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It passively changes colors and gain a single, or multiple, Level 3 Passive Defense(s).
The Alban Knight Golem has it's own, unique version of Night Change which shouldn't be confused with the Nightmare Humanoid's version of Night Change.
On Advanced and lower difficulties, the Golem does not have level 3 passive defenses.
In addition to the passive defenses, it also dictates the Alban Knight Golem's AI and determines what set of skills it uses.
Gray = Hasn't picked a state yet; Uses none of the skills of its other phases.
Green = Has AI similar to most archers; Uses Archery.
Red = Hyper aggressive, making it extremely quick to react to any attack ranged or otherwise; Uses Melee.
Blue = Has AI similar to ghosts, using a variety of magic; Uses Magic.
Night Change is usually used after the monster is knocked back or knocked down and makes the monster become invincible (all attacks dealing 1 damage) to a specific type of attack according to the color that it has changed to.
The monster does not always have to be knocked back or knocked down to use the ability. It may use Night Change freely, although this doesn't happen at first.
It tends to change colors corresponding to the type of attack it was last hit with (e.g. It turns red after being hit with a melee attack).
However, it may sometimes change to an entirely different Passive Defense, despite being hit with another attack. (e.g. Turning Yellow, despite being hit with a magic attack.)
Its unclear how the Alban Knight Golem changes between phases.
Night Change does not make the creature immune to the pushback effects of Water Cannon, nor does it negate knockdowns from skills, such as Smash or Firebolt.
When using Night Change, the Nightmare Humanoid will glow with a level up-like effect and will say (in a speech bubble):
"Open Night!"/Black = weak to everything. This is how the Nightmare Humanoid looks before ever being attacked. (no Passive Defenses)
It will occasionally change to Black during battle. If you don't attack it for a while, the Nightmare Humanoid will start changing colors before being attacked.
"Night Change 1!"/Red = immune to melee attacks (level 3 Heavy Stander)