- For the system that grants items bonuses when sold, see Item Bonus.
Description
Item Quality refers to various types of bonuses applied to all kinds of items. Sometimes the bonus is applied randomly while other times the bonus is based off of merit.
Production Quality
- Weapons and Equipment crafted with the Blacksmith, Carpentry, or Tailoring Skills will receive an Item Quality that correlates to additional stats the items can receive.
- For Blacksmith and Tailoring, the game determines the base Quality depending on how well you did in the Skill minigame.
- For Carpentry, the game determines the base Quality randomly based on the Carpentry Skill Rank.
- The Quality then has various possible bonuses added to it.
- Player-crafted items will receive a Crafter's Signature if Quality is 80 or higher.
- Blacksmith and Tailoring require the Skill Rank to be Rank 9 or higher.
- The Crafter's Signature will show the name of the Character as well as their Skill Rank.
- Set Effect rolls will not count towards a Crafter's Signature; some items will will receive a bonus Set Effect point if Quality is high.
- Some Erg Sacrifice Items require Signed items crafted with Blacksmith or Tailoring.
Item Quality Additional Stats by Item Type To see a single comparison table, click here.
|
Hats
|
Type
|
Stat
|
Quality
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
55
|
60
|
65
|
70
|
75
|
80
|
85
|
90
|
92
|
95
|
98
|
Hats
|
Durability
|
+0 |
+1
|
|
Robes
|
Type
|
Stat
|
Quality
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
55
|
60
|
65
|
70
|
75
|
80
|
85
|
90
|
92
|
95
|
98
|
Robes
|
Durability
|
+0 |
+1
|
|
Most Weapons
|
Type
|
Stat
|
Quality
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
55
|
60
|
65
|
70
|
75
|
80
|
85
|
90
|
92
|
95
|
98
|
Most Weapons
|
Minimum Damage
|
+0 |
+1 |
+2
|
Maximum Damage
|
+1 |
+2
|
Critical
|
+0 |
+1 |
+2 |
+3 |
+4 |
+5
|
Balance
|
+0 |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10
|
Durability
|
+0 |
+1 |
+2 |
+3 |
+4 |
+5
|
|
Instruments
|
Type
|
Stat
|
Quality
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
55
|
60
|
65
|
70
|
75
|
80
|
85
|
90
|
92
|
95
|
98
|
Instruments
|
Minimum Damage
|
+0 |
+1 |
+2
|
Maximum Damage
|
+1 |
+2
|
Critical
|
+0 |
+1 |
+2 |
+3 |
+4 |
+5
|
Balance
|
+0 |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10
|
Durability
|
+0 |
+1 |
+2 |
+3 |
+4 |
+5
|
|
|
- Weapons and Equipment crafted with the Hillwen Engineering or Magic Craft Skills will not receive an overall Item Quality.
- Instead, eligible Weapons and Equipment will have additional stats where each additional stat will roll separately.
- The game determines the base Quality of each stat randomly based on the Skill Rank.
- Hillwen Engineering Ranks Dan 1+ uniquely allows for rolls above 100 Quality to function.
- The Quality then has various possible bonuses added to it.
- Player-crafted items will receive a Crafter's Signature if any stat rolls 100 Quality or higher.
- The Crafter's Signature will show the name of the Character as well as their Skill Rank.
- Set Effect rolls are handled separately and will not count towards a Crafter's Signature.
- Some Erg Sacrifice Items require Signed items crafted with Hillwen Engineering or Magic Craft.
- Food crafted with the Cooking Skill will receive an Item Quality that correlates to its Short Term Food Effect.
- The game determines the base Quality depending on how well you did in the Cooking Skill minigame.
- The Quality then has various possible bonuses added to it.
- All Player or Partner cooked foods receive a Crafter's Signature, regardless of the Quality.
- The Crafter's Signature will show the name of the Character as well as their Cooking Skill Rank.
- Some Erg Sacrifice Items require cooked foods crafted at specific minimum Qualities.
- The following table shows how Quality and a food's stars relate:
Quality
|
0-35 |
35-55 |
55-75 |
75-95 |
95-100
|
Stars
|
|
|
|
|
|
Food Stats
- Any Stats that a cooked food might offer are scaled based on the finished food's Quality.
- Decimals are rounded up for cooked dishes.
- Note: Decimals will be rounded down if a cooked dish is placed in a Catering Dish.
- Glyph Imprints created with the Glyph Design Skill will receive an Item Quality that affects the possible Level of any Glyphs created from it.
- The game determines the base Quality randomly based on the Glyph Design Skill Rank.
- The Quality then has various possible bonuses added to it.
- All Player-crafted Glyph Imprints will receive a Crafter's Signature, regardless of the Quality.
- The Crafter's Signature will show the name of the Character as well as their Glyph Design Skill Rank.
- The Crafter's Signature will be inherited by any Glyphs created from it.
Monster Drop Quality
- Some Weapons dropped from Monsters have increased Durability, Minimum Attack, Maximum Attack, and Critical at the cost of decreased Balance.
- Durability increase is random and determines the change in the other stats.
- Weapons dropped from Monsters will usually have 1 Current Durability remaining, with the exception of irreparable weapons.
Durability Increase
|
Max Attack
|
Min Attack
|
Critical
|
Balance
|
1
|
+1~3 |
+0~3 |
+0~3 |
-2~12
|
2
|
+1~3 |
+1~3 |
+1~3 |
-4~12
|
3
|
+2~3 |
+1~3 |
+2~3 |
-6~12
|
4
|
+3 |
+3 |
+3 |
-12
|
Additional Notes on Monster Drop Quality
- Weapons dropped by the Master Lich will always have +4 Durability but not always the other associated stats.
- Balance loss is still -2~12 and based on the additional stats for +4 Durability.
- The lower the additional Durability is, the lower the chance is to receive the maximum stat increase.
- Balance loss will increase as the Min, Max, and Critical gains increase.
- Weapons dropped with a fixed increase in Durability, such as those from Dragon Field Bosses, will have their stats randomly chosen from one of the above rows.
- Weapons and Equipment created with the Synthesis Skill can randomly have their stats modified.
- The Quality of Stats for any equipment is determined at Random not Recipe.
Item Type
|
Durability
|
Defense
|
Protection
|
Maximum Damage
|
Minimum Damage
|
Balance
|
Critical
|
Weapons
|
-2 ~ +2
|
-
|
-
|
-3 ~ +3
|
-4 ~ +3
|
-5 ~ +5
|
-5 ~ +5
|
Shields
|
-4 ~ +3
|
-2 ~ +1
|
-
|
-
|
-
|
-
|
-
|
Clothing
|
-4 ~ +3
|
-
|
-
|
-
|
-
|
-
|
-
|
Light Armor
|
-3 ~ +3
|
-2 ~ +1
|
-1 ~ +1
|
-
|
-
|
-
|
-
|
Heavy Armor
|
-3 ~ +3
|
-1 ~ +1
|
-
|
-
|
-
|
-
|
-
|
Headgear
|
-3 ~ +3
|
-
|
-
|
-
|
-
|
-
|
-
|
Gloves
|
-3 ~ +3
|
-
|
-
|
-
|
-
|
-
|
-
|