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Template:DataMonsterNightmare Humanoid

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{{{{{format}}} |Name=Nightmare Humanoid |Page=Nightmare Humanoid

|FieldLocations=*None |DungeonLocations=*Albey Red (Boss)

|HP=1,600 |CP=2620 |Defense= |Protection= |Speed=Normal |Element=none

|MeleeHits=1 |MeleeDamage=70-120 |RangedHits= |RangedDamage= |MagicHits= |MagicDamage= |ExplosiveHits= |ExplosiveDamage=

|Aggro=y |MultiAggro=y |AggroRange=Medium |AggroSpeed=Fast

|EXP=2,800 (+125) |Gold=1,800-2,029 |DropEquip=*Robes

|DropMisc=*Pages

|SkillSmash=y |SkillWindmill=y |SkillDefense=y |SkillNightChange=y |SkillHeavyStander=3 |SkillManaDeflector =3 |SkillNaturalShield=3

|Notes=*When attacked, it changes color.

  • Watch the color carefully.
  • If it turns blue, it has Mana Deflector (Lvl. 3) and is immune to magic.
  • If it turns red, it has Heavy Stander (Lvl. 3) and is immune to melee.
  • If it turns orange, it has Natural Shield (Lvl. 3) and is immune to ranged attacks.
  • If it turns white, it is immune to everything.
  • If it turns black, it is vulnerable to all types of attacks.
  • Blue, and White are not immune to Water Cannon or Wind Blast.
  • Use an attack that it is not immune to for maximum effectiveness.
  • Using Firebolt forces it to change its color, enabling one to control its passive defense.
  • There is no significant order of color changing.

|Advice=*Bring party members with a variety of each class of combat, or have easy access to your bow, sword(s), and spells.

  • The Nightmare Humanoid cannot change colors while stuck in the middle of a combination attack. Final Hit and Thunder works wonders.
  • To remember which is not vulnerable to a color, think about what color flashes when using magic, combat, or range on other types of monsters.
  • Alchemy skills works great as they don't set off blue or even white passive defense.
  • FireCounter is the best way to solo it

}}