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Talk:Summon Golem
'Minimum Requirements for Ranking Up
I added the minimum number of Materials needed to rank Golem to rank 1 assuming 100% success. Could someone add a section on the estimated number of Materials needed on a Weekday and on a Saturday? I, truthfully, don't feel like doing more at the moment. Thanks in advance. Also, it's easier than most people make it out to be. --Kentngo 17:15, 21 April 2010 (UTC)
Summon Golem Materials?
Does anyone know what are the materials required to make each golem? --Kaillera 00:35, 29 October 2009 (UTC)
- you can find it Alchemy Crystal List --Juff 00:39, 29 October 2009 (UTC)
- Any idea how to make or get Cuilin stones? I am currently on the Japanese server to test out Alchemy but because I know nothing about the items needed, it's hard for me to even make the stones. --Kaillera 01:25, 29 October 2009 (UTC)
- You can get low, medium grade Culin stone at Sliab Cuilin. High, Highest grade Culin stone is only found 'Rocks of Sliab Cuilin' Shadow Mission. --Juff 05:14, 29 October 2009 (UTC)
- Any idea how to make or get Cuilin stones? I am currently on the Japanese server to test out Alchemy but because I know nothing about the items needed, it's hard for me to even make the stones. --Kaillera 01:25, 29 October 2009 (UTC)
Golem Crystal Drop Details
I noticed during the Sliab Cuilin Shadow Mission, you can get golem crystals dropped by the end chests and the golem boss at varying difficulties. Thought it might be useful to add it to the 'golem crystal' chart as another column?--Meridan 19:14, 15 February 2010 (UTC)
Skills
Does anyone have an idea of the skills the golems will have, and at what ranks? From what I gathered it's fixed, like Rock=Rank F Combat mastery and etc, Forest=slightly better and so on, but do we have exact ranks?Novaix 11:57, 15 November 2009 (UTC)
A rock golem has:
RANK F: Melee Combat Mastery RANK F: Critical Hit RANK D: Rest RANK 9: Defense RANK 8: Smash RANK 1: Windmill RANK B: Stomp
A Forest Golem has:
RANK F: Meee Combat Mastery RANK 8: Critical Hit RANK 6: Rest RANK A: Defense RANK 6: Smash RANK 1: Windmill RANK B: Stomp
A Sulfur Golem has:
RANK F: melee combat mastery RANK 6: critical hit RANK D: Rest RANK 9; Defense Rank 3: Smash Rank 1: Windmill Rank B: Stomp ..And that's all I know for now, until I advance. I strongly doubt the alchemy mastery affects the stats of the golem. -- Diamondclear 05:36, 2 January 2010 (UTC)
- Wait, forest jumps up to r6 rest, then down again?Novaix 05:56, 2 January 2010 (UTC)
- Yeah, strange as it is. Image proof below:
- http://img35.imageshack.us/i/rockgolem.png/
- http://img29.imageshack.us/i/forestgolem.png/
- http://img502.imageshack.us/i/sulfurgolem.png/ --- Diamondclear 11:28, 14 February 2010 (UTC)
Name
Skillinfo.english.txt is listing two things, "Call golem" and "Summon golem", Any clue on which one it is? The Master title lists it as Golem so, kinda vague. Retalia
- I'd have to say "Summon Golem" - its line number matches up with the parameter given for "Summon Golem" in the Korean skillinfo.xml. --Duet 07:23, 30 December 2009 (UTC)
Golem stats
rF only has like 15 hp, is this true? i have seen some youtube videos that have golems with 1k+ hp Wuberfeca
- You do realise these are different golems, right? -_-Novaix 03:35, 4 January 2010 (UTC)
Yes they are different but one thing that is unclear is how much the rank of Alchemy Mastery affects golems made with this skill. --Bryanneo 13:58, 14 January 2010 (UTC)
I was watching youtube videos and some one asked about the skill to which the up-loader responded along with giving a formula for the stats on the golems "(golem base stats + Summon Golem rank)*AM rank bonus*cylinder bonus" I'm guessing that the stats given on our chart are the "golem transmutation" stats. he said that with r2 golem transmutation, rB alchemy mastery, an earth cylinder and a sulfur golem, his formula for damage came out like this "(160 + 95) * 1.15 * 1.09 " which would be 320 rounded up. seeing as how the "damage" on the chart for r2 matches that 95 I'm assuming the rest of the stats are added on like that. which would explain why wuberfeca has seen golems with over 1k hp. If any one can find the base stats for the other golems and cylinder multipliers then that would be great.
here's the video with the comments on it if any one wants to look---> http://www.youtube.com/watch?v=x_63lims-Xw&feature=related --(not-so)Anonymous 04:44, 2 February 2010 (UTC)
- Pulled these numbers from JP wiki. Checked with TW wiki. Looks like they agree on the stats with the exception of JP saying Sulfur Golem has 1001 base stamina and mana. Though 1 point shouldn't make too much of a difference.
