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Regen vs Heal

Regen vs Heal

 
 
Whoever told you that is wrong.
 

 

—Infodude575

Just tried it. Guess what? My HP did not heal. However, my HP Regeneration went up to 2.7 + 0.12 hp/s (r2 Chorus + base regen).

I have no clue what you're on, but get off it.

Ikkisuki (talk)22:01, 31 December 2013

Wow, how incredibly uncalled for and rude of you.

Infodude575 (talk)22:09, 31 December 2013
 

That was uncalled for? I was going to go for ruder, but I decided to ease it a bit.

If you decide to undo someone's edit without researching at all and claim otherwise, expect this. I'm tired of your shit, honestly.

Ikkisuki (talk)22:13, 31 December 2013
 

I know how the skill works. Its like Respite with an added mana recovery, and nothing like Enduring Melody. It heals over time (and not instantly), not modify the base regeneration rate.

We both may have been confused by each other's wording, but there's no reason to get all worked up about it. >.>

Infodude575 (talk)22:19, 31 December 2013
 

So what you're telling me you don't realize the difference between

 
 
Restores Health, Mana, and Stamina of nearby party members and pets.
 

 

and

 
 
Increases Health, Mana, and Stamina regeneration of nearby party members and pets.
 

 

?

Ikkisuki (talk)22:26, 31 December 2013

Restore: Heals X amount, instantly or over time.
Increases regeneration: Modifies the base regeneration rate.

In my opinion, "Restores over time" makes more sense than "increases regeneration".

Infodude575 (talk)00:09, 1 January 2014
 
  1. The more ambiguous one makes more sense? Christ.
  2. "To restore", "to restore over time", and "increase regeneration" are not the same.
  3. Increase regeneration is what the skill does.

P.S.: Nothing modifies base regeneration. Research.

Ikkisuki (talk)00:37, 1 January 2014
 

Already starting the new year with arguments! Either way, the original statement was wrong because it makes no mention to overtime or regeneration rate. Just because something is wrong, doesn't mean you revert it to an older wrong version.

Kapra - (Talk)01:47, 1 January 2014

2014 is looking down hill anyways...

ベリサ・マイルスター (talk)02:01, 1 January 2014
 

Tell me again why people wish "happy new years" to each other when stuff like this happens?

Infodude575 (talk)02:11, 1 January 2014
 

Even more clarity:

(100 + Enduring Rate Bonus + Meditation Rate Bonus if active + Elixir/recover booster bonus + Rest if resting)% + X per second
  • "X" is the rate of Phantasmal/Fantastic Chorus's Life Anthem.
  • All regeneration rates are always listed as percents.
  • Nothing is modified percent wise.
  • It only adds a fixed bonus regeneration on top of percent regeneration.
ベリサ・マイルスター (talk)01:49, 1 January 2014
 

You're going to have to subtract 100% from each of those bonuses.

eg. If you rest, your regen is not 100% + 350% (r9) = 450% (0.54 hp/s), it's 100% + 250% (r9) = 350% (0.42 hp/s).

Ikkisuki (talk)01:55, 1 January 2014
 

I suck at math, bite me qq...

Anyways, the point is, it's a fixed regeneration rate separate from normal precentages.

ベリサ・マイルスター (talk)01:57, 1 January 2014
 

They might be separate formula-wise, but they all work the same way, and independently.

Ikkisuki (talk)01:59, 1 January 2014
 

...Uhh...it adds a regeneration rate on top of normal regeneration. also stacks with Enduring Performance. So 100% Normal regen + Enduring's recovery boost + Meditation if active + elixirs + Phantasmal.

It restores a set amount amount based on Phantasmal Chorus as a fixed rate on top of percent recovery bonuses. I don't know how else to put it simply...e-e

ベリサ・マイルスター (talk)22:29, 31 December 2013
 

As far as DK disarm is concerned, I don't have this skill past F. Need to find a couple people that do have it at higher ranks to actually see a difference.

ベリサ・マイルスター (talk)23:58, 31 December 2013