Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!
Regen vs Heal
Restore: Heals X amount, instantly or over time.
Increases regeneration: Modifies the base regeneration rate.
In my opinion, "Restores over time" makes more sense than "increases regeneration".
- The more ambiguous one makes more sense? Christ.
- "To restore", "to restore over time", and "increase regeneration" are not the same.
- Increase regeneration is what the skill does.
P.S.: Nothing modifies base regeneration. Research.
Already starting the new year with arguments! Either way, the original statement was wrong because it makes no mention to overtime or regeneration rate. Just because something is wrong, doesn't mean you revert it to an older wrong version.
Tell me again why people wish "happy new years" to each other when stuff like this happens?
Even more clarity:
(100 + Enduring Rate Bonus + Meditation Rate Bonus if active + Elixir/recover booster bonus + Rest if resting)% + X per second
- "X" is the rate of Phantasmal/Fantastic Chorus's Life Anthem.
- All regeneration rates are always listed as percents.
- Nothing is modified percent wise.
- It only adds a fixed bonus regeneration on top of percent regeneration.
You're going to have to subtract 100% from each of those bonuses.
eg. If you rest, your regen is not 100% + 350% (r9) = 450% (0.54 hp/s), it's 100% + 250% (r9) = 350% (0.42 hp/s).
I suck at math, bite me qq...
Anyways, the point is, it's a fixed regeneration rate separate from normal precentages.