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Partners
- For a list of Partners, see Partners List.
Partners are a special type of pet that have some similar attributes to a NPC. Partner creation cards are sold in the Web Shop, but are rarely available via time limited Shop sales.
Partner Creation
Partner Creation is similar to Character Creation; it allows players to name and choose the hair, eye, face, and mouth of their partner as well as permanently decide their height, weight, lower body muscles, and upper body muscles. Names are still restricted by availability and currently cannot be changed. Partners can access a Dressing Room similar to the player's by being right-clicked on for the "Change Partner Appearance" option.
Gender and race are fixed to the type of partner. Currently, the only partner race is Human (partners currently summoned by Giant will be slightly taller).
Additionally, the Maid and Butler have three personalities to chose from. This will determine their pose, attitude, NPC music, and likability mechanic.
Partner Likability and Stress
Partners have 2 extra stats along with the usual ones. These stats can be viewed by selecting the "Additional Info" tab upon right clicking the partner and selecting "View Status." These stats affect the actions that can be performed with the partner.
- Likability, also known as Favor, is the affection level between the partner and master, how much he/she likes the master (Max. 247 Min. -247). Higher likability increases success rate on repairs, alters their poses and entrances, gathers an additional item, allows the master to receive gifts from the partner, perform more "actions" with them, and provides the option to marry them. On a technical level, likability starts at 120, but is reduced to zero upon first conversation.
- Stress shows how stressed the partner is (Max. 255 Min. 0).
- High stress can reduce Likability.
- Stress reduction cannot decrease past 0. Anything that reduces your partner's stress will only reduce if the stress is equal to or greater than the amount it would reduce. (i.e. "-50 Stress" will only reduce the stress by 50 if the stress is equal to or greater than 50).
- Likability and Stress will vary from character to character.
- The partner keeps track of individual Likability and Stress for each character on the same account.
Things that affect Likability/stress:
Action | Notes | Stress | Likability |
---|---|---|---|
First summon of the real-time day | Once per real day | -5~+5 | |
After the very first conversation | Per character | -120 | |
Passive stress reduction while summoned | -1 Stress per 10 secs. | -1 | |
+1 Likability per 1 hr (Remain summoned for 60 consecutive minutes*) |
-1 Likability if Likability is more than 120 +1 if less than 120. No change if at 120. Timer resets when de-summoned |
-1 /0/ +1 | |
Pay 50,000 Gold Salary | Once every Saturday | -100 | +10 |
Pay 30,000 Gold Salary | Once every Saturday | -70 | +5 |
Pay 20,000 Gold Salary | Once every Saturday | +2 | |
Give item to Partner | Up to 5 times per real day | -50 | +2 |
Give item to a Partner with 140+ Likability |
Once per real day, only confirmed on Butlers with the Friendly Personality and Maids with the Clumsy Personality. There is only a chance this version occurs. |
-53 | +5 |
Request a Gift from a Partner and say "I like it." with 140+ Likability |
Once per real day, only confirmed on Maids with the Clumsy Personality There is only a chance this version occurs. |
-52 | +3 |
Ask for Gift and say "I like it." | Once per real day Likability Level 70+ (50+ If Personality is Clumsy) |
-0/50 | +0/2 |
Ask for Gift and say "No thanks." | Once per real day Likability Level 70+ (50+ If Personality is Clumsy) |
+10 | -10 |
Ask for Gift and say "I hate it!" | Once per real day Likability Level 70+ (50+ If Personality is Clumsy) |
+30 | -100 |
Partner Quest | Once per real day | -50 | +2 |
Cook Food | Once per real day | +5 | |
Give Food when Partner is Hungry | Must not reach 100% upon feeding | -10 | |
Give Potion when HP/MP/Stamina is not full | Must not reach 100% upon feeding | -10 | |
Stress at 100+ | Periodically | -1~3 | |
Hunger below 55% | Every 30 seconds | +1~5 | -1~3 |
Help Gathering | Every attempt | +1 | |
Using Partner Stat Training Tool | Occurs randomly upon use | -5~+5 | |
Ask for gift when below 0 likability. | Every attempt | -5 | |
Using Partner Likeability Increase Candy (30) | Guaranteed on use | +30 |
*All partners have a 3 hr (180 minute) summon time, equaling a possible -3 / +3 likability a day if remained summoned without de-summoning.
