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Talk:Fusion Bolt

From Mabinogi World Wiki

You can bolt compose by charging another bolt while charging another bolt. You need your first magic's corresponding wand. For example, hold ice wand and charge icebolt, but before youn finish charging it, charge lightningbolt. Then, icebolt will stay in wand while lightningbolt stay in your other hand. Fallenone 22:15, 3 July 2010 (UTC)

Charge Dissipation

How does charge dissipation work with lightningbolt in bolt composer? In the page for ice-lightning fusion it says that the caster using lightning must use at least one charge so that it wont dissipate. Will this be the case for bolt composer regardless of casting ice or lightning first? Or will the charges remain if you start with ice before lightning? Does anyone have any insight into this? --ChibiMoogle 11:20, 18 November 2010 (UTC)

The page states that the user will lose their charges. Tellos 10:56, 23 November 2010 (PST)
That why I'm asking. It wouldnt make sense if it was different from actual magic fusion which states that they will lose charges unless the person who cast lightning uses at least one of the charges (in the case of ice-lightning anyway). This doesn't say anything about that, and I want to know if it really is different or if it just isn't verified yet. --ChibiMoogle 13:37, 26 November 2010 (UTC)
I've tested and verified the G13 skills on the Korean server, and written pages based on my findings and analysys of the skills. It says you will lose your charges, this is to be taken litteraly. Tellos 08:28, 26 November 2010 (PST)

Contents

Thread titleRepliesLast modified
Chain Casting Fusion Bolt Damage901:24, 3 March 2014
Obtaining Fusion bolt505:51, 11 January 2014
Unable to obtain if above novice?123:57, 6 July 2013
Changing weapons with fusion bolt016:46, 28 February 2012
fusion bolt math equation on wiki202:07, 8 November 2011
Hebona set boost515:08, 8 October 2011
Elemental Masteries and Combining Bolt Magic309:32, 3 October 2011
Lightning charge dissipation glitch011:39, 22 July 2011
Charging Speed Upgrade205:45, 22 April 2011
You can switch weapons after charging fusion bolt.023:11, 13 February 2011

Chain Casting Fusion Bolt Damage

I hit about 2.5k using CC Fire by itself, but when I fuse it with Ice or Lightning, the damage drops down to 600. These are all non-crit values, along with Rank 1 Bolts/Mastery, Rank 8 Magic Weapon Mastery, and Rank F Fusion and Elemental Masteries.

What's with the dramatic decrease in damage?

Infodude575 (talk)17:34, 1 March 2014

It's a long shot in the dark, but it may have to do with Fusion Bolt mastery.

 

Are you sure firebolt is getting chaincasted? which order are you charging the spells in? and just to be sure, you're using the same wand, right?

Sozen Cratos Focker (talk)17:11, 2 March 2014
 
  • It goes up into a big puffy flame, so I guess? The charge # doesn't show though.
  • I can't cast the chain casted element first, the page even says you can't. So, Ice and Lightning, then Fire.
  • Yes, these were all done with a +4 Fomor Fire Wand.

Also here's something else I noticed: When I Ice/Fired, only one charge was expended and I still have 4 Fire charges leftover; Lightning/Fire on the other hand expended all my Fire charges.

Infodude575 (talk)17:31, 2 March 2014

Wait, a cc wand? Ehh I'm not sure what's going on then. I'm not even sure why your using a cc wand for fusion bolt anyways o-o;;

Slightly lost, but uhh your firebolt damage drops after using fusion bolt, or just bolt damage in general? I know that fusion bolt's damage is proportional to number of charges charged while fusion bolting.

 

Uhm, what did you think I was Chain Casting with? Snapcast?

I don't know what the hell's going on here either, I just know that my fused firebolt's damage doing less than unfused.

Infodude575 (talk)20:07, 2 March 2014

Well, my search turned up empty on what the hell is going on with your damage loss. You could probably rank Fusion Bolt and see if your damage increases as you rank it more. That's the only thing I could think of for now

 

Wait, doesn't a CC wand not work with fusion? I think from my experience previously the CC will just cancel out the fusion. On the topic of the damage loss, try it with a completely new wand. Test damage between 5 charges of Ice/Fire and then 5 charges of just normal firebolt. Other than that, I can't think of anything else.

Logomyego (talk)23:40, 2 March 2014

IIRC they changed it so that it works with fusion.

Infodude575 (talk)23:53, 2 March 2014
 
 
 

After some quick testing it appears to be because you are using a CC wand with a fusion wand and how the game treats the bolts. As the page says with a CC wand you can't perform fusion with the native element first (because it'll chaincast). You perform (in this example) ice first and then fire. The fire will still for some reason chaincast but at the same time fuse with the ice. The cool result would be if we got five charges of ice/fire, the end result is that you have one charge of ice/fire and four charges of fire and this is how the game seems to treat it. You'll shoot one charge of ice/fire and it's treated as single/primary stack of ice/fire regardless of the circumstances.

The reason why this happens seems to be because of how ice/fire normally works with a full stack, you shoot up to five, four, three, two and then one charges of firebolt in each fused bolt. You shoot a single charge of ice/fire which due to the single ice charge has the power of a single ice/fire charge and then reduces the stack by one which results in no more ice/fire and a four charge firebolt. For the same reason you don't get the "residual" fire charges with lighting/fire because it all charges are expended at once anyway.