Golem Lv Life Mana Stamina Damage Balance Critical Rock Golem 34 100 500 1000 0~35 41% 0% Forest Golem 37 190 500 1000 10~90 51% 40% Sulfur Golem 34 300 1000 1000 30~160 61% 70% White/Snow Golem 34 500 500 1000 60~250 76% 100%
Golem CM Crit WM Smash Defense Stomp Rest HS NS MR Instinctive Reaction Rock Golem F F 1 8 9 B D E E 9 6 Forest Golem F 8 1 6 A B D C D 8 6 Sulfur Golem F 6 1 3 A B 6 A B 9 6 White/Snow Golem F 1 1 1 9 B D 8 9 9 6
Thanks alot for that, maybe we should find a way to implement that on the page, or on its own page (the page already seems kinda bulky). Also the up-loader responded to me asking by pointing me in the direction of a golem stat generator on his/her blog
http://nikujirutare.blog53.fc2.com/blog-entry-136.html
seems like that might be handy to know about or possibly link to at some point.--(not-so)Anonymous 11:54, 5 February 2010 (UTC)
Golem Pictures
I think we should have pictures of the different golems in one place like how the transformation pages have the different transformation forms.--(not-so)Anonymous 13:32, 7 February 2010 (UTC)
- Not a bad idea--Sozen Cratos Focker 21:58, 7 February 2010 (UTC)
I finally got around to taking some screen-shots, but I don't know how to upload them onto the wiki. Also, my skill is only r7 so i can't summon any golems higher than forest golems, if some one with a higher rank could get screen-shots of the others that would help.--(not-so)Anonymous 14:07, 12 February 2010 (UTC)
Edit: I figured it out, but I didn't realize the file names were taken for the other golems, so i think the stone one needs to be renamed for consistency.--(not-so)Anonymous 14:30, 12 February 2010 (UTC)
Pics - Golem Size vs Alchemy Mastery
Secondly along the lines of pictures, we should have one particular golem (e.g. rock or forest) summoned at different ranks of alchemy mastery to show the size differences.--Meridan 19:05, 15 February 2010 (UTC)
- I was thinking of that, but then i realized we might end up with too many pictures, maybe justt a comparison of some notable ranks, like rF,r9,r5, and r1. or just compare rF to r1. though its capped right now so maybe just rF-r9.--(not-so)Anonymous 07:20, 16 February 2010 (UTC)
- Perhaps if we just kept them to around 50 pixels and stepped by two ranks? F, D, B, 9? --Fracture
Golem HP/MP/SP
I noticed that any stamina used does not come back through normal regeneration or using rest. Is this a bug? Nandattebayo 07:40, 15 February 2010 (UTC)
- Um, well it's the same in the Taiwan server, so I don't think so. The rest skill is merely for show. - Diamondclear 15:24, 15 February 2010 (UTC)
Training Details
I noticed that the details for Rank 5 were different in game and in the wiki and I changed it but I'm certain that many other ranks are wrong as well. Can someone fix this?--Saix7 18:07, 9 March 2010 (UTC)
- You still have to wait for people to get to the rank before they can fix anything. I'm still only at rank 6. --Kaillera 18:54, 9 March 2010 (UTC)
- Whitch details? golem stats, training, or ap cost?
- Sorry, I meant the training itself. Rank 5 said that you only needed to try to make a Sulfur Golem crystal, but you needed to succeed in making it.--Saix7 03:29, 17 March 2010 (UTC)
- Whitch details? golem stats, training, or ap cost?
