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Talk:Equipment Combination Effects/Archive/00

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B?

Something seems to be missing. What does 'B' mean? -★Fifty★ 22:34, 16 March 2009 (UTC)

could someone further explain what an A+ item is? is that the skill of the crafter and the quality of the item or just the quality of the item(also could use a table to explain the +to dur and prot you get from the better then normal items for tailoring)? and can someone confirm that armor combination effects are currently in place for NA mabi if not tag this as not yet released. and %'s please for the reduced stam use and mp use and various other resistances.

B=ST, see Status Effects link on the title for details, for the bs grades see Blacksmith_List#Blacksmithing Weapon Grades, also the tailor, and craft grades apply, but there's nothing here on it. Yes, letter grades apply to the quality of the item (which can be seen in-game with a mod) with 80%+ quality being (ones with maker signatures) grade B+ --Hengsheng120 05:46, 19 March 2009 (UTC)


Does this even exist in the game? I'm sure it isn't implemented yet. -- Miyuna

How about checking it with ppl wearing full bone marine sets? tell them to go near dragon smoke--Hengsheng120 08:33, 19 March 2009 (UTC)


looking over the updated table i just have to ask if dustin knight armor and boots are magic cost reduction cause i recall there being something about explosion and stomp on them.

I changed it--Hengsheng120 00:15, 9 April 2009 (UTC)


Is there any visual confirmation of the effect? I put on Valencia Armor, Valencia Gauntlets and Bone Marine Helm and they should give me stomp resistence... but nothing appeared to change in my stats. -- Ladywinter 17:37, 30 April 2009 (UTC)

i dont think armor combination effects are out yet in north america.--Sozen Cratos Focker 20:02, 30 April 2009 (UTC)
IIRC, you get a small icon of sorts in "Status" in your character window. You'll notice that the deadly icon (as well as poisoning, potion poisoning and such) appears there though is usually otherwise empty for your status being normal. You can easily check this by WMing yourself into deadly or if you want I can get a screenshot of me in deadly. As another side note, small icons for this already exists. You can check this on the page that lists all the stat details and such.
yup, I was looking for the "status" icon of stomp resistance. It's either not there, or you have to be a minimum of 11 pts, instead of 10; which is a theory I came up with after adding up the stomp resistance of the entire val set, and the explosion resistance of the dustin set. -- Ladywinter 22:56, 19 May 2009 (UTC)
The armor effects aren't actually out yet, my friend has a full Bone Marine set which adds up to 12 points, still nothing (not to mention the information such as point values comes from multiple people who do have the effects in overseas servers). As a small aside, additional reading seems to suggest that you get a near graphical effect when you get the set bonus.--Mystickskye 08:03, 20 May 2009 (UTC)
Ah ok, thank you for the clarification. -- Ladywinter 21:37, 28 May 2009 (UTC)
The effects are coming out (if they aren't already) in the June Update. --Aramet

A suggestion

Is there any particular reason why we have the Armor Effects list when we have a rather clearly set out table? Not that I'm suggesting we get rid of it but the table says everything that list does and more so it just strikes me as a bit odd, especially as it breaks the flow of the presented data. Anyway, my suggestion is that we actually list the effects themselves. I saw the full list of the exact effects somewhere so I'd be happy to add them in once I find them again. Oh yeah, when it says "A+" I'm fairly sure it means "A Grade or higher" but it seems to be confusing a lot of people (A+ Grade or higher or A Grade or higher?) so could we get clarification on this?--Mystickskye 08:03, 20 May 2009 (UTC)

Here's the full list of effects and their specifics, most of them are fairly self-explanatory:
Petrification Resistance (Cannot be petrified, still takes 1 damage)
Explosion Resistance (Cannot be knocked down, -80% damage)
Stomp Resistance (Cannot be knocked down if far away, reduced damage)
Poison Resistance (Cannot be poisoned)
MP Cost Reduction (-10%)
SP Cost Reduction (-20%)
The first three are really quite awesome. Bomb Steeds are still lethal with Explosion Resistance but Skellie Squads become tankable.--Mystickskye 11:59, 20 May 2009 (UTC)