Partner Features
Mounts
Partners have purchasable carriage, broom, and boat mounts that both the player and the partner can ride in while the latter is summoned. The mounts were purchasable in the Web Shop for a limited time. All mounts may be given to one partner or split between two partners.
The type of mount that is used can be chosen by right-clicking on the Partner and selecting "Ride Wagon", "Ride Broom", or "?". Unlike traditional mounts, the mount starts at the player character, allowing the master to board the mount no matter the distance between the master and the Partner. Attempting to "mount" the Partner with hotkeys will automatically summon the last mount chosen.
You may not enter a closed Dungeon or Shadow Mission area while mounted; unlike pets, you are forced off your mount and do not enter the room.
Skills
- Starting at 80 Likability, partners are able to gather materials as the master gathers, allowing double the output from a single source (e.g. 10 herbs will be gathered from a normally 5-herb pile, 5 from the player and 5 from the partner).
- The Commerce Partner does not begin gathering until 241 Likability.
- The effect does not occur with sieving, bottling, gathering specimens in Shyllien, or gathering ores in Hillwen.
- If a Lucky Gather occurs, instead of quadrupling, only the player's gathering is doubled (e.g. a normal Lucky Gather results 3 items, 2 from the player and 1 from the partner).
- Past 241 Likability, the gathering of a third material not caused by a Lucky Gather or Gathering Skills randomly occurs.
- Gathering while the partner is watching over a Personal Shop will forcibly close it if the owner is too far, since the action will cause them to teleport regardless of their current action.
- Partners have unique skills in their skill list:
- Hands of Salvation is essentially the partner's area of effect attack that triggers when summoned in Dungeons/Shadow Missions/Theatre Missions.
- The pet version of the Play Dead action, which functions as a skill instead.
- Commerce Partner possesses Thunder.
- Laighlinne possesses many Music Skills.
- Ram possesses Healing Wind
Chat
Partners can be spoken with similar to an NPC. Upon speaking with them, several choices listing their various services are displayed. The first option on the list engages them in the standard Keyword-based conversation, with the dialogue for the Private Story Keyword changing after reaching certain thresholds of disposition. Every keyword will end the conversation and exit Chat Mode after they speak.
Laighlinne provides their master the Laighlinne's Transformation Keyword if spoken with the Private Story Keyword at 184(?) disposition.
Partners will not interact with other players; only their masters.
Cooking
Partners can cook meals for their master once per real-time day. This is done by selecting "Order a Dish" in Chat Mode. Players must still provide the ingredients and ratios, and the ingredient bar's stability is determined by the master's Dexterity. Maids and Butlers have Rank 1 Cooking, enabling them to cook any dish available in the game. Commerce Partner and William only have Rank A, and Laighlinne Partners can not cook.
Item Repair
Players can request for their Partners to repair equipment, paying them to do so like regular NPCs, however there are no discounts. This is done by selecting "Repair" in Chat Mode. Success rate increases with higher Likability. Beware that repair rates scale with the repair cost formula and therefore increases the repair price.
- Butler: 94~98% Success on Magical Equipment Repairs, 95~99% on Tailor Repairs
- Maid: 97~98% Success on Accessory Repairs, 95~99% on Tailor Repairs
- Commerce Partner lacks the ability to repair items
- Laighlinne: 94%~99% Success on Miscellaneous Repairs
- William: 94%-98% on Engineer Repairs
Gifts
- Gifts can be given to Partners 5 times every real-time day by selecting the "Gift" and "Give a Present" options.
- Despite the dialog stating that you can only give a gift once per in-game day, it is possible to give all five gifts in one in-game day, and to request a gift.
- The types of items allowed to be given are limited to equipment they are capable of wearing and food.
- Gifted equipment will be wearable by the partner.
- Once given an equipable item, it becomes Personalized for the Partner and can only be held by them; this is also true for the clothing they come with upon creation.
