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Erg
Details
Erg is a system for sacrificing other weapons and materials to power up your weapons. Enhanced weapons will gain various bonuses as they level, depending on the type of weapon. A player may have any number of Erg-infused weapons.
- Erg Infusion can be accessed by speaking to Kaelic in Avalon City Ruins.
- You may choose to infuse the selected weapon with one of three Erg Ranks:
- Rank B is the easiest and weakest Erg Rank. It offers very few of the benefits of Erg.
- Rank A is the middle-ground Erg Rank. It offers most of the benefits of Erg.
- Rank S is the hardest and strongest Erg Rank. It offers all of the benefits of Erg.
- Rank B and Rank A can upgrade to the next Erg Rank at their maximum Level of 50.
- When using a Advancement Catalyst B or Advancement Catalyst A the new Erg Rank will start at Level 30 with a Max Level of 35.
- Note: This means players can skip the hard-to-acquire Milky Way Instruments used in Rank S by first completing Rank A.
- When using a Advancement Catalyst B or Advancement Catalyst A the new Erg Rank will start at Level 30 with a Max Level of 35.
- Erg can also be transferred from one weapon to another using a Transference Catalyst.
- Erg Infusion does not Personalize the weapon and upgrading Erg Rank Rank B or Rank A does not Personalize either.
- Note: Transfering Erg does Personalize the weapon.
- Erg can be permanently removed from a weapon if the player wishes to start completely over. This is only useful if:
- The player is dissatisfied with a lower Erg Rank's effects and does not want to complete it up to Erg Level 50.
- The player finds a higher Erg Rank too difficult to complete in their current state.
- The player needs to remove partial Erg Levels from a different Erg Rank to use a Transference Catalyst.
Upgrading and Disallowed Items
- In order to infuse Erg into a Weapon, you must feed it other Weapons.
- The following items cannot receive Erg Levels or be used to upgrade Erg.
- Classic Spirit Weapons
- Gathering / Life Skill Tools
- Merlin / Shyllien Mana Knuckles
- Blaanid's Memory Book Weapons
- Guard Cylinders
- Any weapon not belonging to a current Erg category (i.e. Scythes).
- Any weapon that has been sealed using a Seal Scroll (not to be confused with Personalized Username-only weapons)
Transfer
- A Transference Catalyst from the Zebach Raid is required.
Source Weapon Requirements
- Source Weapon can be Personalized.
- Source Weapon cannot be sealed, or spirited.
- Source Weapon will not be destroyed in the process.
Target Weapon Requirements
- Target Weapon must not be Personalized.
- If the target weapon is Trade-Unlocked, it can be used.
- Target Weapon cannot be Sealed, or Spirited.
- Target Weapon must be the same type as Source Weapon.
- Bows and Crossbows are not considered the same weapon type.
- Target Weapon must not have a different Erg Rank or higher Erg Level than the Source Weapon.
Erg Transfer Consequences
- Up to 4 Erg levels may be lost when transferring Erg.
- Max Erg Level is not lost.
- If no levels are lost, the Erg experience in that level will not be lost.
- The Target Weapon will be Personalized.
Infusing
- Infusing other weapons into the target item raises the Erg EXP in order to gain Erg levels.
- The "required material" weapon should be the same category (i.e. Shuriken, 1-handed Blunt).
- Additional material weapons do not need to be of the same weapon category.
- When the Erg upgrade interface is open, hovering over an item in your inventory will display the Erg EXP value.
- If combined Erg EXP of infusion items is higher than required for level, only the needed amount will be obtained.
Level EXP
Level / EXP
Weapon Infusion Bonuses
- Crafted items are worth more Erg, as are upgraded, reforged, enchanted items, and such.
- For example a shop-bought Dagger is worth 10 Erg EXP, while a player-crafted one is worth 150 Erg EXP.
- The below tables list the bonus Erg granted by various types of modifications. These bonuses are not granted to store-bought items.
- Each Erg value is the total bonus added.
Enchants
Upgrades
Special Upgrades
Reforges
Expansion and Sacrifice Items
Erg Level | Base Rate Rank B |
Base Rate Rank A |
Base Rate Rank S |
Assist Potion Bonus Success Rate |
---|---|---|---|---|
5 → 6 | 98% | 95% | 90% | +10% |
10 → 11 | 71% | 53% | 60% | +10% |
15 → 16 | 51% | 29% | 30% | +10% |
20 → 21 | 37% | 16% | 15% | +10% |
25 → 26 | 27% | 9% | 5% | +5% |
30 → 31 | 19% | 5% | 2% | +4% |
35 → 36 | 14% | 3% | 1% | +3% |
40 → 41 | 10% | 2% | 0.7% | +1.3% |
45 → 46 | 7% | 1% | 0.3% | +0.7% |
- When Weapon Ergs reach a certain level, they are capped and items must be sacrificed to increase its level cap.
