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Special Upgrade

From Mabinogi World Wiki
An Upgrade Anvil where players can Special Upgrade.

Details

Upgrading Screen.

Perform a Special Upgrade by selecting both a weapon that's already been upgraded with a jewel and an Upgrade Stone.

Special Upgrade Types

Both R-Type (top) and S-Type (bottom) at Upgrade Level 3.
Weapon impacts change with Special Upgrades.
  • To Upgrade you need to use a Red Upgrade Stone.png Red Upgrade Stone or a Blue Upgrade Stone.png Blue Upgrade Stone. As Step Level increases, more complex Upgrade Stones are required.
    • Red Upgrade Stones are used for R-Type while Blue Upgrade Stones are used for S-Type.
      • R-Types focuses on Critical Damage, stacking additively with Critical Damage from Skills such as Critical Hit and other sources: (Critical Damage Skill % + Upgrade %).
      • S-Types focuses on a flat and percent increase to all Damage.
    • Make your choice carefully as a Special Upgrade Type is expensive to change once chosen.
  • An S-Type Special Upgrade can often outperform a R-Type of the same Step Level. Some things to consider:
    • S-Type Special Upgrades can have higher Critical Damage if a player's Stats are low enough.
    • R-Type Special Upgrades can have higher average Damage if a player's Stats are high enough.
    • Skills that do not benefit from Critical Damage may sometimes benefit from the flat increase to Stats that S-Type provides.

Special Upgrade Visual Effects

  • Weapons with Special Upgrades will emit a Blue (S-Type) or Red (R-Type) that becomes stronger at higher Step Levels.
    • All attacks will emit a glow of the color of your upgrade type.
      • This effect is only client-side. Other players will not see this effect.
      • Weapons without Durability stop glowing until they are Repaired.
      • Some Weapons have unique visual effects. Examples include the Soluna Blade and the Moonlight Dreams Weapons.

Special Upgrade Risks

Unable to special upgrade icon.png
  • Failing any Special Upgrade attempt (Step 0 -> 5) will lower the Step Level by 1.
    • It is possible to lower the Step Level below 1; the Weapon will retain its Type.
  • Failing a Special Upgrade attempt (Step 5 -> 6) or (Step 6 -> 7) will cause the Weapon to lose its ability to Special Upgrade further, becoming (Unable to Special Upgrade).
    • A Weapon in this state cannot receive any further Special Upgrade attempts and will have to be recovered at Edern.
  • Protective Upgrade Stones do not make Weapons lose Step Levels or become (Unable to Special Upgrade) when they fail, but are more difficult to obtain.
  • Weapons that have been Special Upgraded will be Personalized.

Special Upgrade Success Rates

Step 1 2 3 4 5 6 7
Success Rate 100% 50% 45% 30%
Success Rate
(Alban Anvil)
100% 75% 67% 45%
Gold Required
(per Attempt)
30,000 50,000 500,000

Special Upgrade Bonuses

R-Type (Red Upgrade Stone)

  • R-Type focuses on critical damage, stacking with your critical hit rank (Critical Hit damage % + Upgrade %).
  • When dual wielding R-Type weapons, the critical damage bonuses will add together when using single hit skills (i.e. using smash with 2 3R swords would give +36% critical damage, 2 6R swords would give +84%).
Step One-Handed Axes One-Handed Weapons
Scythes
Two-Handed Weapons
Wands & Cylinders
Hurricane Cylinder
1 5% 4% 6% Freezing Range +4
2 14% 11% 16% Freezing Range +8
3 23% 18% 26% Freezing Range +12
4 33% 26% 38% Freezing Range +18
5 43% 34% 50% Freezing Range +24
6 53% 42% 62% Freezing Range +30
7 63% 50% 74% Freezing Range ?

S-Type (Blue Upgrade Stone)

Future content.png This article is outdated.
This article is outdated and may contain contents that are missing or inaccurate.
Step One-Handed Axes One-Handed Weapons Two-Handed Weapons Magic Weapons Celtic Tetra Cylinder (all effects) Gospel Cylinder
Water Cylinders Fire Cylinders Earthquake Cylinder Hurricane Cylinder
1 Min Damage +40
Max Damage +80
Bonus Damage +2%
Min Damage +2
Max Damage +3
Min Damage +25
Max Damage +50
Bonus Damage +2%
Magic Attack +90
Bonus Damage +2%
Water Damage +5 Fire Damage +3 Barrier Spikes' HP +60 Freezing Time +1 sec (All) Alchemic Damage ?
2 Min Damage +45
Max Damage +90
Bonus Damage +2%
Min Damage +4
Max Damage +8
Min Damage +30
Max Damage +60
Bonus Damage +3%
Magic Attack +105
Bonus Damage +3%
Water Damage +10 Fire Damage +6 Barrier Spikes' HP +120 Freezing Time +2 sec (All) Alchemic Damage ?
3 Min Damage +50
Max Damage +100
Bonus Damage +3%
Min Damage +6
Max Damage +13
Min Damage +35
Max Damage +70
Bonus Damage +4%
Magic Attack +125
Bonus Damage +4%
Water Damage +15 Fire Damage +9 Barrier Spikes' HP +180 Freezing Time +3 sec (All) Alchemic Damage ?
4 Min Damage +55
Max Damage +110
Bonus Damage +3%
Min Damage +9
Max Damage +19
Min Damage +45
Max Damage +90
Bonus Damage +5%
Magic Attack +155
Bonus Damage +5%
Water Damage +20 Fire Damage +12 Barrier Spikes' HP +240 Freezing Time +5 sec (All) Alchemic Damage ?
5 Min Damage +60
Max Damage +120
Bonus Damage +4%
Min Damage +12
Max Damage +25
Min Damage +55
Max Damage +110
Bonus Damage +6%
Magic Attack +190
Bonus Damage 6%
Water Damage +25 Fire Damage +15 Barrier Spikes' HP +300 Freezing Time +7 sec (All) Alchemic Damage +20
Bonus Damage +6%
6 Min Damage +65
Max Damage +130
Bonus Damage +5%
Min Damage +15
Max Damage +31
Min Damage +65
Max Damage +130
Bonus Damage +7%
Magic Attack +230
Bonus Damage +7%
Water Damage +31 Fire Damage +19 Barrier Spikes' HP +370 Freezing Time +9 sec (All) Alchemic Damage ?
7 Min Damage +70
Max Damage +140
Bonus Damage +6%
Min Damage +18
Max Damage +37
Min Damage +78
Max Damage +155
Bonus Damage +9%
Magic Attack +270
Bonus Damage +9%
Water Damage +38 Fire Damage +24 Barrier Spikes' HP +450 Freezing Time +11 sec (All) Alchemic Damage ?

Trivia

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