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Iron Mace

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Description

Equipped Iron Mace Sheathed Iron Mace
Equipped Sheathed

A ball-shaped mace made with steel. Because it is twice as heavy as a regular mace, only those who possess great strength can effectively wield it.

For the special-colored versions, go here.

Base Stats and Information

Icon of Iron Mace
1 × 3
Slow 2 Hit Weapon
(edit)
Base Stats Limitations
Repairs?
100
Damage 6~58 Injury 0%~0% Human Spirit Blacksmith
90% = 80 G
93% = 321 G
95% = 804 G
96% = 1,117 G
97% = 1,428 G
98% = 1,738 G
100% = 3,061 G
Balance 38% Critical 12% Elf Enchant
Stun 2.3 sec
100
5/1 Giant Reforge
Durability 13
NPC Value?
100
805 G
100
100
G
100
100
S. Radius
100
200
S. Angle
100
45°
S. Damage
100
45%
SP/Swing
100
1.4
Enchant Types?
100
/ One-handed Weapon / Blunt / Metal / 
Other Information
Obtained From?
100
Sold By?
100

Blacksmithing Requirements

Manual's Name Manual's
Rank
Production
Exp
Manual's Obtainment In-progress
Image
Materials Needed
per Attempt
Finishing
Materials
Avg. Completion
per Success
Smith Guide.png
Blacksmithing Manual -
Iron Mace
(edit)
7 3,600 39,000 G
Taunes
Iron Mace Craft.png Iron Ingot ×6
Copper Ingot ×2
Fine Leather ×2
Thin Thread Ball ×2
32%
Approx. 4 attempts.

Upgrades [1]

Upgrade Name Proficiency Upgrade Details UG # Cost NPC
Weight Adjustment 1 6 Balance +2 0~4 400g Taunes
Weight Adjustment 2 10 Balance +4 0~3 800g
Weight Adjustment 3 14 Balance +6 0~2 1,200g
Weight Adjustment 4 18 Balance +8 0~1 1,600g
Head Replacement 10 Critical +4 0~1 900g
Weight Reduction 20 Minimum Damage +3 0~4 2,000g
Hilt Polishing 35 Min Damage +5, Max Damage +2 1~1 6,000g
Tempering 25 Max Damage +4
Min Damage -2
2~4 3,000g
Taunes' Type Strengthening 70 Min Damage +15, Max Damage +5
Max Durability -5
0~0 18,000g
Krug's Type Strengthening 40 Maximum Damage +10
Min Damage -5, Balance -5
4~4 8,000g Krug
Artisan Upgrade 100 Strength: +1 ~ +21
Luck: +24 ~ +70
Max HP: +2 ~ +3
Max Stamina: +2 ~ +5

Dexterity: -11 ~ -28 [2]
4~4 20,000g Taunes
  1. http://mabinogi.wikiwiki.jp/
  2. There is a chance for any of these stat rolls to not be applied, resulting in no additional points for the respective stat.

Gem Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost Gems NPC
Common Gem Upgrade 100 Max Durability +2 0~0 19,000g Diamond 1.0cm+
Star Sapphire 1.0cm+
Emerald 1.0cm+
Ferghus
Nerys
Edern
Krug

Upgrade Sequences

  • Advice:

While similar to the Human/Elf weapon the Mace, the Iron Mace features higher max damage and retains or enhances critical through upgrade paths, while having lower overall Balance.

Type Upgrade 1
Proficiency / Cost
Upgrade 2
Proficiency / Cost
Upgrade 3
Proficiency / Cost
Upgrade 4
Proficiency / Cost
Upgrade 5
Proficiency / Cost
Final Stats & Changes
Total Proficiency / Cost
195
Highest Min/Max Damage
Taunes' Type Strengthening
70 / 18,000G
Hilt Polishing
35 / 6,000G
Tempering
25 / 3,000G
Tempering
25 / 3,000G
Krug's Type Strengthening
40 / 8,000G
Attack 17-81