Mystickskye (talk)01:10, 3 March 2014
 

Obtaining Fusion bolt

I never did that quest for obtaining the skill, Dunno if it was a glitch or they changed it, but as a human mage destiny I got it around 5-10 character lvl and which is when i roughly decided to train firebolt...someone should confirm this as I am already too far in to want to remake my character just to test...but I know the quest is not a requirement anymore, least it wasn't for me...

Arctic Howler09:37, 7 October 2011
 
 
Once a Beginner reaches a certain level, they will automatically learn new skills and obtain helpful items.
 

 

Beginner's Destiny

 

still it shouldn't say the quest without that kind of information as well...considering that only confuses people...

Arctic Howler13:13, 8 October 2011
 

Would you like to compile a list of skills that can automatically be learned via leveling with certain destinies and placing it onto the wiki?

 

Seeing as I'm not like just about every person I've seen in the game thus far and paying...no...however I just meant can someone update that to state such...(I'm not the best when it comes to wording things sometimes)Besides I doubt I'm the only one who noticed stuff like that happening...

Arctic Howler20:57, 8 October 2011
 

i got this skill while still having incomplete quests for arrow revolver, gold strike, and mana shield

Kaminagi (talk)05:51, 11 January 2014
 

Unable to obtain if above novice?

I ranked up my bolt mastery or whatever before talking to Stewart and now when I talk to him he just constantly talks about the Meditation skill. Is there any other way to obtain this skill?

Tariki (talk)21:22, 6 July 2013

You need to have obtained Meditation to continue on.

まそっぷ ! (talk)23:57, 6 July 2013
 

Changing weapons with fusion bolt

Apparently you can unequip your wand once you finish charging fusion. The same rule applies to bare hand fusion magic (e.g. lightning disappears after 15 secs). You can also equip other weapons or change to your second weapon set (e.g. using fusion bolts while dual-wielding) without loosing the charges once you release it once with bare hand.

Linguini16:45, 28 February 2012

fusion bolt math equation on wiki

it is listed as Fusion Bolt's damage is calculated as (Bolt A + Bolt B)(1 + Bolt_Fusion_Bonus). but should it be Fusion bolt's damage is calculated as (Bolt A + Bolt B)=x then x * Bolt_Fusion_Bonus + x = Fusion Bolt's damage? Sorry about mine being so long i couldn't think of how to shorten it down

Yumri404:06, 7 November 2011

I think the equation is elongated for the sake of calculation...no reason to shorten it. x.x

LexisMikaya07:59, 7 November 2011
 

ok i see your point but mine makes it read alot simpler to the mind then the one before as how it comes out is (A+B)*(1+Bolt_Fusion_Bonus)= damage leaving out the part of how much A+B is in the answer thus in the simplification of it they least some of the meaning of the variables and by leaving out a part of it you change the answer.

Yumri402:07, 8 November 2011
 

Hebona set boost

Does it apply to fusions that use fire / ice? o -o.

Fishstickys14:16, 8 October 2011

I think it just affects individual bolts..

LexisMikaya14:29, 8 October 2011
 

But it's calculated as individual bolts added together multiplied by a fusion bolt multiplier, so chances are, it is affected by hebona.

 

And thus the test begins. LF> Hebona set bonuses

Fishstickys14:45, 8 October 2011
 

Hebona set indeed affects fusion bolt.

People who have had the set since delegation event have proved this.

Aubog00715:06, 8 October 2011
 

Lol alright thanks. Should probably update that onto the page o 3o.

Fishstickys15:08, 8 October 2011
 

Elemental Masteries and Combining Bolt Magic

Would the Master title of Bolt Mastery improve the overall damage of the fused magic when used with Magic Bolt Combination? Or would only the master title for Magic Bolt Combination work?

EnigmaticFractal01:40, 16 January 2011

The Bolt Mastery master title does not affect Fusion Bolt.

Therapy21:15, 28 March 2011
 

But would the Bolt Mastery skill itself affect damage for the (Bolt 1) and (Bolt 2) parts of the equation? I'd assume so, but the page explicitly mentions just the element masteries.

Koakuma21:44, 21 September 2011
 

I had rank 1 Bolt Mastery before I got Fusion Bolt. I don't know if it does, I have not seen my Fusion Bolt damage without it.

Therapy09:32, 3 October 2011
 

Lightning charge dissipation glitch

I've found a glitch concerning the 15 second limit on charging anything with lightning bolt using a lightning wand. Whenever I charge multiple fusion bolts using lightning, I cast ONE charge at an enemy and cancel the skill by either clicking the skill bubble or esc. I notice that the lightning charges in my hand are gone, but the icebolt/firebolt charges are still in my other hand. When you cast your remaining charges, the skill applies normally. The 15 second limit on lightning is gone! Whether this will work with other wands using lightning still needs further testing, but I'm positive that charging with a lightning wand and casting ONE charge will remove the lightning. I wish for more people to confirm this so it can be edited in the page.

Aznanthony97811:39, 22 July 2011

Charging Speed Upgrade

If a Fire Wand has no Chaincast but it has fastened charging speed, will Fire-Ice be cast faster or will it not apply to Fusion Bolt?

Pyrus17:15, 19 April 2011

Anyone? I really need to know this!

Pyrus02:59, 22 April 2011
 

The speed up will only be applied to the bolt the wand is for. Speedcasting phoenix wand would only speed up firebolt.

Tellos05:45, 22 April 2011