Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!
Skill Changes
All changes to skills are currently on the patches page, but I think they should also mentioned on the skills themselves. We've done it for Generations, and that should apply to skills as well. This is mostly for returning players who've not realized a change to a skill and can't find it in Patches; also an idea for mentioning load/cooldowns for monsters/pets/NPCs. For example, with Windmill:
Details[edit]
Skill Changes[edit]
- Generation 15, Season 4:
- Windmill no longer consumes 10% Health on use.
- Windmill no longer has invincibility frames during its attack animation.
- Generation 16, Season 2: The New Advent of the Goddess:
- Loading and cooldown times were changed for players and Role-playing Characters.
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Load Time [sec] | 1.1 | 0.8 | ||||||||||||||
Cooldown Time [sec] | 0 |
Skill Issues[edit]
I suggest it go between details and skill issues/summary, but anyway, thoughts for improvement and/or implementation?
It's definitely not trivia, and I can see its use for returning players. However, I'm concerned about how long the section would get for some of the skills that have been changed many times over time. Blaze comes to mind with all the nerfs over time, and then buffs. Rather than having sub-bullets, maybe we can have one liners per change that do a general summary of what changed. In your example, it would then be changed to:
- Generation 15, Season 4: Windmill no longer consumes 10% Health on use or has invincibility frames during its attack animation.
- Generation 16, Season 2: The New Advent of the Goddess: Loading and cooldown times were changed for players and Role-playing Characters. Monsters, Pets, Partners, and NPCs were not affected.
Alternatively, a spoiler thingy could be used, but I'm not a huge fan of those.
I don't think it'd be that long compared to details, summary, training methods, etc. However, I do think pre-Genesis loading/cooldown times needs to be mentioned somewhere on the skill page due to the fact that AI controlled things still have them (and no one could settle on an idea).