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|Thread title||Replies||Last modified|
|Displacement||8||12:42, 24 October 2014|
|EXP||5||12:30, 7 August 2014|
|Assault+Bind||1||10:29, 7 August 2014|
|Cool downs wrong||1||15:05, 25 July 2014|
Oftentimes I notice it occur on startup only. Not once has a monster been knocked out of an offering circle's range when attacks are used after the animation completes.
What's everyone else experiencing?
On a more thorough examination, the part where it says pet knockback and Act 6: Crisis ignoring Shadow Bind is not true; this was done after Shadow Bind animation completes, and a Kunai Storm showed and struck their binded location rather than their supposed knocked backed/pulled location.
So, it seems like that the bind itself does not take into full effect until the animation completes, resulting displacement.
Kunai Storm's effect will always show on the enemy, not where the enemy is positioned. So unless you made sure that Kunai Storm was out of range of the enemy's new position, your "test" is invalid.
The reason for that because:
And because of that any knockdown attack on the enemy when they're being shadow binded results displacement lag. The "ignore" is not a bug. That entire issue could be reworded to say "Due to the start-up before the actual binding, knocking down the target while they are being bound results displacement lag."
PS: the actual binding occurs when the animation completes.
I'm saying it doesn't update positions client sided.
I'm still tired atm. I only got up about couple hours ago and coffee is being brewed.
Isn't that what displacement lag is though? That makes the second half of the sentence redundant. Again that issue applies to all things that knockdown, not just Act 6 or Shooting Rush.
Some things can reset their positions by simply targeting/hitting them again. Many do not. And what do you want me to do, list every single skill with a knockdown?
Has anyone else noticed that just using this skill seems to award exp? I've leveled up randomly a few times just training this :/
Training EXP also goes into your normal leveling experience, and as Meru said it also applies to every skill.
I'm not sure it's because of deadly, but ehh I'll keep looking into that.
I missed the first couple ranks, but it seems the cooldowns have been cut in half for us. ~15 seconds for rank B I think.
Yes a lot of us are aware. It's because these (and training) are the values used before JP decided to tweak them due to player complaints; we immediately got the cooldown/training tone down patch.
It's just no one's yet to bother looking into the changes.