Talking with golem
This is unconfirmed, but a friend of mine told me that she saw a sulfur golem "talking" with text appearing above its head as "_____'s Sulfur Golem:" When asked, the owner replied to say that it's possible at "high ranks." However, upon reaching r1, I could not get my golem to talk. Does anyone know anything about this? -(IronSheep 05:38, 18 March 2010 (UTC))
(and just a fun video I took: http://www.youtube.com/watch?v=6b9G3wb0S3Q)
- As far as i know its a mod that does that, though sometimes if i lag while switching and saying something my golem may say it instead, I think it only happened to me once (if at all). Other than that i think its just a mod.--(not-so)Anonymous 06:44, 18 March 2010 (UTC)
Golem CP
Does the golem CP even matter? I mean like if there are bonuses to summoning it depending on Alchemy Mastery, or do they have a fixed CP per rank, or a fixed CP regardless of rank? Just wondering considering the last edit to the page. KisaiTenshi 10:49, 19 March 2010 (UTC)
Siren Masks
Out of curiosity, given their critical hit rates and smash skill, can sulfur/snow golems be used to knock the mask off of siren as alternative to a high-crit upgraded weapon? --Hecate 14:08, 26 April 2010 (UTC)
- Yes, it is possible, however it won't work on Siren Boss Rush or Siren Hardmode (since you need 121% to have 1% chance and Snow Golem is 100%). However, it is very risky. Sulfur Golems only have a 10% chance while Snow Golem, having 100%, will most likely kill the Siren with a Critical Smash. So unless she lives with 1 hp or even goes into deadly, most likely you'll be wasting that chance. --Miyuna 14:20, 26 April 2010 (UTC)
- I assumed as much for the 'accidental killing' bit, but wasn't sure if the masks drop at all if smashed by golems, so thank you for clearing that up. --Hecate 14:49, 26 April 2010 (UTC)
Magic Golem
Can anyone check the data folder on what skill ranks and base stats as well as summon time the magic golem has? --Miyuna 05:14, 17 June 2010 (UTC)
Someone posted a youtube video about it: http://www.youtube.com/watch?v=3XpvuAhn1ng --IronSheep 02:52, 18 June 2010 (UTC)
Basically heard in the forums that it has Snow Golem's stats, but lasts twice as long --DarkWyvern 04:48, 19 June 2010 (UTC)
- That's from what I thought but when I bugged the person who made the video, apparently, magic golem is stronger than snow. She summoned a snow golem under the same condition and can only do 6k smash best and 2.7k wm the best with snow, while magic golems did more damage. She also claims it has a higher critical rate. Dunno about the critical but that thing definitely has higher base damage. --Miyuna 12:15, 19 June 2010 (UTC)
I summoned one last night and took a screenshot of some stats: http://i48.tinypic.com/idc75x.jpg. I have r1 golem and r6 AM, so its HP comes down to about 557 base (with clay cylinder), 550 MP, 1000 Stam. Its skill ranks are similar to that of a snow golem. It did not seem to have advanced or lv3 Heavy Stander since it got hit without ping a couple times. Also it did not manage to crit the HM Larvae although it did seem to be doing slightly more damage than a snow golem did. Uhh...also it lasts about 25 minutes. I have a video which I will upload later with some proof. IronSheep 17:30, 3 July 2010 (UTC)
- Here's the video http://www.youtube.com/watch?v=rRoGwjeHWRg IronSheep 17:24, 4 July 2010 (UTC)
Cuilin Stone Drop Ratio
Mining at the stone quarry on thursday mainly sunny waether, I got 208 low-grade cuilin stones, 79 common cuilin stones, and 41 clay crystals. Ratio is roughly 5:2:1 (low-grade:common:clay crystals). Needs more testing before confirmation.--Tsukuyomai 04:36, 25 June 2010 (UTC)
Getting magic golem?
What rank can i summon it? mastery?--Dtdsora- no page as of yet- u can make it urself 21:39, 9 August 2010 (UTC)
- You can summon it at any rank, including novice. It is stronger than a normal golem and have a longer time however there is no possible way to make them. There were available during the Alchemist Gachapon period, so the only way to obtain one now is to buy it off a player who has kept it stored. --Miyuna 22:27, 9 August 2010 (UTC)
Exploration EXP
After going to Metus, killing some zombies with my Forest Golem, I found out that they can gain Exploration EXP and can level up from that. This didn't happen until the 2nd one was killed. It didn't seem that the golem gain any stats from this but it did got fully healed and not sure if it keep that level after being desummon as I didn't stay for long to test that out. I kinda find this interesting, shall this be put in the page? --Rikaku 22:42, 14 September 2010 (UTC)
Walls
A quick question but, can you control a golem through a dungeon door? via having a friend run in and open it, with you safely outside? —Preceding unsigned comment added by Sentoushien (talk • contribs) . Please always sign your comments with the button or by typing ~~~~!
