Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Template:StyleWeapon
? × ? ? 1 Hit Weapon |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | ?~? | Injury | ?%~?% | Human | ✔ | Classic Spirit | ✘ | Expression error: Unexpected / operator.
100% = ? G
| |
Balance | ?% | Critical | ?% | Elf | ✔ | Enchant | ✘ | ||
Stun | Unknown | Upgrade?100 | 0/0 | Giant | ✔ | Reforge | ✘ | ||
Durability | NPC Value? 100
|
100 | Dual W.100 | ✘ | Sp. Up.100 | ✘ | |||
S. Radius100 | 0 | S. Angle100 | 0° | ||||||
S. Damage100 | SP/Swing100 | 2.0 | |||||||
Enchant Types?100 | |||||||||
Other Information |
| ||||||||
[edit]Template Documentation
Description
Use this template for all weapons.
Common Parameters
Parameter | Usage | Important? | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Name of the weapon, if the page name is not already that | No | ||||||||||||||||||||||||||||||
Icon | Name of the icon, if the name is not already that of page name or specified name; delete if it is | No | ||||||||||||||||||||||||||||||
Ext | Extension of the icon file, if extension is not .png; delete if it is | No | ||||||||||||||||||||||||||||||
Desc | Description of the item | No | ||||||||||||||||||||||||||||||
Category | Places the item under the correct categories as well as inserts additional information for the item | No | ||||||||||||||||||||||||||||||
BuyPrice | To display the item's bought price from NPCs (that are not selling at a discount). Used for calculating return rate and repairs. | Yes | ||||||||||||||||||||||||||||||
SellPrice | Static selling value. This is not affected by it being sold at a discount etc. | No | ||||||||||||||||||||||||||||||
Resell | Override for the return value when sold to NPCs. | No | ||||||||||||||||||||||||||||||
Race | The race(s) that can equip the item | No | ||||||||||||||||||||||||||||||
Width | The width of the item inside the inventory | Yes | ||||||||||||||||||||||||||||||
Height | The length of the item inside the inventory | Yes | ||||||||||||||||||||||||||||||
Color1 | The dye palette index used for Part A | No | ||||||||||||||||||||||||||||||
Color2 | The dye palette index used for Part B | No | ||||||||||||||||||||||||||||||
Color3 | The dye palette index used for Part C | No | ||||||||||||||||||||||||||||||
CanReforge | Can the item be reforged (true/false)? | Yes | ||||||||||||||||||||||||||||||
CanEnchant | Can the item be enchanted (true/false)? | Yes | ||||||||||||||||||||||||||||||
CanTrade | Can the item be placed in a trade window (true/false)? If it can only be traded a certain number of times, you must set this to the number of times instead of just "true" | No | ||||||||||||||||||||||||||||||
CanSellToNPC | Can the item be sold to an NPC (true/false)? | No | ||||||||||||||||||||||||||||||
CanSellToPlayer | Can the item be sold in a personal shop (true/false)? | No | ||||||||||||||||||||||||||||||
CanStorePet | Can the item be stored on a pet (true/false)? | No | ||||||||||||||||||||||||||||||
CanPickupOther | Can someone else pick up this item if you drop it (true/false)? | No | ||||||||||||||||||||||||||||||
CanWithdrawOther | Can this item be placed in or withdrawn from an alt character's bank tab (true/false)? | No | ||||||||||||||||||||||||||||||
Dye | Can this be dyed (true/false)? | No | ||||||||||||||||||||||||||||||
AttackSpeed | Weapon attack speed.
