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G15s4 Changes
So, does anyone know how this will affect Mana Shield? Will MA increment efficiency by +.01 per point? Will it increase the total efficiency by 1% of itself per point? And in what way does this effect maximum efficiency? I'm expecting it to somehow be higher, but if anyone has information, it'd be nice to have here.
I'm not exactly sure but I think it means Magic attack will affect mana shield upon damage taken. I would think magic defense would affect the efficiency, not magic attack.
Of course it means magic attack will affect the mana shield upon damage taken. That's what it says. That means in some way, it will affect the efficiency, the stat which determines how much damage is taken. And did you happen to forget that magic defense from int equals magic attack from int?
It wouldn't affect the efficiency since it's based on the skill's rank o.o. You'll just take more damage than you should. Maybe it'll be like piercing damage or something, not like go through HP, but faster mana consumption. don't question me, I'm not a mage or really big on all of this stuff.
Edit: Ehh I'm thinking backwards...I would think that Mana shield would be weaker than it should be, added to the skill efficiency. Big trouble for low int Mana shield users.
My question was in what way does magic whogivesadamn affect the efficiency. It's obvious that it would be increasing it, but I would like to the rate at which it contributes, seeing as before, int increased efficiency up to a certain amount. If the answer is "it is no longer affected at all" just say that, but Eccleston help me if you say that and don't play KR test yourself. I feel it's important to add this to the wiki as soon as it's required.
Mana shield is being adjusted so it absorbs less.
Therefore it's a nerf. Not a buff.
I would think it would take a toll on the MP consumption upon magic attacks...(like lose more mana from magic damage)
Going on a limb @@. not much of a mana shield user xD... But maybe efficiency is increased depending on magic attack...
That limb broke then...lol. It means instead of the efficiency directly being affected by int, it's affected by how much magic attack you have. How much, nobody knows yet.
OMG..! -facepalm- i don't even understand how you people are coming up with these weird ideas <.<;.. w/e... like sephy said, we want to know how much magic damage increases the efficiency of MS per point. is it: 1 magic attack = .01 MS efficiency. or is it something like: 1 magic attack = .03 MS efficiency. all i know so far is that if it's .01 per point then even with 999int(49 magic attack) you couldn't reach the +.85 that 300 int used to give.
Where'd you get that equation from? I've been trying to find it for a while myself. Edit: and are you missing brackets in that equation o.0 because as it is right now, mana shield would've been insanely buffed, not nerfed
Guild mate from a long time ago. He capped his mana shield fairly recently and dug up the equation for me. as far as where he got it from, I don't know.
Edit: oh... here you go, with brackets. [Magic Attack + Rank Efficiency] * .015 = Total efficiency
Well, comparing the old mana shield formula to the current one, The current one is really crap (putting it lightly). Assuming that the equation given is correct: Old MS formula at 300 int and r6 would have an efficiency of 2.65, or a 2.65:1 damage to mana ratio, which makes sense seeing as how my character only took 50~150 damage while in trans and with MS on against the g8 boss. Current MS formula with the same int and rank would have an efficieny of...0.252 (.25 to make it easier), or a 1:4 damage to mana ratio. Even at capped int (ignoring enchants that give magic attack) would only give it an efficieny of 0.762.
TL;DR if you want mana shield to behave like how it used to, get 175 magic attack >>;
x.x....I forgot to add the rank twice... oops x.x
Updated formula: ([Magic Attack + Rank Efficiency] * .015) + Rank Efficiency (+ Healing wand Bonus)
Old Formula vs New Formula using rank 6 + healing wand + maximum possible stats:
Old: 1.8 + .85 + .5 = 3.15
New: ([49 + 1.8] * .015) + 1.8 + .5 = 3.062
For the new to exceed the old: ([57 + 1.8] * .015) +1.8 + .5 = 3.182
The math you've shown isn't right >> there should be a multiplication sign in the new one. It should be at 1.152 efficiency then with everything capped + wand
Digging around, I found the Japanese wiki has the same thing. if that's not it then I have no idea @@
The issue with the equation is the last part: +rank efficiency(+wand bonus) it's probabpy supposed to be (wand bonus), not addition, because that would mean equipping a healing wand would effectively double MS's efficiency. Though even if it were to end up being addition, that would mean not only hitting the int cap, but getting an additional 6 magic attack through other means (using your equation), or 99 (assuming my version of the equation).
Too much math x.x
I would just like to say that my mana shield appears to be more efficient at reducing damage than before. I have 500 int.
Assuming the above formula is correct, which it probably isn't.
I already tested the new blaze formula someone posted, and it was completely wrong.
I don't know which formula you're talking about, but if it's new, then you couldn't have tested it properly. When you say you've "tested" the new formula, do you mean you've used blaze over hundreds of times while attempting to keep variables close together through each seperate trial?
The only variable I need to test for INT/M-Atk purposes is the upper bound (If you don't believe me, I suggest you brush up on your mathematics).
Blaze's upper bound is a fixed amount, meaning that no matter how many trials I do as long as the charge time and knockdown meter are the same, the damage is the same.
My testing showed that the upper bound of blazes damage is unaltered with respect to int, and the only change is that M-Atk from enchants now contributes the equivalent of 20 int.
You're only 1 player with only an average amount of int. Claiming that your MS is more efficient isn't exactly going to disprove the formula. With the old MS, I'd take 20s from crumena's rain of thunder skill. I now have 750ish int and I'm taking 60~80 damage per hit. Add in the fact that a lot of the people in one of the guilds I'm in (mostly mages) are complaining about taking more damage, even if the above formula is wrong, it'd only mean that it's even crappier than what it is now.
And you're one person on a wiki who hasn't done any substantial testing. It seems like I left for a year and people decided things no longer need to be verified.
Regardless of what you say,I'll be conducting tests tomorrow to find the actual formula, so please spare me the arguments.
The current formula according the the Japanese wiki is the one on the page...and it's less efficient than it should be. Int based gave it a higher efficiency than what we have now. Making the skill based on Magic attack drastically weakened efficiency for those with 300 int, or 15 Magic attack. A total of at least 57 Magic attack (1140 Int) would be needed to have higher efficiency than the old Int-based system with the current Magic Attack-based system we have.
Also the formula is accurate as far as I'm concerned. if anyone needs to retranslate/reformulate the forumla, here it is in its raw, untranslated glory straight from the Japanese wiki.
I'll be testing the damage I receive against that formula then. The japanese wiki has always been pretty reliable when it comes to mathematics, but I like to be sure.
Denominator = BASE + M-ATK(Exact) * 0.015 (1 INT = +.00075 to denominator). Is the formula they are using.