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Aggro rules?
Max aggro limit and proper aggro control is an intrinsic part of the game. Everyone learns this going through the game and learns to take advantage of aggro rules. You may as well complain that getting an enemy stuck on an obstacle is abuse.
Says who? You? Like that's a good determination of whether something is or isn't abuse. In many environments it can even happen without the player intending to. Unless you actually go and get word from Nexon that this is in fact abuse you're going to find it difficult to argue to anyone that it is in fact abuse. Next thing we know you're gonna say that fleeing from an enemy is abuse.
What kind of logic is that? Of course getting an enemy intentionally stuck behind an obstacle (like shearing a sheep that cannot move, or making an enemy unhittable and not able to hit you back) is an abuse. The right of proof is not on me here. And of course running away from an enemy isn't an abuse.
Not it's not. Its AI can't do much in the situtation someone put it in. I mean if you mean stuck in walls and stuff...yeah that's abuse. but stuck around an obstacle, that's a different story...
Not Abuse (In my opinion):
- Getting a monster stuck behind a dungeon wall as you run away.
Abuse:
- Getting a monster or NPC animal intentionally stuck so you could have you way with that monster without the AI's consent.
- Stuck IN walls.
- Making an enemy invulnerable (which may or may not include making them not able to hit you or vice versa.
My friend has gotten banned for trapping sheep in Port Qilla behind an upgrade anvil. The other two, nobody I know, but it's obvious those are glitches.
I agree with Aknal. The environment you're in is just as much a part of a good player's strategy. Just look at MacGyver~
I'm not sure about sticking, but I can guarantee that if Nexon had a bug tracker and someone posted the aggro rules they would mark it as Won'tFix. It's just normal, every game has that. Most free games have crappy AI that gets stuck on the environment, too.
Anyway, I would only call it abusable in the sense of the word when I use it for saying I abuse English. It's not doing anything wrong, but it's certainly making rampant use of abnormal things.
I call it science because it's something that's viably possible if Erinn were a natural world, and if it were to happen, one could discover it through simple scientific deduction. These are the sort of things that have advanced humanity into the master race of the Earth, past dinosaurs and dragons and whatever else we decimated to get here.
If it were the same for every monster, imight belive it's a problem, but it only works on those with dumber AIs there are some smarter ones(like laghodessas) that will immediately curve their path around the obstacles.
Also, I'm pretty sure devcat intended for this to be possible. Why else would there be so many rocks, trees, and other obstacles that are such a pain to get arround scattered throughout fields and shadow missions?