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Possible typo?
Under the Archer talent, it lists 10 Strength, 5 Health, and 5 Stamina as base stats? was this intentional or typo?
The stats a talent adds doesn't need to necessarily match the weapon type the talent represents. Not like they did that with skills.
It's not a typo and it's not intentional.
This is actually a bug, which was fixed in the g17s3 (Shamala) patch. Archer talent will give 10 dexterity instead of 10 strength when this bug is fixed, but it is unknown yet if NA Mabinogi will get the bugged or fixed version of this talent bonus... for the time being, I suggest listing this in a "Known Issues" section on this page.
Correction, it WAS intentional. They changed it due to popular demand, doesn't mean it was a bug. But ya, lets wait and see for NA before taking any action.
I doubt it was intentional. Why would DevCat/KR Mabinogi implement an Archer talent with stat bonuses that benefit Warriors more? That makes no sense at all, even for our own wonderful Nexon NA.
I think it was just a misclick or error on their side they fixed as soon as the realized it and could. I have no doubt that they originally intended the Archer talent to benefit Archers.
Seriously, have you seen most skills? Look at the Fighter titles for example, they add str. And a lot of life skills add str or int even though they're influenced by dex. It is normal for DevCAT to do things like. (And don't say, "Even for our wonderful NA", NA has absolutely nothing to do with ingame content.)
The titles are meant for general use (where Strength does come in handy) and carrying a backup melee weapon (which rely on Strength) is a good idea for Fighters anyway. It also makes sense because you'd expect the master of close range fighting to be strong too.
A lot of life skills (and not too many at that) add stats other than Dex as to draw in other types of players besides Archers into doing life skills, and make sense based on the skill. Do you honestly expect to become more nimble chopping wood or doing chemistry or botany?
What you say doesn't make sense does make perfect sense.
And let's face facts: DevCat is ran by a bunch of humans who can make mistakes. Why would they give a nonsensical stat boost to the Talent based around a combat type that is for a completely different stat intentionally?
They wouldn't. They made a mistake. They rectified it.
You're explanations can be used to justify Archery Talent adding Dex, you made no distinction. And there is no evidence showing that it was ever unintentional. And not to seem like I'm trying to get the last word or anything, but it really doesn't matter anymore.
My explanations ("it makes sense") would be able to support the Archer talent giving Dex, indeed. My other explanations ("it was a mistake") wouldn't.
And just as there was no evidence that it was unintentional, there is just as much evidence for the contrary. Maybe even less, considering that they intentionally changed it like any gaming company would a bug fix or mistake.
The reasoning behind "it's intentional" can be used to justify players still getting into the black area surrounding Malcom's general store.
And I know it really doesn't matter anymore, but I really don't get why you'd think it was intentional when DevCat/KR Mabinogi devs have always been so good about treating archers correctly with bonuses.
If it was a mistake. They would have caught it on the test servers on the first go. Instead they let it linger for a bit like the talents not giving level up stats.
Just like they catch every single mistake and bug in the game when a patch is released?
They're human. Mistakes and oversights happen.
It's what a test server is for. Lots of people made mention on their forums about this, their explanation was that archers use strength to drawback the bow. Or so i was told. But they had 2 weeks for people to tell them this.
Having a test server does not mean that all issues will be found and eliminated while being tested.
And really, I think that might be someone else's interpretation of why it fits (which it still doesn't) and justification and not DevCats. I've seen many a fanboy defend bugs and glitches in many a forum.
Not to sound rude, but they do fix obvious mistakes in the test server WAY sooner than that. My point is, there is no evidence that this is or isn't a glitch. All of your arguments for it being a glitched can be used to argue that it's not a glitch. So can we please stop talking about this and just wait for it to reach NA?
"Note: At the moment, Wind Alchemy is not affected by either alchemical talent."
Riiiiiiiiiiiiiiight.
DevCat sure catches every issue with that test server of theirs.
I'd love to stop talking about it, but you guys can't accept that DevCat made a mistake. :P
That actually was fixed in third testing. I don't know why nobody removed it. Even so, that doesn't exactly support your argument or not.
It does not need to support my argument, as it contradicts your "DevCat is perfect, everything they do is intentional" argument.
- D
Speaking of testing, are you insinuating that they didn't test the fixing of the Ranger bonus?
It already reached NA in 121 client, the status bonus is STR and noted as a bug.
Even so, it probably won't change to DEX until g17s3 just like the 550% human smash bug (that people also claimed was intentional even though it was officially declared a bug that went unnoticed past several testing and live stages) didn't get fixed until g17 files.