Ya I was the one that had made that table Mystickskye i been testing effects for some time and found that when I had gone looking for the effect I found noting. Some only had just found the page (i think it was you) and knew about this page as well. I will be working here for now on. I have add this to Equipment for more users to see. Mowmooie June 15, 2009

My point was that there's not much point in having that section being that the different points per item mean that it is for flexiblity. The point table makes an "exact armour set bonus" section almost entirely obsolete.--Mystickskye 04:07, 16 June 2009 (UTC)

Item Names

Is "Celina's Magician Suit (M)/(F)" actually "Wizard Suit (M)/(F)"? It looks like a translation mismatch, but I don't want to change it unless someone else can confirm. --Compwiz 4:09, 8 June 2009 (UTC)

I was curious about what you said and checked at Fleta. You were right about it being a translation error/mismatch, and it is the Wizard Suit with the effects. (I wondered what this 'Magician Suit' looked like. I'm kinda disappointed there isn't something new. xD ) Sisakat 14:36, 14 June 2009 (UTC)

Notice

I have edited the Set effects to be more easyly understand-able. this is what we use to have

Bone Marlin/Marine Set - Anti Petrify
Magic School Uniforms - Mana Reduction
Dustin Silver Knight Set - Explosion Resistance
Valencia Cross Line Set - Stomp Resistance
Wizard Suit (Mix and Match with Other Parts to Accomplish) - Poison Resistance

MowMooie june 15, 2009

Dustin Silver Knight Set updated to Armor Effects --Mowmooie 00:44, 17 June 2009 (UTC)

I'm really not seeing the point of the "set effects" table. We already know what all the items give and have a more comprehensive table below. I'm actually suggesting we delete this section.--Mystickskye 00:59, 17 June 2009 (UTC)
The update's are not fully done to what we know so far. The chart may of be use to people Who dont know what parts are for what...trust me i meet them. --Mowmooie 01:42, 17 June 2009 (UTC)
If they don't know what parts do what or what they're for they can refer to the comprehensive table. Fairly simple really. As it is, your table is obtrusive (more than before) and redundant.--Mystickskye 03:16, 17 June 2009 (UTC)
Then take it off, be less user freandly. If you have not yet notice their will be set coming that only work with their set names not other parts. So before trashing my post do your read before your talking. --Mowmooie 21:04, 17 June 2009 (UTC)
"Less user friendly" is almost exactly what the table is. It's too big and redundant forcing users to go through more information (which again, is redundant) than they have to. IF there are items coming that will only work within their sets then we can deal with them then and in a better manner than you have here. None of the items so far fit in this category and one of the bonuses even requires you to mix up the items. So yes, I will remove the table.--Mystickskye 01:01, 18 June 2009 (UTC)

Name Confusion

I heard that the Mongo's Wizard Hat and the Mongo Mage Cap are one and the same. Can someone confirm? If so, then it's 3 mana reduction, 4 stone immunity. --Beepuke

Armor Combination Effects on an Item's Page

Since the items with the Armor Combination Effects can be mixed and matched (for now) why give a complete combination set on an item's individual page. For some items (e.g. "Magic School Uniform") there is no full set. Instead why not list the inactive effects for each grade of the item. Using "Magic School Uniform" as an example why not do something like this instead,
Inactive Status Effects
Base Clothing Grade: Mana Usage Reduction +3 and Explosion Defense +3
A+ Clothing Grade: Mana Usage Reduction +4 and Explosion Defense +3
Full Set Combination (active status effects): No full set exists at this time.
Mixed Set Combination (active status effects): Can be done, go here (<-- links to "Armor Combination Effects" page) for more information.

