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Dagger
- For the Japanese Dagger, see Tanto.
- For the Fomor version, see Fomor Dagger.
Description
Equipped | Sheathed |
---|
Even though it's light and easy to use, this weapon boasts a high performance. It has both an extremely high critical rate and balance. A weapon that all beginning warriors want as their first weapon.
For the special-colored versions, go here.
For a quick comparison of swords see Swords List and for individual articles see Category:Swords.
Base Stats and Information
1 × 2 Fast 3 Hit Weapon (edit) |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 2~9 | Injury | 0%~0% | Human | ✔ | Classic Spirit | ✔ | Blacksmith
90% = 5 G
93% = 21 G 95% = 53 G 96% = 74 G 97% = 106 G 98% = 137 G 100% = 275 G | |
Balance | 80% | Critical | 25% | Elf | ✔ | Enchant | ✔ | ||
Stun | 1.4 sec | Upgrade?100 | 5/1 | Giant | ✔ | Reforge | ✔ | ||
Durability | 8 | NPC Value? 100
|
346 G100 | Dual W.100 | H100 | Sp. Up.100 | ✔ | ||
S. Radius100 | 150 | S. Angle100 | 30° | ||||||
S. Damage100 | 30% | SP/Swing100 | 0.8 | ||||||
Enchant Types?100 | / One-handed Weapon / Sword / Metal / | ||||||||
Other Information |
| ||||||||
1 × 2 Fast 3 Hit Weapon (edit) |
Base Stats | Limitations | Repairs | ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 10~14 | Injury | 20%~30% | Human | ✔ | Dual W.100 | ✔100 | See Below | |
Balance | 60% | Critical | 30% | Elf | ✔ | Reforge | ✔ | ||
Stun | 1.4 sec | Durability | 15 | Giant | ✔ | ||||
S. Radius100 | 0 | S. Angle100 | 0° | ||||||
S. Damage100 | 0% | SP/Swing100 | 2.0 | ||||||
Other Information |
|
Blacksmithing Requirements
Manual's Name | Manual's Rank |
Production Exp |
Manual's Obtainment | In-progress Image |
Materials Needed per Attempt |
Finishing Materials |
Avg. Completion per Success |
---|---|---|---|---|---|---|---|
Blacksmithing Manual - Dagger (edit) |
D | 2,500 | 2,000 G Gilmore Granites Production Gachapon |
Iron Ingot x 1 | Common Leather x 1 Thick Thread Ball x 2 |
40% Approx. 3 attempts. |
Dye Details
Items can be dyed using Dye Ampoules. The colors available depend on the palette of the part to be dyed.
Part A | Part B | Part C | |
---|---|---|---|
Dyed Part | Blade | Hilt | - |
Palette Used | Weapon Metal | Hilt Metal | - |
Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
---|---|---|---|---|---|
Weight Adjustment 1 | 5 | Balance +1 | 0~4 | 500 | Ferghus Edern Meles |
Weight Adjustment 2 | 6 | Balance +2 | 0~3 | 900 | |
Weight Adjustment 3 | 7 | Balance +3 | 0~2 | 1,300 | |
Weight Adjustment 4 | 8 | Balance +4 | 0~1 | 1,700 | |
Recast Edge 1 (Blade Refinement 1) |
10 | Minimum Damage +1, Maximum Damage +3 Critical -2 |
0~4 | 1,000 | |
Recast Edge 2 (Blade Refinement 2) |
15 | Minimum Damage +1, Maximum Damage +4 Critical -3 |
1~4 | 1,200 | |