- In order to depersonalize the item, a Partner Trade Unlock Potion must be used on the item. De-personalizing the item also removes it from their inventory.
- The only other way to get rid of Partner-only items is to have them destroyed. This is done by right-clicking the item and selecting "Destroy".
- Equipment wearable by partners are restricted by race and gender. Since all partners are human, they may only wear equipment available to humans.
- Any Partner-only item is equipped or unequipped when clicked on.
- If the partner doesn't have the inventory space to put the equipment, it will refuse the gift.
- Partners are unable to wear and/or receive the following:
- Magical Clothing
- Light Armor and Heavy Armor
- Armors will show in the gifting window under "Outfit" but, because Partners cannot wear Armor, they will not accept the item.
- Personalized equipment (unless it is a Personalizing Enchant, which can still be removed from their possession.)
- Personalized equipment can be depersonalized via the Trade Unlock Potion then given to a partner.
- Two-Handed Weapons
- While they can be gifted Bows, Crossbows, and Dual Guns, partners cannot attack with them as they lack the necessary skills that allow normal attacks with them.
- They can Dual Wield One-Handed Swords; both swords must be given to the "Right Hand" option, rather than one on the right and one on the left.
- Once given an equipable item, it becomes Personalized for the Partner and can only be held by them; this is also true for the clothing they come with upon creation.
- Stacked foods will result in the entire stack being given.
- The food will not increase fullness.
- Fish that can be fed to Seal pets can be given as food.
- Partners themselves can also give their master an item once every day real-time. This is done by selecting "Gift" and "Request a Present" when their likability level is above 70 (50+ with Clumsy Maid).
- The master can reply "I like it," "No thanks," or "I hate it!" when they receive it, which may affect the Partner's Likability and Stress. If "No thanks" is chosen, a second Gift Box may be given. If "I hate it!" is chosen, there is a 50% chance to receive a Special Gift Box.
- When they are above 180 likability, they may randomly give a surprise gift box once every day real-time when spoken to. This is separate from requested gifts. The surprise gift has a small chance of being a Special Gift. Simply starting a conversion and ending it repeatedly can be used to achieve this gift every day.
Shop
Partners have their own shop that sells items to their master. This is accessed by selecting "Trade" in Chat Mode. The items sold at the Partner's shops are not free, but like any other NPC shops, the 5% discount to all the stores applies on Alban Heruin (Wednesday).
Shop content is listed on the Partner Type's individual page.
Quests
- Partners can provide random daily quests to their master, rewarding likability and combat experience. The player may receive quests by selecting "Grant Favor" in Chat Mode.
- Each player character on an account may start one quest for one type of Partner a day (e.g. it is not possible to clear a daily quest for two Maids, but it is possible for a Maid and a Butler).
- De-summoning the partner will automatically remove the quest from the player's quest log, regardless of whether it has been completed or not.
- The player must manually complete the quest.
- The player will not be able to receive another quest until after 12:00am PDT100.
- If the length of time completing the quest spans past the reset time, the quest will be counted for both days.
- Partner quests can be divided into several types:
- Cooking Quests: The player must create a dish via Cooking skill. The partner can prepare base dishes/ingredients (ex. Steamed Potato in Tomato Basil Salad), but the player must make the main dish themselves.
- Dungeon Quests: The player must complete a dungeon and then exit using the dungeon statue. A dungeon pass is not provided to the player.
- Shadow Mission Quests: The player must complete a Shadow Mission. The difficulty does not matter. You must be the leader of the Shadow Mission in order to qualify. Passes for Secret Shadow Missions are not provided. If your Partner's Shadow Mission quest is identical to the current Daily AP Shadow Mission Quest, completing the Shadow Mission will only count for the Partner's quest.
- Hunting Quests: The player must defeat a certain number of field monsters. Some quests that list the base/generic type of monster to hunt (e.g. Skeletons, Zombies, etc.) allow the player to hunt for several varieties of that monster type, and not just the specific one that is listed (e.g. Zombie Soldier will count for Zombie), unless stated otherwise.