|
Yes | ||||||||||||||||||||||||||||||
DownHitCount | From the "# Hit Weapon" text on weapons, take that number and subtract 1. | Yes | ||||||||||||||||||||||||||||||
Range | Range of the weapon (applies to Ranged Weapons) | No | ||||||||||||||||||||||||||||||
MinDamage | Minimum Damage of a weapon. | Yes | ||||||||||||||||||||||||||||||
MaxDamage | Maximum Damage of a weapon. | Yes | ||||||||||||||||||||||||||||||
MinInjury | Minimum injury % of a weapon. | No | ||||||||||||||||||||||||||||||
MaxInjury | Maximum injury % of a weapon. | No | ||||||||||||||||||||||||||||||
Critical | Critical % of a weapon | Yes | ||||||||||||||||||||||||||||||
Balance | Balance % of a weapon | Yes | ||||||||||||||||||||||||||||||
Durability | Full and base durability of a weapon. What a weapon without crafting/drop bonuses reports as the max durability * 1000. | Yes | ||||||||||||||||||||||||||||||
Upgrades | Number of upgrades possible on the weapon. | No | ||||||||||||||||||||||||||||||
GemUpgrades | Number of gem upgrades. | No | ||||||||||||||||||||||||||||||
SpecialUpgrade | Can the weapon be special upgraded (with upgrade stones) (y/n)? | No | ||||||||||||||||||||||||||||||
Spirit | Can the weapon be made into a spirit weapon (y/n)? | No | ||||||||||||||||||||||||||||||
Repair## | ## being the repair rate, without the % sign, use this to override the price to repair at that percentage. | No | ||||||||||||||||||||||||||||||
ObtainList | A bullet list of where to obtain this weapon. Of the form:
|ObtainList=*[[Enemy]] *[[Enemy]] Difficulty ... |
No | ||||||||||||||||||||||||||||||
Set and Set2 | If this item is part of a designer set (or two), use these. | No | ||||||||||||||||||||||||||||||
SellList | A bullet list of where to purchase this weapon. Of the form:
|SellList=*## G **[[NPC]] ... |
No | ||||||||||||||||||||||||||||||
Information | Extra information about the weapon as a bullet list. | No |
Uncommon Parameters
Parameter | Usage |
---|---|
BundleMax | Maximum stack count. Default: can't be stacked. |
Defense | Bonus defense conferred by this item. |
AlchemyElemental | Elemental type of a cylinder. all, water, fire, earth, wind |
AlchemyElementalBonus | Elemental bonus to cylinders. The type is increased by (this * 3) % and others are decreased by this % |
ImageStyle | Extra CSS styles for the icon image. |
NoCharge | If this is set, indicates a staff that cannot be charged elementally. |
Overrideformat | If this is set, do not run formatnum over SellList. |
SetBonus | Set bonus that this weapon confers. An example:
|SetBonus=*<span style="color: blue;">+5 Charge Enhancement</span> |
Erg | Set this to override the automation. Can be n to say Erg is not possible or be a specific type from the following list:
Dual Gun Shuriken Chainblade Control Bar Bow Crossbow Knuckle Wand Stave Cylinder 2H Sword 1H Sword 1H Axe 1H Blunt 2H Axe 2H Blunt Lance Atlatl |
Crafting Parameters
Parameter | Usage |
---|---|
SkillRank | First skill rank this can be crafted at. |
SuccessRate_r? | Where ? can be E through 1. Base success rate for this rank. |
Extra Parameters
Parameter | Usage | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
add_shape_collect_rate | Transformation mastery collection bonus % | ||||||||||||||||||||||
cooltime_sec | Seconds of cooldown between uses | ||||||||||||||||||||||
frostbite_damage_rate | Damage modifier for frostbite DoT. | ||||||||||||||||||||||
frostbite_duration | Duration of frostbite in miliseconds. | ||||||||||||||||||||||
frostbite_rate | Chance of inflicting frostbite. | ||||||||||||||||||||||
frozenattack_duration | Duration of freeze in miliseconds. | ||||||||||||||||||||||
frozenattack_rate | Chance of freezing the enemy. | ||||||||||||||||||||||
lance_piercing | Base piercing level. | ||||||||||||||||||||||
magazinetype | What kinds of things can go in the left hand when this is equipped.
| ||||||||||||||||||||||
max_bullet | Base maximum amount of bullets a gun can hold. | ||||||||||||||||||||||
max_range_mod | Maximum distance for a lance attack | ||||||||||||||||||||||
min_range_mod | Minimum distance for a lance attack | ||||||||||||||||||||||
motion_category | If this instrument forces other players to do an action, set this to 53 | ||||||||||||||||||||||
motion_element | If this instrument forces other players to do an action, set this to:
| ||||||||||||||||||||||
random_product | Bonus stats that can be obtained from crafting. An example:
|random_product=attack_min,0,45;attack_max,0,64;critical,0,55;balance,0,46;durability_filled_max,0,15 | ||||||||||||||||||||||
splash_angle | Angle of melee splash in degrees | ||||||||||||||||||||||
splash_damage | Splash damage as a decimal representing % | ||||||||||||||||||||||
splash_radius | Splash radius in distance | ||||||||||||||||||||||
stamina_usage | Stamina usage per swing | ||||||||||||||||||||||
summon_set | Summons a creature to fight along side you, according to the table:
| ||||||||||||||||||||||
summon_limit | Maximum number of creatures that can be in play at a time. | ||||||||||||||||||||||
summon_rate | Chance of summoning. | ||||||||||||||||||||||
summon_shadow_rgn_only | Whether or not it can only be summoned in the shadow realm (true/false). | ||||||||||||||||||||||
talent_id | ID of talent required to use this. | ||||||||||||||||||||||
talent_level | Level of talent required to use this. | ||||||||||||||||||||||
trainingbonus | Taming bonus provided for this taming cane. |