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Yes its necessary because they happen regardless.
Give me a reason why not. People, especially those who follow the story, should be well informed of when the cutscenes occur.
Unless you're narrating the cutscene in the same section, I see no point...
What use is knowing when a cutscene occurs?
Oh. I forgot to mention! Did you know, whenever you drink an HP 30 Potion, you recover HP immediately afterwards? How much HP? That's for you to figure out! Don't forget to mention it happens regardless (actually, with one exception: if your HP is full, it won't recover any HP!!!)! I just wanted to let you know something happens after using an HP 30 Potion.
<insert facedesk>
No, I'm saying mentioning when cutscenes occur is useless. It tells you nothing.
If you really want a page dedicated to following the story, bring back that old ass project where the mainstream is narrated.
They're only "nothing" because its the first Episode, its way too early to unveil what anyone's planning; they're only there to give hints. It's no fun if we knew everything before it even began...
Lol...
I'd like to know ahead of time when a cut-scene is going to occur. I can't always read subtitles that fast if I'm not ready.
Kevin, I respect you and all, and I agree with most of what you do, but this sounds like trolling imo.
I find knowing when cutscenes happen useful. It tells me if I have enough time to do the quest in the first place when I'm busy, tells me when not to AFK in case I run off before it starts, and a few other things.
Ya, I'm not voting against it, I'm in favor of saying when cutscenes will occur when doing things like talking to NPCs outside of missions or completing quests. Sometimes you might complete a quest, get a cutscene, but be talking to an NPC when it happens so when the cutscene is done, you can't move and you're stuck unless you manually end the client.exe process.
I was in the conversation with Akule when I hit complete and the cutscene occured, I didn't get stuck but I was kinda frustrated I missed most of what Akule was gonna say.