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Help with freezing boss ranked enemies?
That 1 inch distance makes the difference right? Because also lag doesn't exist either.
It does for bolts at low ranks when you can't stun lock.
You have GOT to be joking. You should go test this for hours and hours and then come back. I'm sure you'll have a great time.
I'm not. I used icebolt almost exclusively for years and years. Back when I was at low ranks, starting as far as possible or starting an inch less than that was the difference between getting 10 hits on a spike laghodessa then loading counter or landing 7 hits then being mauled(varies with the speed of the monster and which lag fixes you're using, but small distances make a difference). Oh, and yes, I had a great time.
Isn't there a way to break the pyramid? Or at least make a new setting that gets rid of it or something?
Guys don't derail the topic.
Stop adding to it D: you're making me add to it shamelessly :c...And not that I know of. As far as bolt stun goes...I'll check something in a bit.
I'm not talking about lag, and I did not say that distance influences stun. I said that the distance the enemy has to travel in order to hit you influences how long you can spam low rank bolts before you get hit or have to load def/ca/wm(assuming the monster is trying yo run at you the whole time) If you have a bigger hitbox, they don't need to run as far to get to you.
If the giant hitbox is even bigger (it's most likely not because WM is affected by hitbox size and it was confirmed ages ago that giant WM is the same) it wouldn't even be noticeable. The hitboxes are only noticeable on huge creatures like golems or giant spiders, nothing else that is "giant sized" like most SM humanoid monsters.