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Synthesis

From Mabinogi World Wiki
Produce items through Synthesis using a Dry Oven.

Description

Synthesis.png
A skill that produces a new item by synthesizing multiple items in a dry oven. The quality of items before you synthesize will determine the quality of items after. Although it's hard to predict item results, you can find synthesis recipes in books on Alchemy, which can teach you how to make exceptional items (e.g. Ice Mine).

Details

  • Uses alchemy and a Dry Oven to merge three or more items together to produce a new item. See Synthesis List for all items produced by synthesis. See Synthesis Fixed Recipes List for fixed synthesis recipes.
    • Synthesized equipment has randomized stats. See Synthesis Quality for possible outcomes.
    • Synthesizing multiple items of a type often results the same type as the outcome. For example, synthesizing three swords has a relatively high chance of resulting in a sword.
      • Synthesizing three to four of the same item has a chance of returning the same item. This applies to any equipable item.
    • Certain items can be duplicated into a stack, requiring one of the item being duplicated, Holy Water of Lymilark, and an Arat Crystal. See the Duplicating Items for a fixed recipe list for a list of duplicatable items.
  • Synthesis success rate can be increased by Alchemy Mastery, Transmutation, Samhain (Saturday), Weather, certain Enchants and Titles, and Construct Alchemy Talent.
    • Formula: (Base Success + Alchemy Mastery Bonus) * (Samhain Bonus) * (Weather Bonus) + (Enchant Bonus )+ (Title Bonus) + (Transmutation Bonus) + (Talent Bonus)
    • Day Bonus is 1.2 for Saturday and 1.0 for all other days.
    • Weather Bonus is 1.2 for Thunderstorms, 1.1 for Rain without Thunder, and 1.0 for Clear and Cloudy Days.
    • Only "the Synthesis Master" and "the Royal Alchemist" titles affect synthesis success.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 3 5 7 10
Required AP (Total) 3 6 9 12 15 18 23 28 33 38 45 52 59 66 76
Additional Mana (Total) - +1 +2 +3 +4 +6 +8 +10 +12 +15
Additional Stamina (Total) - +1 +2 +3 +4 +6
Random Synthesis
Success Rate (%)
32 34 36 38 41 43 46 48 50 52 56 59 62 65 68
Mana Use 2 3 4
Stamina Use 1 2
Stat CP (Total) - 0.5 1 1.5 2.0 3.5 5.0 6.5 8.0 10.5

Obtaining the Skill

Or,

Or,

Training Method

Tips

  • As Random Synthesis can be performed with three copies of most items, using a cheap item like store-bought Tork's Merchant Caps for the early levels is a good idea.
  • Dorren's Request is a great way to train Fixed Recipe requirements, particularly failures, as the Synthesized Darkness Crystal has an extremely low success rate.
  • Herbs: Synthesize Mandrakes (Bloody Herb x1 + Base Herb x1 + HP 50 Potion x1).
    • Has a decent success rate, counts for Fixed Recipe and Herb synthesis, and does not require White Herbs.
  • Potions: Synthesize 3 HP 30 Potions together. These may be purchased from any Healer NPC.
    • Alternatively a HP 50 Potion may be duplicated through a Fixed Recipe to guarantee a potion as a product, and would count for successful Fixed Recipe and Potion synthesis.
  • Weapons: Synthesize three Gathering Knives together. These may be purchased from most weapon dealers.
    • This is also the most efficient method to create equipment with different stats.
  • Clothing/Armor: Synthesize three Popo's Skirts or Popo's Shirt and Pants together.
  • Resell value over NUMBER: This may only be fulfilled with Random Synthesis, as no Fixed Recipe exists for Equipment.

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Attempt synthesis. 50.00 1 50.00
Succeed in synthesizing. 50.00 1 50.00

Rank F

  • AP: 3
  • Stat Improvement: None
  • Effects: None
Method Exp. Count Total
Attempt synthesis. 1.00 100 100.00
Succeed in synthesizing. 1.00 100 100.00

Rank E

  • AP: 3
  • Stat Improvement: None
  • Effects: None
Method Exp. Count Total
Try to synthesize. 0.50 70 35.00
Successfully synthesize. 0.50 80 40.00
Fail to synthesize. 0.50 150 75.00