- Gathering Quests: The player must gather a certain amount of items, then talk to the Partner with the item. The partner may then request either the same amount or more of the same item. Taking the items from other players will not count toward the completion of the objective; although the delivery objective allows the player to gather items before the quest, even from other players. You are not obligated to gather these items, they must simply be delivered.
Salary
All Partners except Commerce Partner can be paid a salary on Samhain (Saturday). This is done by selecting "Pay Salary" in Chat Mode. Players must already have enough gold in their inventory to properly pay them. Payment cannot be taken directly from the bank.
Their wage are of three values: 50,000 ("Pay Bonus"), 30,000 ("Pay Base Salary"), or 20,000 ("Underpay") gold. Paying the Partner lowers their stress and increases their likability, depending on the type of payment. Paying a salary is not necessary; neglecting to pay yields no consequences.
Partner Actions
Various actions (not to be confused with player Actions) may be performed together with the master using the "Actions" selection in Chat Mode.
General Actions
Commerce Partners need an extra 100 disposition for each of the actions, while Laighlinne Partners need an extra 50 disposition. For example, Pose needs 181 disposition for a Commerce Partner and 131 for a Laighlinne Partner, not 81.
- Salute = 0 Likability
- Sit Down and Play = 2 Likability
- Dance = 21 Likability
- Cheer = 41 Likability
- Pray = 61 Likability
- Pose = 81 Likability
- Laugh with Me = 101 Likability
- Copy Nao = 121 Likability
Partner Laighlinne-Exclusive Actions
Along with the above partner actions, the Laighlinne Partner has access to additional, unique actions.
- Stretch = 181 Likability
- Link Arms = 191 Likability
- Act Cute = 201 Likability
- Kiss = 211 Likability
Homestead Partner Motion
- Partners can be placed as decorations on Homesteads using Partner Placement Mode.
- Static Placement allows for Partners to use Partner Motions and Gestures. For more information, see Partner/Homestead Partner Motion.
- Interactive Placement allows the player to place their Partner on Homestead props, such as seats.
- Note: Partners need to be removed from the Homestead before they can be interacted with again.
Miscellaneous Features
- Partner mounts can be used within a homestead, however it is not possible to enter one while mounted. It is also possible to "transport" other players from their location to the user's by having them mount a Partner's Noble Carriage and then exiting the homestead.
- Partners often speak at random, performing a standing action while doing so.
- What they say is based on their stress and/or likability level.
- The standing action occurs regardless of whatever they are doing (e.g. using a skill), but will still be registered by monsters and that partner as continuing what they are originally doing.
- Partners can wear equipment.
- Enchant, Upgrade, or Reforged stat will apply to the partner.
- Their equipment will lose Durability and affect the partner's poses.
- Partners do not receive Equipment Combination Effects from armor or other equipment.
- Equipment does not lose their blessings or sanctifications.
- It is not possible to Enchant, Upgrade, Dye, Reforge, or Repair a Partner-Only item unless the item is de-personalized.
- An option to "Propose" in the Chat Mode menu appears when Disposition is over 240.
- The partner will reject the proposal.
- The option still exists if the player is already married.
- The option will only appear to members of the opposite sex, despite this not being a requirement of the actual Marriage system.
- Commerce Partners may accompany the player during commerce if they are summoned beforehand, and provide +1 commerce slot and +100 weight.
- Laighlinne has two different NPC portraits when spoken to. Her Meryl portrait is used by default, although certain keywords switches to the Laighlinne portrait.
Miscellaneous Limitations
- Partners cannot be affected by Divine Link, because they are not pets.
- Partners cannot be summoned in tandem with a Pet or another Partner.
- They do not age every Samhain (Saturday) nor do they grow taller.
- They do not gain stats upon leveling up.
- All stats gained are due to skill rank-ups.
- Any additional stat boosts can only be done with the Partner Stat Training Tool.
- They do not gain or lose weight, regardless of food given.
- Players are unable to log-in as Partners and control them directly.
