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Special Upgrade
Details
Perform a Special Upgrade by selecting both a weapon that's already been upgraded with a jewel and an Upgrade Stone.
- A Special Upgrade allows a player to greatly enhance certain Weapons.
- Not all Weapons can be Special Upgraded. For a list of Weapons that can be Special Upgraded, see here.
- To perform a Special Upgrade, you must have a Weapon that has all possible Regular Upgrades and a Gem Upgrade.
- To perform a Special Upgrade, click on an Upgrade Anvil.
- Permanent locations include Dunbarton (South of the Town Square), Tara (Near Stonehenge), Tailteann (Near Andras), Bangor (Near Barri Dungeon), Qilla Base Camp (Near the Mana Tunnel), Filia (Near Meles), and Vales (Near Taunes).
- Player-owned Homesteads can install their own Homestead Upgrade Anvils.
- Empowered Upgrade Anvils can be found in the Alban Knights Training Grounds if an Alban Knights Training Stone (Hidden Floor: Aton Cimeni Anvil) is used; these feature increased success rates (see below).
Special Upgrade Types
- To Upgrade you need to use a Red Upgrade Stone or a Blue Upgrade Stone. As Step Level increases, more complex Upgrade Stones are required.
- Red Upgrade Stones are used for R-Type while Blue Upgrade Stones are used for S-Type.
- R-Types focuses on Critical Damage, stacking additively with Critical Damage from Skills such as Critical Hit and other sources:
(Critical Damage Skill % + Upgrade %)
. - S-Types focuses on a flat and percent increase to all Damage.
- R-Types focuses on Critical Damage, stacking additively with Critical Damage from Skills such as Critical Hit and other sources:
- Make your choice carefully as a Special Upgrade Type is expensive to change once chosen.
- A Special Upgrade Reset Kit can be used to change Type, but all Special Upgrade progress will be lost and the player will effectively have to start over.
- A Special Upgrade Conversion Kit can be used to change Type. All Special Upgrade progress will be retained.
- Red Upgrade Stones are used for R-Type while Blue Upgrade Stones are used for S-Type.
- An S-Type Special Upgrade can often outperform a R-Type of the same Step Level. Some things to consider:
- S-Type Special Upgrades can have higher Critical Damage if a player's Stats are low enough.
- R-Type Special Upgrades can have higher average Damage if a player's Stats are high enough.
- Skills that do not benefit from Critical Damage may sometimes benefit from the flat increase to Stats that S-Type provides.
Special Upgrade Visual Effects
- Weapons with Special Upgrades will emit a Blue (S-Type) or Red (R-Type) that becomes stronger at higher Step Levels.
- All attacks will emit a glow of the color of your upgrade type.
- This effect is only client-side. Other players will not see this effect.
- Weapons without Durability stop glowing until they are Repaired.
- Some Weapons have unique visual effects. Examples include the Soluna Blade and the Moonlight Dreams Weapons.
- All attacks will emit a glow of the color of your upgrade type.
Special Upgrade Risks
- Failing any Special Upgrade attempt (Step 0 -> 5) will lower the Step Level by 1.
- It is possible to lower the Step Level below 1; the Weapon will retain its Type.
- Failing a Special Upgrade attempt (Step 5 -> 6) or (Step 6 -> 7) will cause the Weapon to lose its ability to Special Upgrade further, becoming (Unable to Special Upgrade).
- A Weapon in this state cannot receive any further Special Upgrade attempts and will have to be recovered at Edern.
- (Unable to Special Upgrade) Weapons require a Special Upgrade Recovery Essence, which is time-consuming and expensive to craft.
- A Weapon in this state cannot receive any further Special Upgrade attempts and will have to be recovered at Edern.
- Protective Upgrade Stones do not make Weapons lose Step Levels or become (Unable to Special Upgrade) when they fail, but are more difficult to obtain.
- Weapons that have been Special Upgraded will be Personalized.
Special Upgrade Success Rates
Step | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Success Rate | 100% | 50% | 45% | 30% | |||
Success Rate (Alban Anvil) |
100% | 75% | 67% | 45% | |||
Gold Required (per Attempt) |
30,000 | 50,000 | 500,000 |
Special Upgrade Bonuses
- Bows, Control Bars, Crossbows, Dual Guns, Instruments, Chain Blades, and Knuckles are considered Two-handed weapons.
R-Type (Red Upgrade Stone)
- R-Type focuses on critical damage, stacking with your critical hit rank (Critical Hit damage % + Upgrade %).
- When dual wielding R-Type weapons, the critical damage bonuses will add together when using single hit skills (i.e. using smash with 2 3R swords would give +36% critical damage, 2 6R swords would give +84%).