Recast Edge 3 (Blade Refinement 3) |
20 | Minimum Damage +1, Maximum Damage +5 Critical -4 |
2~4 | 1,400 | |
Recast Edge 4 (Blade Refinement 4) |
25 | Minimum Damage +1, Maximum Damage +6 Critical -5 |
3~4 | 1,500 | |
Recast Edge 5 (Blade Refinement 5) |
30 | Minimum Damage +1, Maximum Damage +7 Critical -6 |
4~4 | 1,600 | |
Weight Reduction | 20 | Minimum Damage +3 | 0~3 | 3,000 | |
Hilt Change | 30 | Minimum Damage +4 Maximum Damage -4 |
0~0 | 2000 | |
Blade Edge Sharpening | 20 | Critical +4 | 1~2 | 2000 | |
Ferghus' Dagger Upgrade | 50 | Minimum Damage +5, Maximum Damage +5, Balance +5 Critical -10 |
3~4 | 12,900 | Ferghus |
Edern's Dagger Enhancement | 80 | Minimum Damage +10, Maximum Damage +10, Critical +10 Balance -10, Durability -5 |
0~0 | 12,500 | Edern |
Meles' Short Sword Enhancement | 35 | Balance +5, Critical +5 Minimum Damage -5 |
3~4 | 9,200 | Meles |
Meles' Dagger Enhancement | 62 | Minimum Damage +10, Maximum Damage +10, Balance +10 Critical -10, Durability -5 |
0~0 | 10,600 | |
Artisan Upgrade | 100 | Strength +1 ~ +18 Dexterity +4 ~ +28 Max HP +2 ~ +5 Max Stamina +2 ~ +5 |
4~4 | 20,000 | Edern |
Gem Upgrades[1]
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Gems | NPC |
---|---|---|---|---|---|---|
Dagger Gem Upgrade 1 | 100 | Max Damage +1 Critical +2% |
0~0 | 1,200g | Emerald 1.0cm+ Star Sapphire 2.0cm+ Jasper 4.0cm+ |
Ferghus Edern |
Gem Repair 1 | 100 | Max Durability +2 | 0~0 | 23,000g | Diamond 1.0cm+ Ruby 1.0cm+ Topaz 1.0cm+ |
Ferghus Edern Nerys |
Upgrade Sequences[2]
- Advice:
The Dagger has incredibly high balance; even with low Dexterity reaching 80% balance is no problem. However, the player must make a choice between damage and critical when upgrading; Dagger upgrades generally raise one or the other, but not both. Also worth noting is its fast attack speed, making it suitable for Final Hit and Bash.
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
High Damage Keeps Durability |
Blade Refinement 1 10 / 1,000G |
Blade Edge Sharpening 20 / 2,000G |
Blade Refinement 3 20 / 1,400G |
Blade Refinement 4 25 / 1,500G |
Blade Refinement 5 30 / 1,600G |
Attack 6-30 Critical 12% Balance 80% Durability 8 105 / 7,500G |
High Critical Keeps Durability |
Weight Reduction 20 / 3,000G |
Blade Edge Sharpening 20 / 2,000G |
Blade Edge Sharpening 20 / 2,000G |
Meles' Short Sword Enhancement 35 / 9,200G |
Meles' Short Sword Enhancement 35 / 9,200G |
Attack 0-9 Critical 43% Balance 90% Durability 8 130 / 25,400G |
Highest Max Damage | Edern's Dagger Enhancement 80 / 12,500G |
Blade Refinement 2 15 / 1,200G |
Blade Refinement 3 20 / 1,400G |
Blade Refinement 4 25 / 1,500G |
Blade Refinement 5 30 / 1,600G |
Attack 16-41 Critical 17% Balance 70% Durability 3 170 / 18,200G |
Highest Critical | Edern's Dagger Enhancement 80 / 12,500G |