Gifts
Regular Gifts
Special Gifts
Maid and Butler Quest List
Cooking
Quest | EXP | Cooking Rank | Notes |
---|---|---|---|
Make Apple Juice | 110,000 | N | |
Make Baked Potatoes | 120,000 | F | |
Make Barley Bread | 120,000 | F | |
Make Beef Steak | 120,000 | F | |
Make Bouillabaisse | 150,000 | C | |
Make Braised Angler Fish | 100,000 | E | |
Make Broiled Brifne Carp | 120,000 | F | |
Make Brownie | 120,000 | F | |
Make Butter Biscuit | 120,000 | F | |
Make Caviar Salad | 100,000 | F | |
Make Cheese Bread | 100,000 | N | |
Make Cheese Fondue | 150,000 | C | |
Make Cheese Gratin | 120,000 | F | |
Make Chicken Noodle Consomme | 150,000 | C | Requires one rank B ingredient. |
Make Chocolate | 110,000 | 7 | |
Make Chocolate Chip Cookie | 120,000 | F | |
Make Chocolate Milk | 110,000 | N | |
Make Corn Chips | 170,000 | A | |
Make Corn Scone | 140,000 | F | |
Make Cream Farfalle | 150,000 | F | Requires the creation of two Rank 8 base ingredients. |
Make Croque Monsieur | 140,000 | F | |
Make Curry Rice | 150,000 | E | |
Make Curry-Roasted Red Sea Bream | 100,000 | F | |
Make Filia Cookie Set | 150,000 | F | |
Make French Fries | 170,000 | A | |
Make Fried Egg | 120,000 | F | |
Make Fried Onion | 180,000 | 9 | |
Make Fried Shrimp | 170,000 | A | |
Make Gateau Au Chocolat | 120,000 | F | |
Make Grilled Shellfish | 120,000 | F | |
Make Grilled Silk-Striped Marlin | 120,000 | F | |
Make Hard-Boiled Egg | 120,000 | E | |
Make Herb Mushroom Salad | 150,000 | N | Uses a non-purchasable Rank 5 Steamed dish as an ingredient. |
Make Kiss on the Lips | 100,000 | N | |
Make Leighean Sling | 120,000 | N | |
Make Lemon Juice[sic] | 110,000 | N | The dish wanted is Lemonade, not Lemon Juice. |
Make Milk Bread | 120,000 | F | |
Make Mixed Fried Rice | 180,000 | 9 | |
Make Assorted Fruit[sic] | 100,000 | N | The dish wanted is named "Mixed Fruit". |
Make Mixed Vegetables | 100,000 | N | |
Make Mushroom Canape | 150,000 | F | |
Make Mushroom Cappuccino Soup | 150,000 | C | |
Make Mushroom Fried Rice | 180,000 | 9 | |
Make Mushroom Gratin | 100,000 | F | |
Make Mushroom Marinade | 150,000 | A | |
Make Mushroom Potage | 150,000 | C | |
Make Button Mushroom Soup | 180,000 | C | |
Make Omelet | 120,000 | F | |
Make Onion Rings | 170,000 | A | |
Make Onion Soup | 180,000 | C | Uses a non-purchasable Rank 9 Stir-fry dish as an ingredient. |
Make Orange Juice | 110,000 | N | |
Make Poisonous Mushroom Stew | 100,000 | C | |
Make Potato Salad | 150,000 | N | Uses a non-purchasable Rank E dish as an ingredient. |
Make Popcorn | 180,000 | 9 | |
Make Ray Gill Filet | 150,000 | C | |
Make Red Sunrise | 110,000 | F | You will need to travel to Vales for Brifne Whiskey. |
Make Roasted Bacon | 120,000 | F | |
Make Roasted Chicken | 120,000 | F | |
Make Rock Bream Fish Stew | 100,000 | C | |
Make Screwdriver | 110,000 | N | You will have to travel to Vales for the Brifne Whiskey. |
Make Seafood Spaghetti | 150,000 | N | |
Make Shark Fin Soup | 150,000 | C | |
Make Smoked Sunfish | 150,000 | F | |