Step | One-Handed Axes | One-Handed Weapons Scythes |
Two-Handed Weapons Wands & Cylinders |
Hurricane Cylinder |
---|---|---|---|---|
1 | 5% | 4% | 6% | Freezing Range +4 |
2 | 14% | 11% | 16% | Freezing Range +8 |
3 | 23% | 18% | 26% | Freezing Range +12 |
4 | 33% | 26% | 38% | Freezing Range +18 |
5 | 43% | 34% | 50% | Freezing Range +24 |
6 | 53% | 42% | 62% | Freezing Range +30 |
7 | 63% | 50% | 74% | Freezing Range ? |
S-Type (Blue Upgrade Stone)
This article is outdated. This article is outdated and may contain contents that are missing or inaccurate. |
- S-Types focuses on minimum and maximum damage, and bonus damage.
- The Celtic Tetra Cylinder, Revenant Insight Cylinder, and Perseus Tyrannus Cylinder receive all special upgrades from all water, earth, fire and wind cylinders
Step | One-Handed Axes | One-Handed Weapons | Two-Handed Weapons | Magic Weapons | Celtic Tetra Cylinder (all effects) | Gospel Cylinder | |||
---|---|---|---|---|---|---|---|---|---|
Water Cylinders | Fire Cylinders | Earthquake Cylinder | Hurricane Cylinder | ||||||
1 | Min Damage +40 Max Damage +80 Bonus Damage +2% |
Min Damage +2 Max Damage +3 |
Min Damage +25 Max Damage +50 Bonus Damage +2% |
Magic Attack +90 Bonus Damage +2% |
Water Damage +5 | Fire Damage +3 | Barrier Spikes' HP +60 | Freezing Time +1 sec | (All) Alchemic Damage ? |
2 | Min Damage +45 Max Damage +90 Bonus Damage +2% |
Min Damage +4 Max Damage +8 |
Min Damage +30 Max Damage +60 Bonus Damage +3% |
Magic Attack +105 Bonus Damage +3% |
Water Damage +10 | Fire Damage +6 | Barrier Spikes' HP +120 | Freezing Time +2 sec | (All) Alchemic Damage ? |
3 | Min Damage +50 Max Damage +100 Bonus Damage +3% |
Min Damage +6 Max Damage +13 |
Min Damage +35 Max Damage +70 Bonus Damage +4% |
Magic Attack +125 Bonus Damage +4% |
Water Damage +15 | Fire Damage +9 | Barrier Spikes' HP +180 | Freezing Time +3 sec | (All) Alchemic Damage ? |
4 | Min Damage +55 Max Damage +110 Bonus Damage +3% |
Min Damage +9 Max Damage +19 |
Min Damage +45 Max Damage +90 Bonus Damage +5% |
Magic Attack +155 Bonus Damage +5% |
Water Damage +20 | Fire Damage +12 | Barrier Spikes' HP +240 | Freezing Time +5 sec | (All) Alchemic Damage ? |
5 | Min Damage +60 Max Damage +120 Bonus Damage +4% |
Min Damage +12 Max Damage +25 |
Min Damage +55 Max Damage +110 Bonus Damage +6% |
Magic Attack +190 Bonus Damage 6% |
Water Damage +25 | Fire Damage +15 | Barrier Spikes' HP +300 | Freezing Time +7 sec | (All) Alchemic Damage +20 Bonus Damage +6% |
6 | Min Damage +65 Max Damage +130 Bonus Damage +5% |
Min Damage +15 Max Damage +31 |
Min Damage +65 Max Damage +130 Bonus Damage +7% |
Magic Attack +230 Bonus Damage +7% |
Water Damage +31 | Fire Damage +19 | Barrier Spikes' HP +370 | Freezing Time +9 sec | (All) Alchemic Damage ? |
7 | Min Damage +70 Max Damage +140 Bonus Damage +6% |
Min Damage +18 Max Damage +37 |
Min Damage +78 Max Damage +155 Bonus Damage +9% |
Magic Attack +270 Bonus Damage +9% |
Water Damage +38 | Fire Damage +24 | Barrier Spikes' HP +450 | Freezing Time +11 sec | (All) Alchemic Damage ? |
Trivia
- Some equipment use One-Handed R-Type Special Upgrade despite being Two-Handed Weapons.
- This includes the Merlin's Shyllien Mana Knuckle (Type 1) and (Type 2), as well as the Shyllien Mana Knuckle variant.
- This includes the Barbaric Fox Scythe and the Devil Slayer.
Gallery
The unique visual effect of a R-Type Moonlight Dreams Hammer.
The unique visual effect of an S-Type Moonlight Dreams Hammer.