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Talk:Damage Modifiers

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In Discussion

After looking at the page and seeing what you were doing with 4~1 and might be better to split the page in two. One page for Max Damage and one page for Min Damage. This will also cover the problem with enchants that only give Max or Min damage Khenta 03:48, 28 March 2009 (UTC)

OHH, DUHH *smacks forehead* it's so simple! XD let's do this -- Ladywinter 08:22, 28 March 2009 (UTC)
oh, but regarding the 4~1 instead of 1~4, I thought it would make more sense for it to be sortable by the max highest value, as that is partly why fox is so sought after, more so then, say snake hunters'. =\ -- Ladywinter 08:39, 28 March 2009 (UTC)

...figured out the Implement, it'll be a future content note that's by the name should be not implemented, also redid the table so that it sorts...anything else to make it prettier/more legible?

Requirement column

I deleted the "Max Damage" from the template since it seemed pointless and redundant, but I'm not sure what to do about Avenger since its req box is now empty and editing its data to put "none" would screw up its entry on the Rank 2 enchants page, any ideas?--Jacobpaige 02:22, 18 April 2009 (UTC)

how's the current config with (none)? -- Ladywinter 05:57, 19 April 2009 (UTC)
Much better, but why the parenthesis? --Jacobpaige 07:28, 19 April 2009 (UTC)

Glitch: Metal Needle

The negative max damage modifier (for r9+ ranged) for the Metal Needle enchant isn't showing up in the Positive Max table entry (other effects), and is showing in the Negative Max table just as it looks in the Positive Max table - one blue entry among the red ones.

I have no idea what needs to be done to fix this, so I'll leave it to someone who does know how this all works. -Duet 23:50, 19 July 2009 (UTC)


argh, any clue what's wrong with my code that fox is all screwed up? -- Ladywinter 11:11, 26 March 2009 (UTC)

I don't exactly know how to work it, but I separated it from the first chart, and it worked, using the same code as the first one. Hopefully someone else can show us how to correctly place the information on one chart? :x ~Rusty~ No. I meant for it to look like this. Reverting. Adding Fox Hunter's for third example.

DeadEiry coding path:

-- Ladywinter 18:04, 26 March 2009 (UTC)

omg success! *falls over*...until I realized that I shot myself in the foot with the total dmg and dmg being variable sometimes. >.> Dangit. I'll just take that column out. -- Ladywinter 18:46, 26 March 2009 (UTC)

ok, I'll deadeiry up to rank E and then stick just the dmg modifiers in this table..I'll do more during the weekend. *SLEEPS THE SLEEP OF THE JUST* lol -- Ladywinter 01:39, 27 March 2009 (UTC)

I must say that I am impressed by this. I been trying to the longest time to make a format for something like this and scrapped many designs. Only thing I can say can use the improvement is the cell sizes. If you don't mind, I would like to rename the page to "Damage Modifiers"...I'm a bit picky with naming...hehe Great job. Khenta 01:55, 28 March 2009 (UTC)

lol thanks. To be honest I was a bit befuddled on how to best move things from dmgmodifers to damage modifiers so I was hoping that someone else might fix it >.>. I'm a bit too used to shortening titles and getting used to the fact that you can use spaces in wiki syntax so pardon my brainfart XD. As for the cell sizes, that, too, is something that've confounded me...And is there another word for implemented that isn't so long? ><;; -- Ladywinter 08:22, 28 March 2009 (UTC)

Ah... I found something when I was modifying the page...there seems to be a leak in code that doesn't purposely close the tablet. I will try to find out if I can but if I don't just wanted to leave a heads up. Khenta 02:10, 28 March 2009 (UTC)

Fixed. --Kevin (•Talk•) 02:35, 28 March 2009 (UTC)
Thanks Khenta 03:48, 28 March 2009 (UTC)
if it was what I think it was then it was a work-around to another problem. XD thank god for kevin 'cause went in circles for awhile trying to figure out another solution. -- Ladywinter 08:22, 28 March 2009 (UTC)


Should this be added to the Enchants category too? might make it easier for people to find.--Jacobpaige 17:53, 30 March 2009 (UTC)

would it make the enchant category too messy you think? o.o -- Ladywinter 02:04, 31 March 2009 (UTC)
Just noticed that you had made Enchant by Type a sub category for Enchant, that should be good enough, so feel free to ignore my suggestion --Jacobpaige 06:23, 31 March 2009 (UTC)
ok -- Ladywinter 07:27, 31 March 2009 (UTC)

...crud. I just found out that it sorts double digits funky. (ie. +1 and +12 is the same to wiki while sorting), any ideas on how to fix this so that +12 appears at the top of the list while sorting by dmg? -- Ladywinter 08:25, 28 March 2009 (UTC)

I can fix that problem, but its going to be a slight change in coding Khenta 12:16, 28 March 2009 (UTC)
? you mean without the + sign? o.0 it still sorts odd...does this mean we're gonna have to do, for fox, 01~04? >< -- Ladywinter 19:43, 28 March 2009 (UTC)
reverting to the previous format of damage to make the table useable. -- Ladywinter 17:18, 30 March 2009 (UTC)
Since Positive gains are all in blue couldn't you remove the + sign and add a note at the top stating that blue is positive and red is negative? or simply change the heading to "Dmg+" or something? or would this not solve the problem?--Jacobpaige 17:53, 30 March 2009 (UTC)
Doesn't solve the problem. =\ -- Ladywinter 02:04, 31 March 2009 (UTC)
I wasn't having this problem with my tables, I think because I only had numbers in the data field, have you considered just having the degree of the effect in one column and what it takes to get that effect in another? for the relevant stat anyway, the extra effects would stay as they are (see my page for example). Dunno how much re-coding that would take though...--Jacobpaige 06:33, 31 March 2009 (UTC)
it's less about the coding (which I'm fine about redoing) than it is about making the tables ridiculously wide. I'm thinking I should merge the Type and Enchanted On Columns, since enchanted on is less likely to be sorted anyways. It's looking like I may just have to nix the Implemented column, which make me sad because I'd wanted to avoid the whole "future content" section of the page business. Any clue how we may salvage the Implement column? =\ -- Ladywinter 07:40, 31 March 2009 (UTC)