Make Steamed Brifne Carp | 130,000 | E | |
Make Steamed Mushroom | 100,000 | E | |
Make Steamed Potato | 130,000 | E | |
Make Steamed Shark Fin | 100,000 | E | |
Make Steamed Trout | 120,000 | E | |
Make Strawberry Milk | 100,000 | N | |
Make Striped Marlin Steak | 150,000 | F | |
Make Taitinn Carp Brochette | 120,000 | F | |
Make Tempura Plate | 170,000 | A | |
Make T-Bone Steak | 120,000 | F | |
Make Toast | 120,000 | F | |
Make Taitinn Carp Stew | 150,000 | C | |
Make Tomato Basil Salad | 150,000 | N | |
Make Tomato Spaghetti | 150,000 | N | |
Make Vegetable Soup | 100,000 | C | |
Make Fried Button Mushrooms | 180,000 | 9 |
Dungeon
Quest | EXP | Type | Notes |
---|---|---|---|
Alby Normal Hardmode | 120,000 | Dungeon | |
Alby Advanced Hardmode | ? | Dungeon | |
Ciar Normal Hardmode | 120,000 | Dungeon | |
Ciar Advanced Hardmode | 200,000 | Dungeon | |
Barri Advanced | 150,000 | Dungeon | |
Fiodh Advanced | 150,000 | Dungeon | Armored Bear can desummon pets and partners. It is advised to have partner sit in the corner and use a r6 or higher Final Hit or other means to prevent use of skills. |
Math Advanced | 150,000 | Dungeon | |
Rabbie Advanced | 150,000 | Dungeon | |
Rundal Normal Hardmode | 120,000 | Dungeon | |
Rundal Siren Hardmode | 170,000 | Dungeon | |
Rundal Advanced Hardmode | 200,000 | Dungeon | |
Peaca Basic | 150,000 | Dungeon | |
Peaca Intermediate | 200,000 | Dungeon |
Shadow Mission
Quest | EXP | Location | Notes |
---|---|---|---|
Defeat the Shadow Wizard | 100,000 | Taillteann | |
Provocation | 100,000 | Taillteann | |
Offering | 100,000 | Taillteann | |
Shadow Cast City | 100,000 | Tara | |
Lingering Darkness | 100,000 | Tara | |
The Other Alchemists | 100,000 | Tara | |
Sulfur Spiders of the Shadow Realm | 100,000 | Tara | |
Ghost of Partholon | 100,000 | Tara | |
The Red Dragon inside Shadow Realm | 100,000 | Tara | Requires a Pass |
Hunting
Quest | EXP | Notes |
---|---|---|
Defeat 10 White Spiders | 80,000 | |
Defeat 30 White Spiders | 100,000 | |
Defeat 10 Red Spiders | 50,000 | |
Hunt 30 Red Spiders | 120,000 | |
Defeat 30 Coyotes | 120,000 | |
Defeat 10 Gray Wolves | 50,000 | |
Defeat 10 Black Wolves | 50,000 | |
Defeat 50 Black Wolves | 100,000 | |
Defeat 30 White Wolves | 50,000 | |
Defeat 50 White Wolves | 100,000 | |
Defeat 30 Gray Dire Wolves | 50,000 | Impossible to complete due to their location. |
Defeat 50 Brown Dire Wolves | 100,000 | |
Defeat 30 Black Dire Wolves | 120,000 | Black Dire Wolf Cubs do not count. |
Defeat 30 White Dire Wolves | 120,000 | White Dire Wolf Cubs do not count. |
Defeat 30 Blue Dire Wolves | 150,000 | |
Defeat 30 Werewolves | 150,000 | |
Defeat 10 Brown Bears | 50,000 | |
Defeat 30 Brown Bears | 120,000 | |
Defeat 10 Red Bears | 50,000 | |
Defeat 30 Red Bears | 120,000 | |
Defeat 30 Red Grizzly Bears | 120,000 | |
Defeat 30 Brown Grizzly Bears | 120,000 | |
Defeat 50 Black Grizzly Bears | 150,000 | |
Defeat 30 Wisps | 120,000 | |
Defeat 3 Gold Goblins | 150,000 | Found in Rabbie Advanced 1F |
Defeat 30 Poison Goblins | 150,000 | |
