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Talk:Demigod
L-Rod Exploration
Does the Automatic Exploration from Demigod also reveal hidden Ice Mines in Shadow Missions? I can't access the game for a while (on a trip), so I can't test it myself. It'd be good information to know. - Remillo 20:20, 21 July 2010 (UTC)
Exp gains
I just realized that some of the exp gain values per level that I copied in from the individual skill pages (for higher ranks of Spear and Fury) are different from what was here. As I've no idea which are right, I'm just gonna leave it the way it is for now; at least it's consistent. If someone knows what the correct values are, feel free to change them if necessary. --Inemnitable 03:54, 16 November 2009 (UTC)
Generation 9
It says that G10 cannot be skipped- what about G9? Any news on whether or not you can just pass on G9? IHarryl 06:24, 1 June 2010 (UTC)
- Starting G8 and onward, none of the generations are skippable. There's a major reason for that.--Dra6o0n 13:34, 18 June 2010 (UTC)
Race Specific
Is demigod going to be race specific like human only or will elf and giants be included?
- nope demi god is not race pacific --Naota3 06:07, 4 June 2010 (UTC)
- It's not race specific either --Sephy 23:13, 14 June 2010 (UTC)
Merge
The information on this page is almost exactly what is described on the Awakening of Light page, can't we just merge them? --Zaros 15:35, 14 June 2010 (UTC)
- Imo, there should be one page (this one) for a general overview of the transformation, and more pages (like that one) for detailed information on the skills themselves, like how the other transformation pages are layed out. - Aknal 09:49, 15 June 2010 (UTC)
- Well I see this skill just like the Spirit/Chaos of Order, just a main transformation skill which brings access to other skills, as would be the case with Awakening of Light. Awakening of light is the Transformation skill which brings access to Fury and Spear of light, and other skills in later generations. Demigod, is just the tab in which the skills are contained, like Dk has a Dark Knight tab and Pally has a Paladin tab. Thats the format that the wiki's been following with the Transformation skills, so i guess its fine to leave it here then. Just kinda seems like 2 pages saying the exact same things. --Zaros 11:59, 16 June 2010 (UTC)
Regeneration
Any info on what the regeneration of Health, Mana and Stamina is like? I looked at the youtube videos and one of them seemed to show the 10% damage from windmill healing in about 5 seconds- but then that's dependent upon their health- which isn't shown. And if it's a boost, could it mean that things like their rest rank is taken into account? Anyway, I think we need some quantified data on this- it could change between ranks. IHarryl 08:27, 30 June 2010 (UTC)
- I haven't actually tried watching the bars fill up, but when i was in peaca, I used awakening of light with my mana bar empty and when i was killed 5 seconds later, i noticed my mp bar full. I have about 300 max mp.--Sozen Cratos Focker 08:50, 30 June 2010 (UTC)
- It might be the same healing speed as an elixer. Ie. 500x normal ~kotarou3 TALKCONTRIBS 11:25, 30 June 2010 (UTC)
- Mana Speed is very high while HP recovery speed is not. The difference is HUGE.--Aubog007 20:37, 21 July 2010 (UTC)
- The recovery speed is rank dependant and is a multiplier of the base. MP will recover amazingly fast at night, but will recover slower than HP during the day (HP is 6/minute, MP (Day) is 3/minute, MP (Night) is 9/minute). Meditation will cause it to restore even faster. Similarly SP always recovers faster than HP and MP unless the user activates meditation, in which case it restores at about the same speed as HP. On KR test with r1 AoL I only used 3 MP to cast hailstorm due to the immense regen, while rF AoL would still see a decent drain on my MP. It is definately slower than an elixir though since elixirs restore at a rate of 25/second.
- Are the Recovery values different for HP MP and SP? (Different from each other.)--Aubog007 21:45, 21 July 2010 (UTC)
- They might be, but I don't know. From the way they regenerate relative to each other though (SP>HP>MP) I would say its the same multiplier all the way through. Tellos 22:00, 21 July 2010 (UTC)
- Are the Recovery values different for HP MP and SP? (Different from each other.)--Aubog007 21:45, 21 July 2010 (UTC)
- The recovery speed is rank dependant and is a multiplier of the base. MP will recover amazingly fast at night, but will recover slower than HP during the day (HP is 6/minute, MP (Day) is 3/minute, MP (Night) is 9/minute). Meditation will cause it to restore even faster. Similarly SP always recovers faster than HP and MP unless the user activates meditation, in which case it restores at about the same speed as HP. On KR test with r1 AoL I only used 3 MP to cast hailstorm due to the immense regen, while rF AoL would still see a decent drain on my MP. It is definately slower than an elixir though since elixirs restore at a rate of 25/second.
- Mana Speed is very high while HP recovery speed is not. The difference is HUGE.--Aubog007 20:37, 21 July 2010 (UTC)
- It might be the same healing speed as an elixer. Ie. 500x normal ~kotarou3 TALKCONTRIBS 11:25, 30 June 2010 (UTC)
chang in graffic?
looks different right? i got this off of nexon's web-sight. --Sreth 16:21, 7 October 2010 (UTC)
- That is one of the abilities of Morrighan. To be specific, it is the skill Wings of Eclipse. --Aramet (Talk) 16:47, 7 October 2010 (UTC)
- If it would help, I could get on Korea and make a nice little video for the wiki. Also that what Eclipse looks like when you take a medium hit. Light hit won't scatter the barrier. Tellos 21:45, 7 October 2010 (UTC)
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Contents
Thread title | Replies | Last modified |
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Regeneration Rates | 2 | 19:39, 3 September 2012 |
No support? | 1 | 14:51, 14 January 2012 |
Pretty sure Demigod overrides the regeneration rate with it's own. And it regenerates a fixed amount over time.
My proof: Using Hailstorm while in Demigod form with Rank 5 Awakening of Light yielded a net MP usage of 0 MP/Sec. This occurred both during day, and night. The Mana recovery rate was constant. Also, stamina recovered at ~1 per second (timed, I actually believe it was a little less than 1/sec) when trying to recover stamina past the food % (Which yields 20% efficiency of all stamina recovery past that point.)
If anyone things this information is valid, feel free to update the main page.
Here's a table with information drawn from skill_leveldetail.xml that matches my research.
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP Recovery (/sec) | 2 | 3 | 4 | 5 | |||||||||||
MP Recovery (/sec) | 2 | 3 | 4 | 5 | |||||||||||
Stamina Recovery (/sec) | 2 | 3 | 4 | 5 |
Is it possible to not have a support?
http://imageshack.us/photo/my-images/828/mabinogi20120113001.jpg/
This guy apparently does not have any support, is this possible or is just a glitch?