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Contents
Thread title | Replies | Last modified |
---|---|---|
Desummoning | 0 | 00:35, 25 May 2016 |
Shadow golem | 6 | 09:53, 29 January 2014 |
Formor Earthquake Cylinder | 1 | 20:06, 28 September 2012 |
G16 s2 doubt | 4 | 11:02, 8 July 2012 |
Commerce golem! | 11 | 20:23, 27 June 2012 |
Everyone was saying, and even this page, that in order to desummon the golem you need to use a gate or tunnel, but all you have to do is double right click on the golem to get the desummon option. Since there is no cooldown on the skill, the "summon golem" training can be cleared easily and quickly. I think the main page should be updated with this info as it is significantly faster than warping to desummon.
So almost all of this information was gathered only based off a rank F elemental wave, clearly, because it's wrong. The skill ranks /definitely/ change with rank of ele wave, with a rF summon golem and r8 ele wave, my shadow golem has r3 smash and r6 crit. Also, when someone with r1 summon golem summons their shadow golem, its cp is still in the weakest range relative to me, snow golems being I believe "Similar" or Strong.
His taunt also increases in with rank.
The Golem rank is r5 but EW is F at the time I placed the info. All info was given second hand, so I think it would start as a base. Seems like my theory was somewhat correct, that being Shadow Golem is influenced by EW more than anything else.
I agree. The ranks are interesting, unfortunately, I haven't been summoning golems with ele wave before now, so I don't have the information that isn't r8.
My shadow golem has somewhere in the range of 800 HP, I'm pretty sure it increased pretty dramatically. In fact, while I know nexon posts are generally untrusted, they did give us this, it's an incomplete chart, but I think it's a good way to see the basis, it didn't say anything about skill ranks though.
http://i.imgur.com/pcvefEo.png
Stamina is still a fixed 1000
Should we take the "Taunt at rF" part out of the footnote, since its rank is also dependent on ele wave? Just have "Also has taunt"?
I'll make a separate Box for it. I'm also fixing the information for base stats and what not to adjust with patch notes. It's the best we have I guess :s
Someone shoud test whether this increases the stats more than a regular earthquake... also a spirit earthquake cylinder
Anyone knows if the Dinamic Combat System will apply to summoned golems as well?, i ve seen that enemies will keep the old system but a golem counts as one of them or as a player with Dinamic Combat System?
So I had the craziest idea just now...if you summoned a golem during commerce, would it have half damage applied to it? (I'm going to feel silly if they disabled summoning during commerce)
Yes.
Rank 6 AM Rank F Earth Alchemy Mastery Rank 5 Summon Golem Stone Golem Smash vs Brown Foxes
(35 + 80) x (1 + 3 x (0.1 + 0.05)) x 1 = 166
166 x 3.1 = 514
514 / 2 = 257
Most hits were in the 200 range: http://i46.tinypic.com/3539uea.jpg
Oh so exploitable. +_+ Gonna rank me golem. Though I suppose it'd be difficult to maintain control of your golem with 2 bandits aggroing you hard.
Goddammit, I misread Kurodo's damage calculations. So golems still get halved huh T_T
NOTHING IS SACRED. On a more serious note, I wish that instead of halving our damage they should just give those bandits progressively higher defense/protection.
HP, Def and Prot are already annoying but not as much as Bandits dificulty based on u cargo it should be based on total lv instead so low lv ppl can have a chance to do trades, but ummm that would motivate players to make mules... still as it is now commerce isnt really friendly with everyone.
As it is Commerce is geared as a sort of end-game content for people with powerful characters who've been around for awhile. Not saying that new people can't get into commerce, but once they start carting higher lvl goods they will struggle with the difficulty of the more powerful bandits.
They added in the outlaw system so that those same high level characters can then turn around and help out those that are struggling.
Agree and agree, but more than the bandit lvs the product prices just keep going down, balance that is nesesary just like the weekly price reset on farming, but maybe that comes on futher updates like everything else that has been aplied lets just wait and see.