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Percentage HP lost

Fragment of a discussion from Talk:Poison Attack

Like Meru said, PoisonImmune="80" PoisonDamageRatio1="0.25" (blackdragonknight)

Do you know exactly what each of the poison stats does? I've been wondering for years, but don't own a snake to test it with.

Sozen Cratos Focker (talk)02:13, 13 August 2013
 

o_O?

PoisonImmune = percent immunity to poison. 80% immunity = 20% chance of poisoning.

PoisonDamageRatio1 = poison reduction. 0.25 = 25% of normal damage = 75% damage reduction from poisoning. Invert that.

Aren't there like 2 other hidden stats with poison in their name?

Sozen Cratos Focker (talk)03:14, 13 August 2013

PoisonDamage and PoisonDamageRatio2.

 

Well, do you know what the "PoisonDamage" stat does? Is it the base damage getting reduced by the other party's damageratio1 stat? or something else?

Is the target's Poisonimmune stat the only thing that influences poison success rate when poison is available?

Sozen Cratos Focker (talk)03:41, 13 August 2013
 

No, it's definitely the ability to inflict poisoning. Every race that has a value greater than 0 has the ability to poison (only 77 races have a PoisonDamage value > 0 :O!).

And, as far as I know, yes, other than Poison Immunity set bonus.

 

But if that was the only thing it does, there would be no need for any possible values other than 0 and 1, but there are other nonzero values like 5, 10, 20 and 25, and it doesn't seem random, it looks like it means something.

Sozen Cratos Focker (talk)03:50, 13 August 2013

coughpercentchanceofpoisoningcough

 

..But you just said that the chance of poison is based solely on the target's immune stat.

Sozen Cratos Focker (talk)03:53, 13 August 2013
 
 
 

So, if 10% drop each time for a 40%-ish total drop in hp was only 25% of the max possible damage from poison...92% total damage from PoisonDamageRatio1="1"?

That can't be right....Can you check if there's a base maximum poison reduction? Something like 50%?

Oneris (talk)02:54, 13 August 2013

I might (probably do, seeing as there is nothing with a 1 ratio) have the ratio one the other way around. Do note there's also a Ratio2. No idea what that does, though, but it seems to be 0 for everything.

If ratio1 is actually an inverted ratio... then that seems inefficient as hell.

 

What about wild gray wolf? It seems to be unpoisonable and can't even be attacked by bone dragons petrify breath. The page says the rate of poison is related to cp but that can't be true if I can very easily poison giant lionesses. The page currently only lists 3 immune monsters.

Meru (talk)03:17, 13 August 2013

Alright, then how about those martial arts tourney guys? I can poison them sometimes, but they only take 1 damage from poison most of them. Sorry for the questions.

Meru (talk)03:32, 13 August 2013

Most only take 1 damage??

They nearly all seem to have a Ratio1 of 0, except the animal summons with 0.5. But that means... Ratio1 isn't an inverted ratio...

 

I've seen a 6 and a 5 damage in there sometimes as well on other ones.

Meru (talk)03:46, 13 August 2013
 

Yeah, I'll have to do more research on what those values do, but I can't really without any source of poison. B> poison pots?