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A little curious/concerned
"Each ore deposit holds enough resources for five consecutive successes."
Are the mines instances like dungeons/shadow missions or are they open maps like how Sliab Cuilin is with its cuilin stones? If the latter, wouldn't it become chaotic when many many people would be competing for resources?
It's open world. Drilling and Ecology=Metallurgy. (In fact, Mining is to metallurgy as herbalism is to ecology. But drilling gives metal conversion-only ores and unknown ores.) It WOULD get chaotic but there's a lot of ores and in theory, you can infinitely mine it so long as it doesn't explore. I think it should be more than just 5 per ore.
I've updated with the correct information regarding reward chances and amount of resources available per type. Anyone is welcome to give them better more descriptive names.