Rank D

  • AP: 3
  • Stat Improvement: None
  • Effects: None
Method Exp. Count Total
Successfully synthesize. 0.40 100 40.00
Fail to synthesize. 0.40 150 60.00
Successfully to recipe synthesize. 0.25 100 25.00
Fail to recipe synthesize. 0.25 100 25.00

Rank C

  • AP: 3
  • Stat Improvement: None
  • Effects: None
Method Exp. Count Total
Successfully synthesize. 0.20 150 30.00
Fail to synthesize. 0.20 150 30.00
Successfully to recipe synthesize. 0.20 150 30.00
Fail to recipe synthesize. 0.15 150 22.50
Successfully synthesize an herb. 0.15 150 22.50

Rank B

  • AP: 3
  • Stat Improvement: None
  • Effects: None
Method Exp. Count Total
Successfully synthesize. 0.15 150 22.50
Successfully to recipe synthesize. 0.15 150 22.50
Fail to recipe synthesize. 0.15 150 22.50
Successfully synthesize a Herb. 0.15 150 22.50
Successfully synthesize a Potion. 0.15 150 22.50

Rank A

  • AP: 3
  • Stat Improvement: None
  • Effects: None
Method Exp. Count Total
Successfully synthesize. 0.10 300 30.00
Successfully to recipe synthesize. 0.15 200 30.00
Fail to recipe synthesize. 0.10 200 20.00
Synthesize a four-leaf clover. 0.50 100 50.00
Successfully synthesize a Herb. 0.10 100 10.00
Successfully synthesize a Potion. 0.10 100 10.00
Successfully synthesize a Weapon. 0.50 100 50.00

Rank 9

  • AP: 5
  • Stat Improvement: Mana +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize. 0.08 300 24.00
Successfully recipe synthesize. 0.10 200 20.00
Fail to recipe synthesize. 0.08 200 16.00
Synthesize a four-leaf clover. 0.40 100 40.00
Successfully synthesize a Herb. 0.08 300 24.00
Successfully synthesize a Potion. 0.08 300 24.00
Successfully synthesize a Weapon. 0.40 100 40.00

Rank 8

  • AP: 5
  • Stat Improvement: Mana +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize. 0.05 800 40.00
Successfully synthesize a Weapon. 0.40 100 40.00
Successfully synthesize clothes or armor. 0.40 100 40.00
Successfully synthesize equipment with different stats. 0.40 100 40.00

Rank 7

  • AP: 5
  • Stat Improvement: Mana +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize a Weapon. 4.80 25 120.00
Successfully synthesize clothes or armor. 2.40 25 60.00
Successfully synthesize equipment with different stats. 1.60 13 20.80

Rank 6

  • AP: 5
  • Stat Improvement: Mana +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize equipment with different stats. 1.60 38 60.80
Successfully synthesize equipment with a Resell[sic]* Value of 5000g. 16.00 7 112.00

*This is incorrect in-game saying store value.

Rank 5

  • AP: 7
  • Stat Improvement: Mana +2, Stamina +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize Clothing or Armor with a Resell Value over 5000g. 1.00 60 60.00
Successfully synthesize Shield with a Resell Value over 5000g. 1.00 60 60.00
Successfully synthesize Weapon with a Resell Value over 5000g. 1.00 60 60.00


Rank 4

  • AP: 7
  • Stat Improvement: Mana +2, Stamina +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize Clothing or Armor with a Resell Value over 7000g. 8.00 6 48.00
Successfully synthesize Shield with a Resell Value over 5000g. 8.00 6 48.00
Successfully synthesize Headgear with a Resell Value over 7000g. 8.00 6 48.00
Successfully synthesize Weapon with a Resell Value over 5000g. 8.00 6 48.00

Rank 3

  • AP: 7
  • Stat Improvement: Mana +2, Stamina +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize Clothing or Armor with a Resell Value over 7000g. 6.40 5 32.00
Successfully synthesize Shield with a Resell Value over 7000g. 6.40 5 32.00
Successfully synthesize Headgear with a Resell Value over 7000g. 6.40 5 32.00
Successfully synthesize Weapon with a Resell Value over 5000g. 6.40 5 32.00
Successfully synthesize Shoes with a Resell Value over 7000g. 12.00 7 84.00