Defeat 50 Goblins | 150,000 | |
Defeat Goblin Bandits | 150,000 | The amount to be killed is not specified. This monster is Field Boss. |
Defeat 30 Kobolds | 150,000 | |
Defeat 30 Poison Kobolds | 100,000 | Requires at least 3 runs of Math Normal which contains on average 12 Poison Kobolds. |
Defeat 10 Gold Kobolds | ~150,000 | |
Defeat 30 Laghodessas | 120,000 | Found in Ciar Intermediate. Approximately 32 spawn. Recommend get 2 passes. |
Defeat 30 Rat Men | 120,000 | Blue/Dark Rat Men do not count. |
Defeat 10 Skeletons | 50,000 | Skeleton Wolves also count. |
Defeat 30 Skeletons | 100,000 | |
Defeat 50 Skeletons | 150,000 | |
Defeat 30 Skeleton Wolves | 150,000 | |
Defeat 10 Brown Gremlins | 120,000 | |
Defeat 10 Gray Gremlins | 120,000 | |
Defeat 10 Green Gremlins | 120,000 | |
Defeat 30 Flying Swords | 150,000 | |
Defeat 30 Wood Jackals | 150,000 | |
Defeat 30 Plateau Wild Boars | 120000 | |
Defeat 10 Zombies | 50,000 | Only Zombie Soldiers from the Shadow Mission Their Method counts. |
Defeat 30 Zombies | 120,000 | |
Defeat 5 Blinkers | 120,000 |
Gathering
Quest | EXP | Notes |
---|---|---|
Deliver 10 Milk | 100,000 | Empty Bottles are not returned to user after delivery. |
Deliver 30 bundles of Wool | 100,000 | Asks to gather 10, then asks to deliver 30. |
Deliver 20 Holy Water of Lymilarks | 100,000 | |
Give 40 Thin Thread Balls | 100,000 | |
Give 40 Cobwebs | 50,000 | |
Deliver 30 Firewoods | 100,000 | Asks to gather 10, then asks to deliver 30. |
Give 5 Fine Firewoods | 100,000 | By chopping wood only. |
Give 5 Average Firewoods | 210,000 | You may get a 2nd step where it asks then to deliver 10 Average Firewood.
Workbench enabled. |
Give 5 Fine Firewoods | 210,000 | You may get a 2nd step where it asks then to deliver 10 Fine Firewood.
Workbench enabled. |
Make 20 Cheap Leather Straps | 50,000 | |
Make 20 Finest Leather Straps | 200,000 | |
Deliver 20 Cheap Leathers | 50,000 | |
Deliver 20 Cheap Silks | 50,000 | |
Deliver 20 Common Silks | 100,000 | |
Deliver 20 Fine Silks | 150,000 | |
Deliver 20 Finest Leathers | 200,000 | |
Deliver 20 Cheap Fabrics | 50,000 | |
Deliver 20 Common Fabrics | 100,000 | |
Deliver 20 Finest Fabrics | 200,000 | |
Give 20 Iron Ores | 150,000 | Asks to gather 20, then to deliver 40. |
Give 20 Copper Ores | 150,000 | Asks to gather 20, then to deliver 40. |
Give 20 Silver Ores | 200,000 | Asks to gather 20, then to deliver 40. |
Give 20 Gold Ores | 200,000 | |
Give 20 Mythril Ores | 200,000 | Mythril Ore can be mined in Solea or Ant Hell. |
Deliver 20 Copper Ingots | 150,000 | |
Deliver 20 Silver Ingots | 150,000 | |
Deliver 20 Gold Ingots | 200,000 | |
Deliver 20 Gold Ingots | 200,000 | |
Make 20 Fine Leather Straps | 150,000 | |
Deliver 20 Garnets | 150,000 | |
Deliver 20 Emeralds | 150,000 | |
Deliver 20 Rubies | 150,000 | |
Deliver 20 Star Sapphires | 150,000 | |
Deliver 20 Aquamarines | 150,000 | |
Deliver 20 Topazes | 200,000 | |
Deliver 20 Diamonds | 200,000 |
Commerce Partner and William Quest List
To edit this section, go here.
