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Regen vs Heal
—Infodude575 |
Just tried it. Guess what? My HP did not heal. However, my HP Regeneration went up to 2.7 + 0.12 hp/s (r2 Chorus + base regen).
I have no clue what you're on, but get off it.
That was uncalled for? I was going to go for ruder, but I decided to ease it a bit.
If you decide to undo someone's edit without researching at all and claim otherwise, expect this. I'm tired of your shit, honestly.
I know how the skill works. Its like Respite with an added mana recovery, and nothing like Enduring Melody. It heals over time (and not instantly), not modify the base regeneration rate.
We both may have been confused by each other's wording, but there's no reason to get all worked up about it. >.>
Restore: Heals X amount, instantly or over time.
Increases regeneration: Modifies the base regeneration rate.
In my opinion, "Restores over time" makes more sense than "increases regeneration".
- The more ambiguous one makes more sense? Christ.
- "To restore", "to restore over time", and "increase regeneration" are not the same.
- Increase regeneration is what the skill does.
P.S.: Nothing modifies base regeneration. Research.
Already starting the new year with arguments! Either way, the original statement was wrong because it makes no mention to overtime or regeneration rate. Just because something is wrong, doesn't mean you revert it to an older wrong version.
Tell me again why people wish "happy new years" to each other when stuff like this happens?
Even more clarity:
(100 + Enduring Rate Bonus + Meditation Rate Bonus if active + Elixir/recover booster bonus + Rest if resting)% + X per second
- "X" is the rate of Phantasmal/Fantastic Chorus's Life Anthem.
- All regeneration rates are always listed as percents.
- Nothing is modified percent wise.
- It only adds a fixed bonus regeneration on top of percent regeneration.
You're going to have to subtract 100% from each of those bonuses.
eg. If you rest, your regen is not 100% + 350% (r9) = 450% (0.54 hp/s), it's 100% + 250% (r9) = 350% (0.42 hp/s).
I suck at math, bite me qq...
Anyways, the point is, it's a fixed regeneration rate separate from normal precentages.
...Uhh...it adds a regeneration rate on top of normal regeneration. also stacks with Enduring Performance. So 100% Normal regen + Enduring's recovery boost + Meditation if active + elixirs + Phantasmal.
It restores a set amount amount based on Phantasmal Chorus as a fixed rate on top of percent recovery bonuses. I don't know how else to put it simply...e-e
As far as DK disarm is concerned, I don't have this skill past F. Need to find a couple people that do have it at higher ranks to actually see a difference.