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Chain Casting Fusion Bolt Damage

Chain Casting Fusion Bolt Damage

I hit about 2.5k using CC Fire by itself, but when I fuse it with Ice or Lightning, the damage drops down to 600. These are all non-crit values, along with Rank 1 Bolts/Mastery, Rank 8 Magic Weapon Mastery, and Rank F Fusion and Elemental Masteries.

What's with the dramatic decrease in damage?

Infodude575 (talk)16:34, 1 March 2014

It's a long shot in the dark, but it may have to do with Fusion Bolt mastery.

 

Are you sure firebolt is getting chaincasted? which order are you charging the spells in? and just to be sure, you're using the same wand, right?

Sozen Cratos Focker (talk)16:11, 2 March 2014
 
  • It goes up into a big puffy flame, so I guess? The charge # doesn't show though.
  • I can't cast the chain casted element first, the page even says you can't. So, Ice and Lightning, then Fire.
  • Yes, these were all done with a +4 Fomor Fire Wand.

Also here's something else I noticed: When I Ice/Fired, only one charge was expended and I still have 4 Fire charges leftover; Lightning/Fire on the other hand expended all my Fire charges.

Infodude575 (talk)16:31, 2 March 2014

Wait, a cc wand? Ehh I'm not sure what's going on then. I'm not even sure why your using a cc wand for fusion bolt anyways o-o;;

Slightly lost, but uhh your firebolt damage drops after using fusion bolt, or just bolt damage in general? I know that fusion bolt's damage is proportional to number of charges charged while fusion bolting.

 

Uhm, what did you think I was Chain Casting with? Snapcast?

I don't know what the hell's going on here either, I just know that my fused firebolt's damage doing less than unfused.

Infodude575 (talk)19:07, 2 March 2014

Well, my search turned up empty on what the hell is going on with your damage loss. You could probably rank Fusion Bolt and see if your damage increases as you rank it more. That's the only thing I could think of for now

 

Wait, doesn't a CC wand not work with fusion? I think from my experience previously the CC will just cancel out the fusion. On the topic of the damage loss, try it with a completely new wand. Test damage between 5 charges of Ice/Fire and then 5 charges of just normal firebolt. Other than that, I can't think of anything else.

Logomyego (talk)22:40, 2 March 2014

IIRC they changed it so that it works with fusion.

Infodude575 (talk)22:53, 2 March 2014
 
 
 

After some quick testing it appears to be because you are using a CC wand with a fusion wand and how the game treats the bolts. As the page says with a CC wand you can't perform fusion with the native element first (because it'll chaincast). You perform (in this example) ice first and then fire. The fire will still for some reason chaincast but at the same time fuse with the ice. The cool result would be if we got five charges of ice/fire, the end result is that you have one charge of ice/fire and four charges of fire and this is how the game seems to treat it. You'll shoot one charge of ice/fire and it's treated as single/primary stack of ice/fire regardless of the circumstances.

The reason why this happens seems to be because of how ice/fire normally works with a full stack, you shoot up to five, four, three, two and then one charges of firebolt in each fused bolt. You shoot a single charge of ice/fire which due to the single ice charge has the power of a single ice/fire charge and then reduces the stack by one which results in no more ice/fire and a four charge firebolt. For the same reason you don't get the "residual" fire charges with lighting/fire because it all charges are expended at once anyway.

Mystickskye (talk)00:10, 3 March 2014