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Taillteann Defensive Battle

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For a quick comparison of shadow missions and difficulties, see Category:Shadow Mission Lists.
For other missions, see Category:Shadow Missions.

Description

  • Defeat the enemies that spawn at Taillteann's three gates. Your party must split up so that all gates are being guarded.
  • Four different monsters will spawn at one time. They spawn every 40 seconds.
  • Each gate is allowed to fall twice. If the same gate falls three times, the entire mission is failed.
    • After a fall occurs, all remaining monsters and NPCs are despawned and a new wave will instantly spawn closer to the alchemy building.
    • Two allied NPCs assist in guarding each gate. If both NPCs die, a fall is counted for that gate.
    • Tip: The allied NPCs can be healed. Use this to your advantage.
    • If you allow too many monsters to spawn at once, it will also count as a fall.
  • Although there is no set time limit, the mission lasts approximately 18 minutes or 12 Erinn hours.
  • Reward chest appears in the central square.
  • You may choose the difficulty of the mission. See Shadow Missions for more information.

Mission Information

  • Quest Board Location: Taillteann
  • Party Size: 3~6
  • Time Limit: None

Map

Click to enlarge. The gates that must be defended are marked.

Defend Taillteann Shadow Mission Map.png

Monsters

Monster Spawn Patterns

Rewards





Mission Advice

  • Have a high ranked healer assist Npcs when they are damaged.
    • When soloing a gate, Healing can be loaded while the Windmill animation is still on, so you may use the Healing skill on the Guards while still in combat.
      • Beware that you may get hit by a monster while spinning.
  • Using a puppet's Act 6: Crisis followed by Act 7: Climactic Crash will do heavy damage every wave, even on higher difficulties.
    • At lower difficulties, Rank 1 Windmill is recommended for soloing gates.
  • Using Dragon Support will NOT kill or hurt the guards, so it safe to use.
  • Using Ice Mines may result in a failure, due to the guards being caught in the Ice Mine.