|Thread title||Replies||Last modified|
|Magic Attack Modifier||0||22:42, 22 August 2017|
|ultimate fire quest, attack a dragon with firebolt||0||19:43, 23 June 2016|
|Field boss||0||12:20, 18 May 2015|
|Quest Pre-requisite||0||12:10, 17 January 2015|
|Distance from center of impact affects damage||4||22:21, 13 April 2014|
|Some things to test||34||17:59, 26 December 2013|
|Lava Duration||1||16:08, 14 December 2013|
|Any Red Dragon?||4||11:45, 21 November 2013|
|Simple training.||8||06:35, 21 November 2013|
|Giant pumpkin huh?||4||10:14, 20 November 2013|
|Multiple Meteors||1||21:50, 19 November 2013|
|Can also hurt magic AND melee immune enemies?||6||21:45, 17 November 2013|
|Lava damage's type||5||11:09, 13 August 2013|
|So..||3||23:38, 2 May 2013|
I just did this using the SM on hard mode with a party, and 1 thing that I noticed and would have been nice to know is that the firebolts must be aimed at the body for it to count, I realized this after having done around 20 firebolts and checking the quest only to see that only 9 had counted. So by then I just figured out that it had to be the body.
Here it says Fireball and Fire Mastery, but in-game Unlearned tab says just Fireball. Which one is it?
EDIT: I got Rank 1 Fireball and Rank 2 Fire Mastery, even after waiting for a while outdoors and relogging and CCing I did not get the quest. How in the world did Nexon remove Fire Mastery from the in-game description?
I believe that the distance a monster is from the center of impact affects the damage of the meteor. Preliminary testing has suggested that the radius is equally divided into 3, like this image here: https://dl.dropboxusercontent.com/u/4234581/meteor-ranges.png (pretend that I actually split the radius into 3 equal lengths). Monsters within the red section would take 100% damage. Monsters within the orange section would take 75% damage. Monsters within the yellow section would take 50% damage. If possible, I'd like some help testing this before I put it on the page.
The meteor was dropped right on top of me and you can see that the three spikes closest to me took around 66k damage. The two spikes further out took around 48k damage. At the very bottom right corner of the screenshot, you can see that a spike even further out took around 33k damage. 48k is approximately 75% of 66k. 33k is approximately 50% of 66k.
Again, the meteor was dropped right on top of me. The three spikes closest to me took around 26k damage. The two spikes further out took around 20k damage. The two spikes furthest out took about 13k damage. Again, this approximately matches up with the 100%/75%/50% theory from above.
Seems to be the same with monsters (I only threw 2 meteors).
I threw one at Raccoons and got the following numbers:
- Outer Rim: 11252, 11448, 11417, 11378
- Middle: 16753, 16990, 16504
- Center: 22448, 22687, 22147, 22174
This pretty much supports your theory.
1. What constitutes a field boss
- I used meteor rank 5 on both the Arc Lich and Giant Black Wolf, neither counted for training
- I would assume this would mean that only a "Raid Boss" counts for this requirement, but I'd like someone to test this on other field bosses first.
2."Ignores any form of passive defense"
- I'mma call BS on this. The residual flame damage, fine, but not the entire meteor. Someone go nuke a buncho zombies and see their damage.
- It could be that the meteor has all three types of damage included in its calculation, not that it ignores passives.
- If this is the case, then how do the stats factor into the damage?
I'd have to say Iria Raids/field boss. I can't confirm this considering your threw Arc Lich out the window. As far as Ignoring passive defenses, I haven't used my meteor on anything with 100% immunity towards melee/magic as of yet. I'll look into that one as I train rank B. I do believe that the flames are similar to that of Wings of Rage's after effects.
I think the flames might magic. Zombies are taking 1s from it. I meteored some monsters and the numbers are pretty expected probably. Rank A meteor. 222 Magic attack.
- Brown ghost immune to magic/melee 60%~ protection lightning element: 3671
- Blue ghost immune to melee/range 20%~ protection ice element: 7056
- Red ghost immune to range/magic 25%~ protection fire element: 3432
- Prison sword ~30% protection: 4818
- Gray prison zombie ~35% protection: 5812
And finally after an extremely large amount of trouble.
- Jean Night Nightmare humanoid: crit 22000~ damage.
The info of ghosts and zombies might not be enough, but I say it hurting Jean Night nightmare humanoid means something.
Rank 1 Meteor here. Here's what I found out while training:
- The impact is affected by magic attack. My reforged and special upgraded staff does much more damage than my unupgraded Shyllien Knuckles.
- The residual damage is not affected by magic attack. With my staff, it still did 1200 every 2 seconds versus basic Provocation barrier spikes.
- The residual damage is definitely magic damage and can be reduced by Mana Reflector, Magic Defense, and Magic Protection. During lower rank training, I managed to hit 1s with the residual damage in Shyllien where nothing is completely immune to magic.
- Targeting a monster as opposed to clicking the ground will cause meteor to be centered on where your client thinks that monster's hitbox is.
