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Aggro rules?
I think only 6 or so can aggro a person o-o I'm gathering from the back and none of the Sasquatches aggro'd me yet.
Isn't that like, abusable? I don't think we should mention it. (Or have this thread public if at all.)
I don't see why it shouldn't be public. If only 6 things can aggro you at once, then it's something built into the game and being able to gather from the large deposit is a side effect of it. If this is considered abuse, then is bringing party members to the other world through Avon considered abuse too?
Well the thing is, you can free gather if mobs are on one side aggroing you while the other side you are on, the mobs just kinda...sit there. :s since the area gives 2x training compared to the rest of the spots...yeah.
I understand that, but I can't imagine it being a big deal. I suppose that's up the wiki admins to decide though, but I just wanted to argue in favor of keeping this info.
Basically, there's a maximum amount of mob aggro per player. :s You can essentially free gather from the back of District 2 if you have a controlled aggro mob.
I doubt its a glitch. This isn't Hard Mode and crap where everything's supposed to hamper you. Do you know how annoying it would be for rabbits and sasquatches to chase you down, with plants everywhere trying to go om nom nom on your body when you get too close?
But if Pyrus thinks its "abuseable", just say the aggro cap and nothing else.
Nobody ever said it was a glitch, I said it was abusable. And why would we mention an aggro cap on the shyllien page? We don't mention it for Ceo or Rano. And yes, Shyllien was intended to be "hard mode", as you put it. I don't even think this thread should exist within this context.
What's in Ceo/Rano that would be gatherable o-o? I mean Ceo's got easy access sprites for elemental harvesting and flowers you can weeding hoe away and Rano's....rano. Also Hillwen seems to have the same mechanics as Shyllien...o.e....
The wiki has no rule against talking about things that are abuseable if they're not glitches. The tips section on the Healing page detail how to abuse Dark Knight Disarm and Manna Tunnels to train, Playing Instrument tips talk about blank score scrolls and provocation, much of the Proficiency is about ways to abuse the system, I don't recall anyone complaining about any of those.
Aggro limits are a very well known feature of this game, and knowing them is an important part of most forms of combat. I'm not even like 50% sure they didn't intend for this to be possible in the first place.
Good point, lets amend the wiki policy to make all forms of abuse against the rules.
Edit: Also, it actually is violation according to my friend from JP Mabi, at least, for JP. Though, glitching into the wall is actually worse, this abuse is still bad.
I think there's a fine line between abuse and game breaking. While this one is kinda in the middle...I'll just wait til an admin looks over this and well, makes the decision unless all of us come to a consensus o-o...
Max aggro limit and proper aggro control is an intrinsic part of the game. Everyone learns this going through the game and learns to take advantage of aggro rules. You may as well complain that getting an enemy stuck on an obstacle is abuse.
Says who? You? Like that's a good determination of whether something is or isn't abuse. In many environments it can even happen without the player intending to. Unless you actually go and get word from Nexon that this is in fact abuse you're going to find it difficult to argue to anyone that it is in fact abuse. Next thing we know you're gonna say that fleeing from an enemy is abuse.
What kind of logic is that? Of course getting an enemy intentionally stuck behind an obstacle (like shearing a sheep that cannot move, or making an enemy unhittable and not able to hit you back) is an abuse. The right of proof is not on me here. And of course running away from an enemy isn't an abuse.
Not it's not. Its AI can't do much in the situtation someone put it in. I mean if you mean stuck in walls and stuff...yeah that's abuse. but stuck around an obstacle, that's a different story...
Not Abuse (In my opinion):
- Getting a monster stuck behind a dungeon wall as you run away.
Abuse:
- Getting a monster or NPC animal intentionally stuck so you could have you way with that monster without the AI's consent.
- Stuck IN walls.
- Making an enemy invulnerable (which may or may not include making them not able to hit you or vice versa.
My friend has gotten banned for trapping sheep in Port Qilla behind an upgrade anvil. The other two, nobody I know, but it's obvious those are glitches.
I agree with Aknal. The environment you're in is just as much a part of a good player's strategy. Just look at MacGyver~
I'm not sure about sticking, but I can guarantee that if Nexon had a bug tracker and someone posted the aggro rules they would mark it as Won'tFix. It's just normal, every game has that. Most free games have crappy AI that gets stuck on the environment, too.
Anyway, I would only call it abusable in the sense of the word when I use it for saying I abuse English. It's not doing anything wrong, but it's certainly making rampant use of abnormal things.
I call it science because it's something that's viably possible if Erinn were a natural world, and if it were to happen, one could discover it through simple scientific deduction. These are the sort of things that have advanced humanity into the master race of the Earth, past dinosaurs and dragons and whatever else we decimated to get here.
If it were the same for every monster, imight belive it's a problem, but it only works on those with dumber AIs there are some smarter ones(like laghodessas) that will immediately curve their path around the obstacles.
Also, I'm pretty sure devcat intended for this to be possible. Why else would there be so many rocks, trees, and other obstacles that are such a pain to get arround scattered throughout fields and shadow missions?