimensional healing.
I could go on and on but I can safely say these because I had a strikingly similar idea to Perfume Making before I heard about it.
Oh, that reminds me.
Perfumes affect natural regeneration and give minute stat bonuses.
devCat's desperate attempt to create something 'unique' so the game doesn't die.
As long as they keep up the renewals and continue with interesting stories, I don't think that Mabi will die for quite a while.
The most important thing to do, imo, is to encourage people to stay in towns other than Dunbarton and encourage/bring back the dungeon run. So much potential lost in those two areas.
Which is why Mabinogi is dying.
Economy: ruined.
Storyline: completely off topic.
G17S3: imo, lack of creativity, making it very uninteresting for me.
Dungeons: other than newbies, friends, guilds, and those hunting items, completely dead
Hackers: ruin it for the rest
And imo, there are too many different channels/worlds, considering the population of Mabinogi now.
Economy: I'm not sure how to fix this, but adding some sort of actually useful gold sink would do a lot imo. That and allowing Inventory+ for every user. Too much gold for the rich, not enough for the poor.
Storyline: I find it to be an interesting tangent as it did come back into Mabi's original story. How the story continues is the real thing to think about.
G17S3: I think it's an intermediate generation/season before we start the next big story/chapter. A lot of useful skills added in the Gen though.
Dungeons: Agreed. Needs to be looked at badly. Should have their generation formulas looked at, add an exp reward at the end, maybe tweak drop rates because those items are annoyingly rare, add some new stuff... Also reimplement the moon gates that were right next to dungeons but removed to improve the old moon gate system.
Hackers: Unavoidable. Just get more supervision.
Channels: Keep up the renewals, and I'll have to disagree.
The renewals are DevCat's way of admitting they've let the game become boring. Keep them up, and all I can see is fun.