Blade Edge Sharpening 20 / 2,000G |
Blade Edge Sharpening 20 / 2,000G |
Meles' Short Sword Enhancement 35 / 9,200G |
Meles' Short Sword Enhancement 35 / 9,200G |
Attack 2-19 Critical 53% Balance 80% Durability 3 190 / 34,900G |
Classic Spirit Weapon Stats
Level | Str (Attack) |
Dex (Injury Rate) |
Int (Balance) |
Luck (Critical) |
Will (Durability) |
---|---|---|---|---|---|
1 | 10~14 | 20~30 | 60 | 30 | 15 |
8 | 10~15 | 20~30 | 60 | 30 | 15 |
9 | 11~16 | 20~30 | 60 | 30 | 15 |
10 | 12~17 | 20~30 | 61 | 30 | 15 |
11 | 12~18 | 20~30 | 61 | 30 | 15 |
12 | 12~19 | 20~30 | 61 | 30 | 15 |
13 | 13~20 | 20~30 | 61 | 30 | 15 |
14 | 14~21 | 21~32 | 62 | 31 | 15 |
15 | 15~23 | 21~32 | 63 | 32 | 16 |
16 | 16~24 | 21~32 | 63 | 32 | 16 |
17 | 17~26 | 21~32 | 64 | 32 | 16 |
18 | 18~28 | 21~32 | 65 | 32 | 16 |
19 | 19~30 | 22~33 | 66 | 33 | 16 |
20 | 20~32 | 23~34 | 67 | 34 | 17 |
21 | 21~34 | 23~34 | 68 | 34 | 17 |
22 | 22~36 | 23~34 | 69 | 34 | 17 |
23 | 23~38 | 23~34 | 70 | 34 | 17 |
24 | 24~41 | 23~34 | 71 | 34 | 17 |
25 | 25~44 | 23~35 | 72 | 35 | 17 |
26 | 25~45 | 23~36 (Min+1) | 73 (Min+1) | 36 (Max+1) | 17 (Max+1) |
27 | 25~46 | 24~37 (Min+1) | 74 (Min+1) | 37 (Max+1) | 17 (Max+1) |
28 | 25~47 | 25~38 (Min+1) | 75 (Min+1) | 38 (Max+1) | 18 (Max+1) |
29 | 25~48 | 26~39 (Min+1) | 76 (Min+1) | 39 (Max+1) | 19 (Max+1) |
30 | 25~49 | 27~40 (Min+1) | 77 (Min+1) | 40 (Max+1) | 20 (Max+1) |
31 | 26~50 | 27~40 | 77 | 40 | 20 |
32 | 27~51 | 27~40 | 77 | 40 | 20 |
33 | 28~53 | 27~40 | 77 | 41 | 20 |
34 | 29~55 | 28~41 | 78 | 41 | 20 |
35 | 30~57 | 28~41 | 79 | 41 | 20 |
36 | 31~59 | 29~42 | 80 | 42 | 20 |
37 | 32~61 | 29~42 | 81 | 42 | 20 |
38 | 33~63 | 30~43 | 82 | 42 | 20 |
39 | 34~65 | 30~43 | 83 | 43 | 21 |
40 | 35~67 | 31~43 | 84 | 43 | 22 |
41 | 37~71 | 31~44 | 85 | 43 | 22 |
42 | 39~75 | 32~44 | 86 | 44 | 23 |
43 | 41~79 | 33~45 | 87 | 44 | 23 |
44 | 43~83 | 33~46 | 87 | 45 | 24 |
45 | 45~87 | 33~46 (Min+1) | 88 | 46 | 24 |
46 | 47~91 | 33~46 (Min+1) | 88 | 47 | 24 (Max +1) |
47 | 50~93 | 33~47 | 89 | 48 | 24 (Max+1) |
48 | 51~95 | 33~48 | 90 | 49 | 25 |
49 | 52~97 | 33~49 | 91 (Min+1) | 50 (Max+1) | 25 |
50 | 55~101 | 92 (Min+1) | 50 (Max+1) | 25 |
- (Min+1) means +1 to Minimum attack damage.
- (Max+1) means +1 to Maximum attack damage.
Classic Spirit Weapon Repair
Proficiency | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
---|---|---|---|---|---|---|---|---|---|---|---|
Success Rate (%) | 79 | 81 | 84 | 86 | 89 | 91 | 94 | 96 | 99 | 99 | 100 |
Recovery Points | 6 | 6 | 7 | 7 | 8 | 9 | 9 | 10 | 10 | 11 | 12 |
- Decimals are ignored from computation.
- Max durability refers to your spirit weapon's current max durability.
- The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
- Success Rate = 79 + (Prof x 0.25)
- Recovery Points = (Max Dur x 0.4) + (Max Dur x Prof x 0.004)