The section title could also be linked to the "Armor Combination Effects" page, i.e., =='''[[Armor Combination Effects|Inactive Status Effects]]'''==
The "Full Set Combination (active status effects)" can include the information in the existing "Armor Combination Effects" sections already being used.
This is just a suggestion so change whatever you like or totally ignore it. --ZRoc 09:22, 20 June 2009 (UTC)

Page Name

Would it be better called "Equipment Combination Effects" ? I'm not sure that I understand the concept entirely; can effects be achieved without armor? If so it's currently a misnomer. ---Angevon 17:28, 18 July 2009 (UTC)

Effects can indeed be achieved without armor... I'd always heard of this referred to as "set bonuses" myself.--Mystickskye 22:14, 26 July 2009 (UTC)

Info on Page

Perhaps it would be a good idea to move the list of effects.. ( Petrification Resistance (Cannot be petrified, still takes 1 damage)

   Explosion Resistance (Cannot be knocked down, -80% damage) 
   Stomp Resistance (Cannot be knocked down if far away, reduced damage) 
   Poison Resistance (Cannot be poisoned) 
   MP Cost Reduction (-10%) 
   SP Cost Reduction (-20%) )

to the main page, so people can see what they do without searching all over the wiki? --Simpet 04:14, 8 November 2009 (UTC)

MP Cost Reduction

I am using a Broad Brimmed Feather Hat(3+), a Magic School Uniform(M)(3+), and Magic School Shoes (3+ with an enchant [Mana Magician]that adds another point to make 4). Tested with thunder, without them i spent 42 mana on the first charge, with them i spent the same mana of 42. I got the shine and the statement saying: Mana Reduction, But it does not seem to work. Can someone explain this? --Demyx 11:20, 7 December 2009

I have a theory on this. To me, Thunder doesn't actually use a set MP cost, but more a rate of usage per second. When I'm lagging badly, charging Thunder tends to consume more MP than the 42 MP for 1st charge. If that is so, 90% of 1 rounded up is still 1. Course this sounds silly, but it's a possibility. --DarkWyvern 06:58, 1 January 2010 (UTC)
Is it possible that the enchant doesn't add to the equipment combination effects? That is, perhapes you only have 9 points instead of the required 10 as the enchant isn't being added in? --ZRoc (Talk) 07:20, 1 January 2010 (UTC)
Well the glowing effect still happend and it said that i had the mana reduction, and the broad brimmed feather hat plus the uniform plus the shoes without the enchant would be 3+3+3=9. with the enchant its 3+3+4=10. so im not sure. --Demyx 04:21, 12 January 2010 (UTC)
I have this same set, and its showing a reduction from 42 down to 37 or so. --Acru 16:49, 19 January 2010 (UTC)

double effects?

Has anyone ever checked to see if getting nore than 20 or 30 points(it's doable with enchants) increases the effect?--Sozen Cratos Focker 06:13, 15 February 2010 (UTC)

As far as the games code is concerned, you only get the effect at 10+ points. Anything over that will cause nothing. The only other notable, albiet not implimented, effect is 2 statuses called "Mana Wasting" and "Stamina Wasting" which are triggered when you have -10 points to mana usage and stamina usage respectively. Tellos 16:46, 17 July 2010 (UTC)
Well, it seems that (for explosion resistance} when you have over 15 or 20 points, a lot less damage is done by explosions. ~kotarou3 TALKCONTRIBS 01:49, 18 July 2010 (UTC)
+20 mana reduce has no added effect. -BladeBlade 03:09, 18 July 2010 (UTC)
Maybe it only applies to explosion resistance? :/ ~kotarou3 TALKCONTRIBS 08:26, 18 July 2010 (UTC)
Explosion resistance reduces the explosion damage by 80% before defence and protection. So if you had say 30 defence and 15% protection and took a 300 damage explosion it'd be ((300*.2)-30)*(1-.15) or 25 damage. Explosion resistance doesn't get any stronger at 20 than it does at 10, but getting 20 means using metalic items and having higher defence and protection. Maybe thats why it seems to be less? Tellos 18:18, 18 July 2010 (UTC)

Enchant effects

Could someone put the enchants that add bonuses here as well? it would be nice to have them all on one page, and i don't think I'm familiar enough with the wiki to do it.--(not-so)Anonymous 07:05, 8 March 2010 (UTC)

This is a good idea. --Hecate 05:09, 1 April 2010 (UTC)
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