Rank 2

  • AP: 7
  • Stat Improvement: Mana +2, Stamina +1
  • Effects: None
Method Exp. Count Total
Successfully synthesize Clothing or Armor with a Resell Value over 10000g. 8.00 7 56.00
Successfully synthesize Shield with a Resell Value over 7000g. 4.80 5 24.00
Successfully synthesize Headgear with a Resell Value over 10000g. 8.00 7 56.00
Successfully synthesize Weapon with a Resell Value over 5000g. 4.80 5 24.00
Successfully synthesize Shoes with a Resell Value over 7000g. 4.80 5 24.00
Successfully synthesize Gloves with a Resell Value over 7000g. 4.80 13 62.40

Rank 1

  • AP: 10
  • Stat Improvement: Mana +3, Stamina +2
  • Effects: None
Method Exp. Count Total
Successfully synthesize Clothing or Armor with a Resell Value over 7000g. 4.00 10 40.00
Successfully synthesize Shield with a Resell Value over 7000g. 4.00 10 40.00
Successfully synthesize Headgear with a Resell Value over 7000g. 4.00 10 40.00
Successfully synthesize Weapon with a Resell Value over 5000g. 4.00 10 40.00
Successfully synthesize Shoes with a Resell Value over 7000g. 4.00 10 40.00
Successfully synthesize Gloves with a Resell Value over 7000g. 4.00 10 40.00

Master Title

the Master of Synthesis

  • Synthesis Success Rate +2%
  • Stamina +10
  • Str -25

Related Enchants

Synthesis Rank Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Created
Personalize[1]
Suffix, 5 Headgear
When Fragmentation is Rank 1 or higher Alchemy Success Rate +2~4%
When Synthesis is Rank 1 or higher Critical +10%
Dexterity +10~20
x2 Repair Cost
Exclusive Enchant Scroll (Belvast Hostage Rescue, Glenn Bearna Normal/Hardmode)
Delicate Prefix, B Headgear
When Synthesis is Rank B or higher Synthesis Success Rate +1%
Starry Wizard Hat (Offering Int., Adv., Hard), Mongo's Archer Cap (Dorren's Request Int., Adv., Hard), Enchant Scroll (Enemy Behind All difficulties), (Alby Basic, Alby Intermediate End Chest)


Synthesis Success Rate Enchants

Total Potential Synthesis Success Rate Change Name Type, Rank Enchants Onto Effect(s) Comes On/From
3% Academic Suffix, 3 Royal Alchemist Robe
When using "Royal Alchemist" title Mana Crystallization Success Rate +3%
When using "Royal Alchemist" title Synthesis Success Rate +3%
3% Melting Suffix, 9 Headgear
When Mana Shield is Rank A or higher Max Stamina +25
When Level is 25 or higher Synthesis Success Rate +3%
Dexterity -12
x3 Repair Cost
2% Scholar Suffix, 3 Clothing
Fragmentation Success Rate +2%
Mana Crystallization Success Rate +2%
Synthesis Success Rate +2%
x3 Repair Cost
1% Delicate Prefix, B Headgear
When Synthesis is Rank B or higher Synthesis Success Rate +1%
Starry Wizard Hat (Offering Int., Adv., Hard), Mongo's Archer Cap (Dorren's Request Int., Adv., Hard), Enchant Scroll (Enemy Behind All difficulties), (Alby Basic, Alby Intermediate End Chest)
1% Mix
Personalize[1]
Suffix, 8 Footwear
When Metal Conversion is Rank 9 or higher Mana Crystallization Success Rate +2%
When Metal Conversion is Rank B or higher Synthesis Success Rate +1%
Rafting (6 stars)


4% Created
Personalize[1]
Suffix, 5 Headgear
When Fragmentation is Rank 1 or higher Alchemy Success Rate +2~4%
When Synthesis is Rank 1 or higher Critical +10%
Dexterity +10~20
x2 Repair Cost
Exclusive Enchant Scroll (Belvast Hostage Rescue, Glenn Bearna Normal/Hardmode)
4% Key
Personalize[1]
Prefix, 5 Armor, Clothing
When Mana Crystallization is Rank 1 or higher Alchemy Success Rate +2~4%
When Alchemy Mastery is Rank 1 or higher Max Damage +7~12
Max HP +30
Max Stamina +30
x3 Repair Cost
4% Tripod
Personalize[1]
Prefix, 5 Handgear, Footwear
When Metal Conversion is Rank 1 or higher Alchemy Success Rate +2~4%
Critical +5%
When Transmutation is Rank 1 or higher Max Damage +6~10
x2 Repair Cost

References

  1. 1.0 1.1 1.2 1.3 1.4 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.