- Side note: Dragon Dash Attack and Stampede leave the monster's hitbox where it started the attack until the skill finishes, causing your meteor to target where the boss used to be instead of where it ends up if you click the monster instead of the floor.
- You can target through walls and any rank of barrier spike (according to a friend, I haven't tested).
- For training requirements at rank 5 through rank 3, field bosses seems to refer only to the bosses listed on the Iria Raid page.
- For training requirements at rank 2 and rank 1, dragons seems to refer only to dragon raids.
- I haven't tested, but I've heard that the shadow mission version of the Red Dragon doesn't count. If that is the case, Cromm, Crumena, Langhuris, and Bhafel probably don't count either.
I'm going to be casting a few hundred meteors in the next two months for master title, so a few extra for testing won't really set me back by much. Let me know what else needs testing or confirmation and I'll try my best to find an answer. I'm not going to take on requests that require too many repeated meteors until I master it, though.
I'm thinking the magic residual damage is actually range type damage. In metus, the flames only seem to be hurting the brown ghosts, and in shyllien, the range immune maneater plants take 1 damage still even at rank 5 from it.
Hmm, I never thought about that. I do see 1s pop up in Shyllien during residual burn damage, but I thought those were coming from the Sasquatches since I target a giant group.
I notice that emerald shriekers(which also have level 3 monster natural shield) only take 1 damage from the residual.
Meru's observation that the residual damage only hurts the brown prison ghosts (The range-weak ones) out of all 3 seems to be fairly definitive that the residual damage is Ranged. However, I'd like someone else to confirm that it only does 1s on the red and blue ones.
Just an aside though, the actual meteor only did 1 damage on the browns, right?
No the actual meteor does full damage to all 3 ghosts and zombies. Taking into account protection of course.
I think it's safe to say that it does ranged attack damage then. I had only made an assumption based off of what would logically make sense but I only had limited observation of burn damage. Also, I believe it was established that the actual impact ignores passive defenses based off Meru's test with the white Nightmare Humanoid.
Targeting related, I noticed that there's times I can't target the ground until i click the monster at vast ranges. So far this only seems to happen in Red Dragon SM when I'm behind the door :s.
More info because I missed a dragon due to this. :(
Although magic can normally hit flying Black and White Dragons, Meteor cannot.
Last I checked, B/W's hitbox isn't as huge as their big fat size. Did you aim directly under their belly and did they move?
How could they possibly move when they're using their skill that makes them fly? And of course I'd target the center of the dragon. I also made sure there was no position glitching going on.
There are instances that they teleport due to walking out of its intended boundaries or getting stuck for an extended period of time. I've seen it happen once...and only once. Though come to think of it, I've seen it fly and appear elsewhere another time while doing Sagas...hmm...
I don't know why you guys are doubting my experience since I've been very specific about what happened. There was no position glitching. The dragon was near its original spawn point. It didn't suddenly move during the skill for whatever reason. I aimed at the center of the dragon. Absolutely nothing strange happened during this event except that the dragon was just starting to lift off to perform its ice breath attack as the meteor was falling, causing me to miss. The only possible explanation for my experience is that Meteor doesn't hit dragons while they're flying, even though most other magic can.
I'm not doubting :s I'm just saying that things happen, albeit some are just rather strange occurrences. Don't get me wrong, I believe what you say considering you have used it extensively more than I have.
According to Master Chef update notes, Black/White Dragon not counting for Meteor's training requirement is a glitch.
Hitting Langhuris with a meteor in Saga Episode 3 did not count for training.
Bhafel didn't count either, same episode. I'll try G3 final and G8 final next time I see one, but it's doubtful.
Okay so my justification for putting "Sagas" is correct thing. I'm pretty sure G8 counts.
Dear lord, I think I need to get someone to drop me in on a weekend before the 2x magic training event is over then lol.
Attempting to verify that Crumena works for master title training. I have an alt that can drop me any time now but I'm having trouble targeting Crumena without him aggroing me and doing a variety of stuff that makes it impossible to load meteor on time. QuazarGuy, how did you manage to target Crumena with Meteor?
Nevermind I got it. Crumena counts as a dragon for training.
I wonder why he works as a field boss too though. Perhaps he shares data from the Red Dragon and the developers only changed his name, hp, and damage?
I would get on a mount and run away then wait for it to go into a dash, because that means he'll dash again. You can load meteor while it's turning around after the first dash and have it ready by the time he's turning around after his second dash. You fire while he's turning to guarantee a hit. You might have to run away several times while he does rain of thunder, but it's worth it to wait to guarantee the hit. By the time I hit r1, I was killing it every three hits, but it's still faster than waiting for raid bosses and field dragons.
How? Lullaby sleep time is 9 sec max and it takes 10 sec to load meteor and a few sec to hit.
I have rank 8 and it lasts over 20 seconds. No enchants and barely a bard at all. Talent bonus makes it much longer.
A bit late there. I'm already a meteor master, lol. As for lullaby, it works for one hit only because you can't sleep him twice, but I guess you can just leave and come back in to fix that. It also lasts an extra second for every music buff effect you have, so now you can reach almost a full minute of sleep if you're decked out in music buff.
