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Black Wizard (NPC)
- For the combat information and stats about the enemy a player fights, see Black Wizard (Monster).
Black Wizard (NPC) | |
---|---|
Race | Fomor |
Gender | Male |
Occupation | Wizard |
Mainstream Storyline
In the Giant Spider Fomor Scroll RP quest, the player is role-playing as a Red Spider that has wandered into Alby Dungeon. Upon reaching the dungeon's end room, the Black Wizard speaks to it and then turns it into a Giant Spider.
He is first met as the boss in Barri Dungeon during the Brown Fomor Pass quest. Before combat begins, he accuses the player of trespassing on holy land which is under Morrighan's law and therefore the player will be destroyed. He fails to make this claim a reality.
“ |
...I now beg this person as the one that draws power from the greed and desire within... Oh, the power of darkness, may you provide the eternal power to your obedient servant!!! |
„ |
—Black Wizard |
After Generation 3, in the Dark Knight Quest, the Black Wizard will help the player become a Dark Knight.
At first, he meets the Milletian in Albey who has acquired all five pieces of the Dark Knight's Armor. He mentions that he originally came to take back the pieces of the Dark Knight's armor, a Fomor's belongings, but chooses to give it to them due to their desire of acquiring it. He then tells them to equip the armor, followed by a beckoning voice from the armor. The Wizard continues urging the Milletian to equip the armor, as they will become much stronger after slaying those who follow Morrighan, however the Milletian is hesitant. The Wizard then asks if they would like to experience the power of a Dark Knight before finalizing their choice. He also mentions that they do not need the armor they current possess, as he plenty. "...But the choice is yours." says the Wizard before he walks away.
After experiencing the power of the Dark Knight, the Milletian can choose to become a Dark Knight or remain a Paladin. Heading back to Albey, the Black Wizard asks two choices: Become a Dark Knight or Still undecided. However once the choice is made, there is no turning back, and he will not ask for a confirmation, as "that's how decisions work."
If the Milletian chooses to become a Dark Knight, the Wizard will cast a spell and infuse the Milletian with the essence of chaos, thus becoming a Dark Knight.
If undecided is chosen, the Milletian will simply leave and remain a Paladin.
The Black Wizard appears in Port Ceann after the Alban Knights reveal the Heruin Altar and find themselves caught in a trap set by the Prophets. In the knights' struggle, the Black Wizard retrieves the Heruin Shard, further informing the knights that their efforts are futile.
The Black Wizard, by then determined to be a Prophet, is revealed along with Brilluen, Pennar, and Marcan within the ruins of the Alban Knights prior to the knights' arrival. The Prophets then unleash Zebach on the knights in its final form.
After Zebach is defeated, the Prophets are found at the Avalon Gate by Talvish and the Milletian. The Black Wizard informs them that everything unfolded just as the Prophets' fate planned. The Prophets then raise the shards they successfully managed to steal from the Alban Knights to open the gate and pass beyond.