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Talk:Moon Gate

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Just made a quick correction, it's actually supposed to be 6:10 am and pm. -Fracture

It's more like 6:06 or some random number like that, buuuut, since I'm too lazy to do anything, it can stay at 6:10 <;
It's always seemed to be 6:07AM for both moongates and mana tunnels for me personally, but I'm not so sure if it's due to some exclusive lag for me or not. Ƹ̵̡Ӝ̵̨̄ƷCosmicƸ̵̡Ӝ̵̨̄Ʒ a L k 22:44, 8 August 2010 (UTC)

There aren't any moon gates at dungeons or Field areas that open anymore on the schedules. I haven't seen any moon gates by dungeons either, but I havent really looked.--Magiobiwan 03:45, 13 October 2010 (UTC)

As of the G11 patch (I believe?), all of the dungeon and field moongates have been removed both physically and from the schedule. Pretty inconvenient, in my opinion. They could at least keep them "open", like those one-way Collapsed Mana Tunnels in Iria. --Ryo (Talk) 03:56, 13 October 2010 (UTC)

Contents

Thread titleRepliesLast modified
New Layout000:51, 20 December 2013
Cursed Labyrinth Update221:40, 23 October 2013
Moon Gates still work as they used to, with the schedule, for players playing as their pets. 601:12, 23 June 2012
Moon Gate Function Changed310:28, 1 June 2012
Moon Gate CHANGE320:51, 27 October 2011

New Layout

There are new moongates, ad now on all 3 continents. I would post the new maps, but I don't have the knowhow

AMM66 (talk)00:51, 20 December 2013

Cursed Labyrinth Update

There's the two Dream poles right next to the Dunbarton gate, but there aren't any for the others. Is this supposed to be a preview?

Infodude575 (talk)15:31, 23 October 2013

Considering you can also walk under the floor, I'd say they change the *.area/*.set files of dunbarton too early or forgot to just add the NPC to the old version of the map.

Pyro - (Talk)18:12, 23 October 2013
 

Maybe it got slipped into the halloween decorations in Dunbarton?

Infodude575 (talk)21:40, 23 October 2013
 

Moon Gates still work as they used to, with the schedule, for players playing as their pets.

^

Oneris14:54, 22 June 2012

o-o;; ehh that's not good for those who play as pets x.x but then again, why bother using the moon gates when you could just be there, summon pet, log off, the come back on as the summoned pet x-x?

S•A•R•I•A14:56, 22 June 2012
 

Yeah, just though people ought to know, and this also means the moon gate schedule page is not completely useless.

Oneris14:57, 22 June 2012
 

Interesting. I'm betting that's a bug though.

DANTE20XX14:59, 22 June 2012
 

I think it has to do with the functionality of the pets. I mean pets have the Continent warp action but can't use it...not to mention before that, it couldn't be used at all.

S•A•R•I•A15:26, 22 June 2012
 

Does hovering over the clock as a pet show the moongate location?

Pyro - (Talk)01:09, 23 June 2012
 

It does, and a notice appears across the screen when the moon gates first come up.

Oneris01:12, 23 June 2012
 

Moon Gate Function Changed

Since moon gates now operate like mana tunnels, should this page be changed to reflect this new function or would it be better to leave its history up? Also, this would mean the Moon Gate Timetable and the moon gate timer on the forum are now redundant, right?

Oneris10:20, 1 June 2012

This page should be changed to reflect the new system. If kept at all, the history could maybe go under a trivia section.

Angevon (Talk)10:23, 1 June 2012
 

Kay. I'll just copypasta from the mana tunnel page, is that alright?

Oneris10:25, 1 June 2012
 

Just do it, then we'll make corrections.

Infodude57510:28, 1 June 2012
 

Moon Gate CHANGE

Any one have any idea if Nexon's planning on changing the MG's into a system like Mana Tunnels? You know, choose where you wanna go, instead of some dumb schedule?

Price00:28, 24 October 2011

I would love that...
But I have no clue.

The problem with that system is that there isn't a Moon Gate in every place. I mean, they removed several MGs within the few past patches (yes, Dugald, Sliab Culin, etc. are prominent areas). Unless they decide to implement a change, I doubt the old Moon Gates would come back.

Infodude57501:04, 24 October 2011
 

I always thought they can bring back the removed Moon Gates and make them 1-way. Like, making it so you can use them to go to the designated location but the Moon Gates will never head for those. But no, DevCAT has nothing in the works. (And don't say Nexon, Nexon maintains the game, not changes content.)

Pyro - (Talk)01:36, 24 October 2011
 

Very true, sorry for the incorrect terminology. Was it the DevCAT team that was holding live chat session with players? This should've been a suggestion. Would make travel MUCH less of a hassle, and they wouldn't have to worry about small traffic counts to certain maps. I just find getting to Taillteann/Tara, as an Alchemist, more of a pain than it should be.

That or they should implement an Alchemist Shop in Dunby or somewhere in Iria. But that's a bit off topic.

Price20:51, 27 October 2011