- What would happen if a Vales Shield wearing Giant using Defense gets hit by Meteor Strike, with no reduced damage, and then bathes in the leftover flames with Defense still up?
- Would Fire Shield have any effect against Meteor Strike?
- Would Natural Shield (the magic barrier one) have any effect against the leftover flames?
- I'm pretty sure that first bullet shouldn't be mentioned...
- I'll test shortly
- I'll test that 30mins after fire shielding.
For the final training step does it have to be the Raid Boss Red Dragon only or can the (easier) Shadow Mission Red Dragons count as well?
Raid Boss, Summoning Urn (for those that hoard...
I KNOW YOU'RE OUT THERE), Generation 8's Crumena, and the Shadow Realm Red Dragon will all count towards this. Keep in mind that if you are the lead in G8 Finale, you will be kicked out of the room. Make sure that you make the most hits during the G8 Finale if it is yours.
So the lead of G8 final cannot get the finish on the boss?
Nope. The lead is kicked from Renes and teleported back to Calida Exploration Camp as soon as the dragon's HP hits zero, regardless of who dealt the last blow before finishing it. Everyone else has to leave via the doorway in Renes.
Offering has large piles of enemies and you can sit far enough away so that they won't move at all out of the circle when they spawn. I've used this method for every rank past 9 and always get the damage and hit x or more enemies at a time requirement. It helps if you have -CP items as well, since you could do easier missions if you are having troubles getting the damage requirements. I'd add it onto the page myself but I'm too afraid I'll screw something up and make it go splode. =x=
Added. I've been doing it but due to damage requirements it's kinda hard to hit the numbers unless it's on crit. Seems like criticals are required if you don't meet the mark :s...either that or use the staff fire bonus from anything that is not a Hermit Staff...does that even work?
I think the bonus is just for bolt spells. I just hit huge groups of like 20 monsters in shyllien. Don't even need crit there. It's even better if you kill most of 1 side of the big rock and have them all on the other side.
I never meet the damage requirement doing that :c...I just go into offering.
How long do you wait until you cast meteor? I've found that waiting for 2:10 or somewhere around there gives you plenty of enemies to dumpster on. It would also help to mention that I have 1k INT. o 3o You should probably get the damage requirement in basic if you wait that long anyways, if that's the only thing you need.
300 Int, and in Alexina, the mobs are too spread out...I'm r7 as of now.
How do you get the damage requirement in offering but not shyllien? I only had to do offering because I couldn't find any strong monsters, but after that shyllien all the way to rank 5, and still shyllien for damage and 8 enemies. I literally don't see how that's possible.
A lot of people do Meteor in Shyllien in Alexina :s even in the quieter channels. And I just do basic for when I need damage lol...
If you go stand on the wall past the alchemy ovens in that area the mobs won't move since they are too far away and then you can just meteor them at around 2:10 when a ton of them have spawned. I'll get a screenshot up of what i'm talking about in a bit. EDIT: So I guess I can't add links since I'm not auto confirmed yet, ok. I'll message a mod later about it or something.
Is it a Jack-o-lantern or a just a regular pumpkin? Because if it's a Jack-o-lantern...
I am disappointed after looking into some things... :c
Just a few tips for anyone who could attempt a pumpkin screenshot. I've been using fraps to record a short video of meteor falling then pausing the video when the frame has the pumpkin (then I would use Print Screen). I've so far did not get a good freeze-frame of the pumpkin; most of the frames have the pumpkin half underground or have its texture unrendered. I also think pointing the camera towards west would have the camera facing the pumpkin face (in dunbarton at least).
Is it possible for multiple players to drop their meteors all at the same time? If so, that's really going to hurt my eyes...
So, I was in Metus right, and I decided to use meteor to cut the lich's hp down a bit with the fire passive damage, but when I used it I got a critical hit which killed a red prison ghost, very nearly killed a blue one, but it also cut the brown one's hp in half which is ~2500 damage I think I saw the meteor do. The passive fire damage didn't reach the blue, red or brown ghosts, just the arch lich.
Come to think of it...I didn't see triggers happen when I used it in MA. Maybe I was just lucky?
Out of curiosity, how much damage did you do to the Lich?
So is the damage from the burning like Wings of Rage's after effects when struck?
Which damage category is the lava part of this skill; Magic, or debuff? (Is it affected by Mana Refractor?)
I think it's actually counted as debuff sort of like poison/dischord and it can't be reduced.
That wouldn't be plausible if you're able to run out of the lava to avoid damage, as stated in the details.
I know it's unlikely, but it could be a debuff that depends more on location than time, or a debuff that only deals damage once but keeps reactivating if you stay in the area, like a shorter version of sulfur poisoning. That's why I'm asking, I'm only like 80% sure that DevCat would make this Magic.
If I'm not mistaken, Dischord can be reduced by Physical Defense/Protection. Wouldn't Meteor Strike be reduced by Magic Defense/Prot?
No, it's just that they don't seem to match KR Test's values from what I can tell.