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Nightmare Humanoid

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For the Nightmare Storyline, see Generation 17: Shamala and Nightmare.

Basic Information

  • The Nightmare Humanoid is a special enemy capable of granting itself immunity to certain attacks. It is a bipedal horse-like creature with human-like arms.

Other Information

  • It is capable of changing Passive Defenses with its unique skill, Night Change.
    • It is a passive skill that can forcibly change the immunity of the Nightmare Humanoid. See the skill page for more information.
  • It is capable of multi-aggro with other mobs. When soloing it with other mobs in the room, it is best to subdue the other mobs first, before taking on the Humanoid. If necessary, one can use a Pet to distract it while dispatching other mobs.
  • Take caution on its speech bubble, as it will declare what passive defenses it will switch to. Plan accordingly as it changes defenses.

Dungeon Boss

[link] [edit]

StyleMonsterIcon.png Nightmare Humanoid

Picture of Nightmare Humanoid Field Location
  • None
Dungeon
Melee Hits 1 Melee Damage 70-120 Ranged Damage
Running Speed Detection Speed Detection Range Aggressive Aggression Element
Normal Fast Medium
Yes
100
Multi None
Skills Used
Smash.png
100
Defense.png
100
Windmill.png
100
Night Change.png
100
Heavy Stander.png
100
Mana Deflector.png
100
Natural Shield (Monster).png
100
Hit Points Def. (Prot.) Experience Gold Critical Combat Power
1,600  ? (?) 2,800 (+125) 1,800-2,029 Unknown 2620
Drops
Misc. Equipment

Trivia

  • It may have been loosely inspired by the Mare, or Nightmare, of Germanic folklore, which is an evil spirit that causes bad dreams.