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Dual Guns List Reversion

Fragment of a discussion from Talk:Dual Guns List

That's not contradicting anything. Sword, Axe, Blunt, Lance, Bow, Crossbow, Knuckle, Pierrot, Colossus, Magic Weapon, Shield, Heavy/Light Armor, Guard Cylinder just affect that piece of gear. Combat Mastery further contributes to all Sword, Axe, Blunt, Lance, Knuckle, Pierrot, and Colossus, Ranged Attack affects both Bow and Crossbow, and Control Marionette affects both Pierrot and Colossus.

Infodude575 (talk)16:53, 6 August 2013

That is beside the point, Ranged Attack has no relevance to Dual Guns and Ranged Weapons List should be divided.

Pyro - (Talk)17:19, 6 August 2013
 

Ranged Weapons List has already been divided into Bows List, Crossbows List, Atlatls List, and Dual Guns List.

And Pyrus, as I stated before, Dual Guns possess many traits of Ranged Weapons yet they aren't affected by Ranged Attack? Then how is it that Knuckles, Instruments, Control Bars, and even magic weapons possess many traits of Melee Weapons and are affected by Combat Mastery?

Infodude575 (talk)17:30, 6 August 2013

I share similar traits with the POTUS. Does that make me the president?

 

Okay then, lets merge Swords List, Blunt List, Axe List, etc! No, separate the lists. ANd yes, it is not effected by Ranged Attack, why is that so terribly hard to understand it has no relevance to archery? Gameplay isn't even remotely similar to archery, coming from somebody who actually tried guns. The only similarities are:

  • They both suffer dearly from lag.
  • Like Elven Ranged Attack, they both shoot two ammunition.

That is not enough to make them similar.

Pyro - (Talk)17:36, 6 August 2013
 

Also, let my point out that:

  • Combat Mastery - Allows Melee Normal Attack (though there's a separate action-hotkey added for that years after its release)
  • Ranged Attack - Allows Archery Normal Attack
  • Throwing Attack - Allows Javelin Throwing Attack
  • Magic Mastery - Does not.
  • Alchemy Mastery - Does not.
  • Combo Mastery - Does not.
  • Control Marionette - Allows you to control the marionette, it does not allow melee with puppet handles, that's combat mastery's job.
  • Dual Gun Mastery - Allows Gun Normal Attack, despite it being a so called "weapon mastery".
Pyro - (Talk)17:39, 6 August 2013
 

Fomor Weapons List has a stockpile of lists of every weapon type.

Ranged Attack means you attack with a long ranged weapon. As I said before, the description doesn't say jack about a specific type, not bows, not crossbows, not gold, not spider traps (even though it doesn't do any damage), not guns. Guns are also used to attack from a long range, doesn't have to be similar to archery.

Infodude575 (talk)17:42, 6 August 2013

Because that list was made to easily find Fomorian weapons, rather than have to go through all of the weapons lists to find possible fomorian weapons. It was not to generalize weapon types.

 

Anyone BUT infodude think Ranged Weapons List should remain?

Pyro - (Talk)18:52, 6 August 2013

I honestly don't understand why this page still exists after a day from this thread. . . If nobody disagrees within 24 hours, I will separate the pages.

Pyro - (Talk)00:22, 8 August 2013
 

uhh as it is now? I'd rather have it as a disambiguation page. Ranged Weapon is such a broad term e-e...Then I guess Lances are ranged weapons since they attack from a distance. ;c

まそっぷ ! (talk)19:51, 6 August 2013
 

Well there was this one melee weapon enchant that I couldn't put on my lance... I don't remember which enchant it was though. Maybe just a bug?

Meru (talk)19:56, 6 August 2013
 

I second Lexis's notion.

Pyro - (Talk)20:28, 6 August 2013
 

Can we at least keep Ranged Weapons Category then?

Infodude575 (talk)20:32, 6 August 2013
 

If it only applies to appropriate lists pages/category pages, I don't really see why they'd be necessary on individual item pages.

Pyro - (Talk)20:34, 6 August 2013