- The cap occurs every 5 Erg Levels.
- If successful, all required sacrifice items will be consumed.
- Otherwise, only the first three items (marked with an exclamation point in-game) will be consumed for each attempt to increase its level cap.
- Additionally, when unsuccessful the success rate will increase by +0.01% after a certain number of failures.
- The number of failures required to increase the success rate depends on the Erg Rank, Erg Level, and the number of previous success rate increases based on failure.
- An Erg Unlock Assist Potion can be used to increase the success rate by a set additive amount (based on the current Erg Level) for one attempt.
- During certain Events, this effect may be activated by default.
Lists of Sacrifice Materials
- For a category of all Materials related to Erg, see here.
- For the list of Sacrifice Materials for Rank B Erg, see here.
- For the list of Sacrifice Materials for Rank A Erg, see here.
- For the list of Sacrifice Materials for Rank S Erg, see here.
Bonuses
- The types of bonuses that a weapon gets depends on the type of weapon it is.
- The number and strength of the bonuses depends on Erg Level and Erg Rank.
One-Handed Swords
- For detailed Erg information, see Erg/One-Handed Swords.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Smash Damage +x% | Close Combat Skill Cooldowns -x% (Excludes Race-exclusive Skills) |
---|---|---|---|---|
S | 25 | 25 | 60 | 15 |
A | 20 | 18 | 35 | N/A |
B | 15 | 13 | N/A | N/A |
Two-Handed Swords
- For detailed Erg information, see Erg/Two-Handed Swords.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Splash Range +x Centimeters | Close Combat Skill Cooldowns -x% (Excludes Race-exclusive Skills) |
---|---|---|---|---|
S | 50 | 50 | 300 | 15 |
A | 40 | 35 | 150 | N/A |
B | 30 | 25 | N/A | N/A |
One-Handed Blunt Weapons
- For detailed Erg information, see Erg/One-Handed Blunts.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Stun Resistance Rate +x% | Close Combat Skill Cooldowns -x% (Excludes Race-exclusive Skills) |
---|---|---|---|---|
S | 50 | 25 | 8 | 25 |
A | 40 | 18 | 4 | N/A |
B | 30 | 13 | N/A | N/A |
Two-Handed Blunt Weapons
- For detailed Erg information, see Erg/Two-Handed Blunts.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Stun Resistance Rate +x% | Close Combat Skill Cooldowns -x% (Excludes Race-exclusive Skills) |
---|---|---|---|---|
S | 80 | 50 | 15 | 15 |
A | 64 | 35 | 9 | N/A |
B | 48 | 25 | N/A | N/A |
One-Handed Axes
- For detailed Erg information, see Erg/One-Handed Axes.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Windmill Damage +x% | Close Combat Skill Cooldowns -x% (Excludes Race-exclusive Skills) |
---|---|---|---|---|
S | 50 | 50 | 100 | 15 |
A | 40 | 35 | 60 | N/A |
B | 30 | 25 | N/A | N/A |
Two-Handed Axes
- For detailed Erg information, see Erg/Two-Handed Axes.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Stun Resistance Rate +x% | Close Combat Skill Cooldowns -x% (Excludes Race-exclusive Skills) |
---|---|---|---|---|
S | 80 | 50 | 15 | 15 |
A | 64 | 35 | 9 | N/A |
B | 48 | 25 | N/A | N/A |
Lances
- For detailed Erg information, see Erg/Lances.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Stun Resistance Rate +x% | x% Chance for Character and Mounted Pet to become Immune to Knockdown and Stun when using Lance Charge |
---|---|---|---|---|
S | 20 | 50 | 15 | 50 |
A | 16 | 35 | 9 | N/A |
B | 12 | 25 | N/A | N/A |
Knuckles
- For detailed Erg information, see Erg/Knuckles.
Erg Rank | Weapon Damage +x | Enemy Stun Duration +x Seconds | Combo Damage +x% | Combo Cooldown -x% |
---|---|---|---|---|
S | 50 | 4 | 100 | 50 |
A | 40 | 2.5 | 50 | N/A |
B | 30 | 2 | N/A | N/A |
Atlatls
- For detailed Erg information, see Erg/Atlatls.