Quest | EXP | Type | Notes |
---|---|---|---|
Give 500 Ducats. | 30,000 | Ducats | |
Give 1,000 Ducats. | 50,000 | Ducats | |
Give 1,500 Ducats. | 80,000 | Ducats | |
Give 2,000 Ducats. | 100,000 | Ducats | |
Give 2,500 Ducats. | 120,000 | Ducats | |
Give 3,000 Ducats. | 150,000 | Ducats | |
Give 3,500 Ducats. | 180,000 | Ducats | |
Give 4,000 Ducats. | 200,000 | Ducats | |
Give 4,500 Ducats. | 220,000 | Ducats | |
Give 5,000 Ducats. | 250,000 | Ducats | |
Defeat 3 Bandits while trading. | 50,000 | Hunt | |
Defeat 6 Bandits while trading. | 100,000 | Hunt | |
Defeat 10 Bandits while trading. | 150,000 | Hunt | |
Defeat 15 Bandits while trading. | 200,000 | Hunt | |
Give 2 Ruthless Bandit Badges. | 200,000 | Badge | William-only Quest |
- Note: Since Ducats are nonexchangeable, you only need to talk with your Partner. You will lose the ducats specified.
- In addition to bandits killed during Commerce, those killed during Pursuit and in Saga missions will also count towards the Commerce Partner's quest.
Laighlinne Partner Quest List
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Music
Quest | EXP | Notes |
---|---|---|
Carry out a Jam Session with your partner | 150,000 | |
Carry out 2 Jam Sessions with your partner | 200,000 | |
Carry out 3 Jam Sessions with your partner | 250,000 | |
Get a Great Success with Playing Instrument | 150,000 | The owner must use Playing Instrument, not the partner. |
Play Battlefield Overture with great success. | 150,000 | The owner must use Battlefield Overture, not the partner. |
Play Enduring Melody with great success | 150,000 | The owner must use Enduring Melody, not the partner. |
Play Harvest Song with great success | 150,000 | The owner must use Harvest Song, not the partner. |
Play Lullaby with great success | 150,000 | The owner must use Lullaby, not the partner. |
Play March Song with great success | 150,000 | The owner must use March Song, not the partner |
Use Dischord 10 Times | 250,000 | The owner must use Dischord, not the partner. |
Use Dischord 15 Times | 200,000 | The owner must use Dischord, not the partner. |
Use Dischord 20 Times | 150,000 | The owner must use Dischord, not the partner. |
Play music with great success 2 times. | 300,000 |
Shadow Mission
Quest | EXP | Location | Notes |
---|---|---|---|
Provocation | 100,000 | Taillteann | |
Red Dragon of the Shadow Realm | 100.000 | Tara | |
Sulfur Spiders of the Shadow Realm | 100,000 | Tara |
Hunting
Quest | EXP | Notes |
---|---|---|
Defeat 50 Black Grizzly Bears | 150,000 | |
Defeat 10 Black Spiders | 50,000 | |
Defeat 5 Blinkers | 120,000 | |
Defeat 10 Brown Gremlins | 120,000 | |
Defeat 3 Gold Goblins | 150,000 | |
Defeat 30 Red Bears | 120,000 | |
Defeat 10 Skeletons | 50,000 | |
Defeat 50 Skeletons | 150,000 | Includes Skeleton Wolves |
Defeat 20 White Spiders | ||
Defeat 30 Zombies | 120,000 | |
Defeat Goblin Bandits | 150,000 |
Gathering
Quest | EXP | Notes |
---|---|---|
Collect 10 pieces of Average Firewood by cutting down trees | 100,000 | The player will be giving Laighlinne 10 Average Firewood. |
Deliver 20 Common Leathers | 100,000 | |
Deliver 20 Fine Fabric | 150,000 | |
Deliver 20 Mythril Ingots | 200,000 | |
Make 20 Cheap Leather Straps | 50,000 | |
Make 20 Fine Leather Straps | 150,000 |