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This seems a bit redundant. If there's information here that isn't on the durability page then couldn't it just be added there instead of making a new page? if it was just the tables, then making them sortable and making minor adjustments to the layout would have achieved the same effect. --Jacobpaige 04:56, 13 April 2009 (UTC)

Holy Water

Is the percentage difference, between a blessed item and a non-blessed item, for the chance of a successful repair still unknown? The Holy Water of Lymilark page states it is 2%. --ZRoc 11:48, 1 July 2009 (UTC)

Since Edern has failed repairs on blessed items before, I'm inclined to say that either the % varies between npcs, or the 2% is just some other set number. In any case, I've changed the confusion on the holy water page. --Xmasreturns 21:38, 24 July 2009 (UTC)

It's more that there's no such thing as 100% repairs. It always caps at some number not 100%. In other servers Simon is listed as having a 100% repair rate but he still fails from time to time.--Mystickskye 00:11, 25 July 2009 (UTC)
KR Mabinogi site info [1]

90%->95% 99%->99.5%

--Juff 15:43, 4 December 2009 (UTC)

If I'm not mistaken, this is pretty good evidence that blessing halves the failure rate. --Inemnitable 02:26, 5 December 2009 (UTC)

Weather and Repairing

Where's the proof that weather has an effect on the success rates? I've heard it a few times but I want a source. ---Angevon 23:29, 9 September 2009 (UTC)

I'm nearly superstitious about rain, because the only times I or anyone I know has EVER failed repairs is when it's raining. once is an incident, twice is a coincidence, three times is chance, but EVERY time makes me wonder if this is true or not. I can't offer a source, but I'm sure there's a way I can work out a test to actually find out. ---drake0038 23:40, 10 September 2010 (UTC)

Repair Discounts

Should we note here in the tables (or somewhere else) which NPCs give repair discounts for certain dan titles? ex. Edern gives a 10% discount if you're wearing the Meticulous Blacksmithing Master title. --- Angevon (Talk) 22:55, 13 November 2009 (UTC)

Daily Effects?

Specifically Wednesday, the day item thingys are reduced (and production skills' % are increased, i think. iunno.) So, because the repair cost is a % of the item's price, in theory would the repair costs go down the day the item prices (in NPC shops) go down?--Яειм 's Talk 21:46, 4 December 2009 (UTC)

Repair Rate as a % of NPC price is wrong

I have access to all the NPC prices, and yet I cannot even duplicate any of the repair prices correctly for a broadsword nor for anything else based on this chart. Ex. The 98% repair price for broadsword is ~1400g with NPC of 3750g, and drandos leather mail is ~1600g with NPC of 130000g. This probably means the repair value varies with the type of item it is.--Hengsheng120·TALKCONTRIBS 16:37, 18 April 2010 (UTC)

From what I've been able to find, The exact repair rate is based off the following formula:

(Shop_Standard_Value/Default_Max_Dura) * Item_Type_Constant * Success_Constant * Enchant_Modifier * Title_Modifier

The different Items Types are: Weapon, Wand, Cylinder, Light Armor, Clothing, Magic Clothing, Heavy Armor, Heavy Armor (Magic), Hat, Glove, Shoe, Heavy Hat, Heavy Glove, Heavy Shoe, Robe, Magic Robe, Glasses, Instruement.

A thing to note about various equips, the Shop_Standard_Value is FIXED for player made goods and drops, however NPC bought items use whatever it was purchased at. This is most obvious with edern's special weapons. It can also be noticed when repairing a fully upgraded gathering knife from Taillteann (Base 80 gold) versus one from elsewhere (base 50 gold). Default max dura is the max dura of the item listed in Itemdb.xml I do not have the values of the item type constants however. Tellos 23:51, 13 September 2010 (UTC)


Thread titleRepliesLast modified
Spirit Weapon Repairs000:20, 21 March 2014
Accessory523:56, 15 September 2013
Repair modifiers are multiplicative right?211:31, 25 August 2013
Repair Prices018:29, 14 July 2012
Scythe Repairing018:37, 5 March 2012

Spirit Weapon Repairs

Shouldn't that be on here and not on Spirit Weapons? This is a page for repairing, after all.

Infodude575 (talk)00:20, 21 March 2014

Jennifer's repair rate is probably a Nexon derp. Are the repair costs still around 40k ish?

As for the maid, is it really maxed out at 99%? Because my maid has 247 disposition (capped) and its 98%.

Infodude575 (talk)23:57, 10 September 2013

Checked KR, as of the Zero update, Jeniffer no longer repairs accessories AT ALL. Magic Accessory or not.

Pyro - (Talk)17:46, 15 September 2013

What? Sylvia's her replacement then?!

Infodude575 (talk)17:56, 15 September 2013

How is that a replacement? She doesn't even repair normal accessories, unless they made her repair them along with removing Jennifer's ability to, which I find doubtful.


Oh right, I forgot.

Well now, does Maid still repair?

Infodude575 (talk)18:03, 15 September 2013

Yes, Maid still works for normal accessories. Otherwise unrepairable.

Pyro - (Talk)23:56, 15 September 2013

Repair modifiers are multiplicative right?

or additive?

like for the mining Drill for instance it:

  • A) 1.7x + 1.7x + 1.7x + 1.7x?
  • or B) 1.7*1.7*1.7*1.7?
まそっぷ ! (talk)01:57, 24 August 2013

Repair cost modifiers are multiplicative, yes.

Doomsday31415 (talk)10:42, 25 August 2013

ahh okay. Good thing I have engineers 8D

まそっぷ ! (talk)11:31, 25 August 2013

Scythe Repairing

So who fixes Scythes?

Infodude57518:37, 5 March 2012