Erg Rank | Weapon Damage +x | Defense, Protection, Magic Defense, and Magic Protection +x | Throwing Attack Damage +x% | x% Chance for an Additional Hit during Throwing Attacks |
---|---|---|---|---|
S | 20 | 50 | 80 | 40 |
A | 16 | 35 | 48 | N/A |
B | 12 | 25 | N/A | N/A |
Bows
- For detailed Erg information, see Erg/Bows.
Erg Rank | Weapon Damage +x | Ranged Aiming Speed +x% | Archery Skill Cooldown -x Seconds | Crash Shot Cooldown -x Seconds |
---|---|---|---|---|
S | 20 | 200 | 1 | 2.5 |
A | 16 | 170 | 0.5 | N/A |
B | 12 | 150 | N/A | N/A |
Crossbows
- For detailed Erg information, see Erg/Crossbows.
Erg Rank | Weapon Damage +x | Ranged Aiming Speed +x% | Archery Skill Cooldown -x Seconds | Crash Shot Cooldown -x Seconds |
---|---|---|---|---|
S | 20 | 200 | 1 | 2.5 |
A | 16 | 170 | 0.5 | N/A |
B | 12 | 150 | N/A | N/A |
Wands
- For detailed Erg information, see Erg/Wands.
Erg Rank | Weapon Magic Attack +x | Bolt Magic Casting Time -x% | Bolt Magic Range +x Centimeters | Fusion Bolt Damage +x% |
---|---|---|---|---|
S | 20 | 20 | 400 | 10 |
A | 16 | 12 | 280 | N/A |
B | 12 | 8 | N/A | N/A |
Staves
- For detailed Erg information, see Erg/Staves.
Erg Rank | Weapon Magic Attack +x | Intermediate Magic Casting Time -x% | Advanced Magic Casting Time -x% | Intermediate Magic Damage +x% |
---|---|---|---|---|
S | 20 | 30 | 30 | 10 |
A | 16 | 18 | 18 | N/A |
B | 12 | 12 | N/A | N/A |
Cylinders
- For detailed Erg information, see Erg/Cylinders.
Erg Rank | Fire, Wind, Earth, Water Alchemic Damage +x | Heat Buster Effect +x% | Flame Burst Damage Cycle -x% | Chain Cylinder Cooldown -x Seconds |
---|---|---|---|---|
S | 50 | 300 | 50 | 9 |
A | 40 | 210 | 30 | N/A |
B | 30 | 150 | N/A | N/A |
Control Bars
- For detailed Erg information, see Erg/Control Bars.
Erg Rank | Marionette Damage +x | Marionette Defense, Protection, Magic Defense, and Magic Protection +x | Marionette Stun Resistance Rate +x% | Marionette Show Skill Cooldowns -x% |
---|---|---|---|---|
S | 150 | 120 | 50 | 50 |
A | 120 | 84 | 30 | N/A |
B | 90 | 60 | N/A | N/A |
Dual Guns
- For detailed Erg information, see Erg/Dual Guns.
Erg Rank | Weapon Damage +x | x% Chance for an Additional Hit during Normal Attacks | Shooting Rush Damage +x% | Dual Gun Skill Cooldowns -x% |
---|---|---|---|---|
S | 20 | 50 | 80 | 20 |
A | 16 | 35 | 48 | N/A |
B | 12 | 25 | N/A | N/A |
Shuriken
- For detailed Erg information, see Erg/Shuriken.
Erg Rank | Weapon Damage +x | x% Chance for an Additional Hit during Normal Attacks | Kunai Storm Damage +x% | Ninja Skill Cooldowns -x% |
---|---|---|---|---|
S | 50 | 40 | 80 | 30 |
A | 40 | 28 | 48 | N/A |
B | 30 | 20 | N/A | N/A |
Chain Blades
- For detailed Erg information, see Erg/Chain Blades.
Erg Rank | Weapon Damage +x | x% Chance for an Additional Hit during Normal Attacks | Dorcha acquired from Dorcha Snatch +x% | x% Chance to refund Dorcha spent by Chain Slash Skills |
---|---|---|---|---|
S | 20 | 30 | 80 | 30 |
A | 16 | 21 | 40 | N/A |
B | 12 | 15 | N/A | N/A |