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Some things to test

Fragment of a discussion from Talk:Meteor Strike

Rank 1 Meteor here. Here's what I found out while training:

  • The impact is affected by magic attack. My reforged and special upgraded staff does much more damage than my unupgraded Shyllien Knuckles.
  • The residual damage is not affected by magic attack. With my staff, it still did 1200 every 2 seconds versus basic Provocation barrier spikes.
  • The residual damage is definitely magic damage and can be reduced by Mana Reflector, Magic Defense, and Magic Protection. During lower rank training, I managed to hit 1s with the residual damage in Shyllien where nothing is completely immune to magic.
  • Targeting a monster as opposed to clicking the ground will cause meteor to be centered on where your client thinks that monster's hitbox is.
    • Side note: Dragon Dash Attack and Stampede leave the monster's hitbox where it started the attack until the skill finishes, causing your meteor to target where the boss used to be instead of where it ends up if you click the monster instead of the floor.
  • You can target through walls and any rank of barrier spike (according to a friend, I haven't tested).
  • For training requirements at rank 5 through rank 3, field bosses seems to refer only to the bosses listed on the Iria Raid page.
  • For training requirements at rank 2 and rank 1, dragons seems to refer only to dragon raids.
    • I haven't tested, but I've heard that the shadow mission version of the Red Dragon doesn't count. If that is the case, Cromm, Crumena, Langhuris, and Bhafel probably don't count either.

I'm going to be casting a few hundred meteors in the next two months for master title, so a few extra for testing won't really set me back by much. Let me know what else needs testing or confirmation and I'll try my best to find an answer. I'm not going to take on requests that require too many repeated meteors until I master it, though.

Blargel (talk)19:01, 18 November 2013

I'm thinking the magic residual damage is actually range type damage. In metus, the flames only seem to be hurting the brown ghosts, and in shyllien, the range immune maneater plants take 1 damage still even at rank 5 from it.

Meru (talk)17:29, 24 November 2013
 

Hmm, I never thought about that. I do see 1s pop up in Shyllien during residual burn damage, but I thought those were coming from the Sasquatches since I target a giant group.

Blargel (talk)19:22, 24 November 2013
 

I notice that emerald shriekers(which also have level 3 monster natural shield) only take 1 damage from the residual.
Meru's observation that the residual damage only hurts the brown prison ghosts (The range-weak ones) out of all 3 seems to be fairly definitive that the residual damage is Ranged. However, I'd like someone else to confirm that it only does 1s on the red and blue ones.
Just an aside though, the actual meteor only did 1 damage on the browns, right?

~Dæmonis(´∀`) (talk)04:20, 27 November 2013
 

No the actual meteor does full damage to all 3 ghosts and zombies. Taking into account protection of course.

Meru (talk)11:15, 27 November 2013
 

I think it's safe to say that it does ranged attack damage then. I had only made an assumption based off of what would logically make sense but I only had limited observation of burn damage. Also, I believe it was established that the actual impact ignores passive defenses based off Meru's test with the white Nightmare Humanoid.

Blargel (talk)13:23, 27 November 2013
 

Hm, if the residual damage is ranged damage, then would it be physical or magical defense/prot that's lowering the damage?

Infodude575 (talk)15:03, 27 November 2013