Nearing Completion

I have to say that this page has turned out pretty well. I think that this is in close final stage it's final stage. Right now, only thing i can stay that could be improved is the Type/Enchanted column. I believe this either needs to be split into columns or put into two different sections like the original Enchant pages (One section for prefix and another for suffix). Good job on the progress! Khenta 13:13, 2 April 2009 (UTC)

ty! My concern about the Type/Enchanted column is if it's in two then it would make the table too wide and cramp the other columns. I thought that since if you sort by Type/Enchanted, that it sorts the enchanted too that it'll work...tho I'm fine with making separate prefix and suffix sections, I wonder if it'll be more useful to be able to sort by prefix/suffix. -- Ladywinter 20:01, 2 April 2009 (UTC)

Problems with Table

Not sure if anyone is working on this anymore but the templates used to generate this table cannot accurately show the complete benefits to damage modifiers, as the values for maximum and minimum damage are not always kept in only the DmgMaxPos, DmgMaxNeg, DmgMinPos or DmgMaxNeg of an enchant's template. For example, the Metal Needle enchant has a +6 in DmgMaxPos for "if level 32+" but has a -12 for maximum damage in DupNeg for "if Ranged Attack Rank 9+" (its not in DmgMaxNeg so the red -12 value wont show up in the Negative Max Damage table but what does display there is a very out-of-place blue +6, see also Glitch: Metal Needle by Duet posted earlier on this page). Similarly, the Firm enchant has two maximum damage increases, a +4 in DmgMaxPos for "if Combat Mastery B+" and a +4 in DupPos for "if Combat Mastery 7+" which means this enchant actually offers a +8 increase to maximum damage and not the +4 as listed in the Positive Max Damage table.
As for sorting the numbers in Dmg column perhapes use <span style="display:none">0</span> in front of single digit numbers, I use it in hard coded tables but I dont know how you can add it using these table templates without adding it to 2 digit numbers =P --ZRoc (Talk) 05:45, 19 September 2009 (UTC)

I haven't seen Ladywinter in a while. I find these enchant templates too confusing for me to figure out, so someone else'll have to fix it. ---Angevon 15:41, 19 September 2009 (UTC)

Please add glitering

(however u spell it) —Preceding unsigned comment added by Wuberfeca (talkcontribs) . Please always sign your comments with the Signature.png button or by typing ~~~~!

So many Numbers

Could I try experimenting with switching the enchants around in the table so that the top shows the enchants that give the least damage, and the enchants that give more damage on the bottom of the table? SoraHikari 18:06, 1 September 2010 (UTC)

Go for it. --- Angevon (Talk) 23:14, 1 September 2010 (UTC)

Ancient Enchant

Ancient is listed as a suffix here, but I'm positive it's a prefix. I'm not so great with editing things, so I just thought I'd let someone know. --Enrheida 12:09, 14 October 2010 (UTC)

I fixed it. Thanks for pointing that out. --Aramet (Talk) 18:28, 14 October 2010 (UTC)


Thread titleRepliesLast modified
Sorting.420:13, 23 August 2016
Smash Enchant118:20, 22 February 2016
Alchemy?513:51, 10 October 2011

So the column for damage doesn't sort properly. Could we just get rid of the whole "4~9" thing and just list the max? Because it is talking about potential, after all. Also whatever else needs to be done so it sorts properly from lowest to highest modifier, not sure what needs to be edited there.

Rydian (talk)20:57, 22 August 2016

Knowing the potential range could be kinda important - knowing if an enchant is a sure thing or a chance to get a lower max damage than a different enchant, etc. Really you can just refresh the page and all the enchants are back in order from greatest to least. Just my opinion xD;

Elide (talk)09:33, 23 August 2016

If it's a guarantee or a roll is shown by the enchant details in the same row, though.

Rydian (talk)10:29, 23 August 2016

...Well hey there, yes it is. Ok, I now have no opinion, carry on, don't mind me ^^;;;;

Elide (talk)19:41, 23 August 2016

Smash Enchant

Hello. So while looking for negative max damage enchants I've noticed the rank 8 Smash enchant is actually a minimum damage modifier. The amount it decreases is 5~8, it's just that it doesn't modify the max damage stat.

Rinny (talk)14:03, 22 February 2016

Thanks for reporting! Fixed it up now.

Angevon (Talk)18:20, 22 February 2016

So many Alchemy-related enchants such as Color and Wild Boar add to min/max damage. Does that mean min/max damage affect Alchemic damage? (Don't answer unless you know 100%.)

Pyro - (Talk)12:25, 10 October 2011

I thought it was common knowledge that it did. But anyways. Max damage enchants add AFTER all other calculations are done IIRC (for alchemy)

Aubog00712:57, 10 October 2011

So that means strength can increase damage for all types of combat? (Not just melee.)

Pyro - (Talk)13:11, 10 October 2011

nope Just max damage enchants. It is also known that max damage affects magic very very slightly.

Aubog00713:30, 10 October 2011

But doesn't

Since +2.5 Str adds +1 to maximum damage and +3 Str adds +1 to minimum damage


—this page

Pyro - (Talk)13:37, 10 October 2011

that's Melee damage. Not Ranged or alchemy or magic.

Aubog00713:51, 10 October 2011