Critical 12%
Balance 32% Durability 8
195/ 38,000G

145
Highest Min/Max Damage Keeps Durability
Weight Reduction
20 / 2,000G
Hilt Polishing
35 / 6,000G
Tempering
25 / 3,000G
Tempering
25 / 3,000G
Krug's Type Strengthening
40 / 8,000G
Attack 5-76

Critical 12%
Balance 32% Durability 13
145/ 22,000G

110
Highest Critical
Head Replacement
10 / 900G
Head Replacement
10 / 900G
Tempering
25 / 3,000G
Tempering
25 / 3,000G
Krug's Type Strengthening
40 / 8,000G
Attack 0-76

Critical 20%
Balance 33% Durability 13
110/ 16,500G

Spirit Weapon Stats

Level Str
(Attack)
Dex
(Injury Rate)
Int
(Balance)
Luck
(Critical)
Will
(Durability)
1 10~65 0~5 35 5 25
2 10~66 0~5 35 5 (Max+1) 25
3 10~67 0~5 35 (Min+1) 5 (Max+1) 25
4 10~67 1~5 35 5 25 (Max+1)
5 10~67 1~5 (Min+1) 36 5 25 (Max+1)
6 10~67 1~5 36 5 (Max+1) 25
7 10~68 1~5 36 5 (Max+1) 26
8 10~69 1~6 36 5 (Max+1) 26
9 10~71 1~6 37 5 (Max+1) 26
10 10~73 1~6 (Min+1) 38 5 26 (Max+1)
11 11~74 1~6 38 (Min+1) 5 26
12 11~74 1~6 38 5 27
13 11~76 1~7 38 5 (Max+1) 27
14 11~78 1~7 39 5 (Max+1) 27 (Max+1)
15 11~79 1~7 39 6 27 (Max+1)
16 11~79 1~7 (Min+1) 39 6 27 (Max+1)
17 11~82 2~7 39 6 27 (Max+1)
18 11~85 2~7 39 (Min+1) 6 (Max+1) 27
19 11~88 2~7 39 6 (Max+1) 28
20 11~91 2~7 (Min+1) 40 6 28
21 11~93 2~7 (Min+1) 40 (Min+1) 7 28 (Max+1)
22 11~95 3~8 40 7 (Max+1) 28
23 11~97 3~8 41 7 (Max+1) 29 (Max+1)
24 11~99 3~8 7 (Max+1) 29 (Max+1)
25 11~101 7 29
26 12~103 7 29
27 12~106 7 (Max+1) 29
28 12~109 7 (Max+1) 30
29 12~113 7 (Max+2) 30
30 12~117 7 (Max+2) 31 (Max+1)
31 13~119 7 (Max+2) 31 (Max+1)
32 13~121 7 (Max+2) 31 (Max+1)
33 13~123 8 31 (Max+1)
34 13~126 8 33
35 13~130 8 (Max+1) 33
36 13~134 8 (Max+1) 33
37 13~138 8 (Max+1) 34 (Max+1)
38 14~141 8 (Max+1) 35 (Max+1)
39 14~146 8 (Max+1) 35 (Max+2)
40 14~151 8 (Max+2) 35 (Max+2)
All 40 23?~201 +5? Min +4? Min +30 Max +20 Max
41 14~153 8 (Max+1) 36
42 14~155 8 (Max+2) 36 (Max+1)
43 14~156 8 (Max+1) 36 (Max+1)
44 14~158 8 (Max+1) 36 (Max+1)
45 14~160 8 (Max+1) 37 (Max+1)
46 14~162 9 (Max+1) 37
47 14~164 9 (Max+1) 37 (Max+1)
48 14~167 37 (Max+1)
49 14~170
50 14~173

Spirit Weapon Repair

Proficiency 0 10 20 30 40 50 60 70 80 90 100
Success Rate (%) - - - - - - - - - - 100
Recovery Points - - - - - - - - - - 20
  • Decimals are ignored from computation.
  • Max success rate is always fixed at 99%.
  • Max durability refers to your spirit weapon's current max durability.
  • The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
  • Success Rate = 79 + (Prof x ?)
  • Recovery Points = (Max Dur x ?) + (Max Dur x Prof x ?)

References