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Keep Shooting yourselves in the foot...
Just going to quickly point out that there's a difference between an item's data being "released" (available through data mining) and an item being released (available in-game).
I'm...going to guess that you haven't:
- Read the MW policy.
- Kept up with what's been going on regarding data mining.
- Do not add or use information from the Public Test Server.
- Do not copy and paste information from the game's client files.
- Do not directly paste the results of online translators onto future content pages without editing them for clarity. Nonsensical information is as bad as incorrect information.
- Future content info is okay! Just try to use NA server's localized names when appropriate. Make sure to type " {{FutureContent}} " at the top of the page or section to label it as future content.
- Also, when adding future items/equipment, please check [[:Category:Future Items]] to make sure we don't already have it.
http://wiki.mabinogiworld.com/view/Mabinogi_World_Wiki:Policy
Not a single thing saying Korean content is not okay.
Additionally, I did not make that template, I broke it trying to input crafting parameters. I looked at multiple data templates for weapons and couldn't figure any of them out because ALL of them use client code like that to define the template parameters.
What I said was in regards to you adding the weapon's stats to the page, not you breaking the template due to your inexperience with templates. Regardless of which method you would have used, you were going to add the weapon stats anyway, so I don't know why you're bringing that up. Unrelated comments aside,
^Doesn't just mean the names and descriptions, but item values/stats as well. There have been cases where the stats of an item on the NA server were different from its KR counterpart (i.e. the beam swords), so using the stats from the KR server before it's released technically isn't correct anymore (Before the announcement on the NA forums, it would've been okay, but they made it pretty clear that they don't want people spoiling content). So you either went through the game files and found those stats, or are using the stats of the KR server.
That, and you probably haven't been following the whole data mining announcement on the NA Mabinogi Forums then.
If you read the future content tag above every single page:
"the article may be based on Mabinogi overseas. Details may change before the release."
It's completely fine to use Korean stats because it's not impossible to edit them once the items do reach here. Details can change, and they might.
Also, I have kept up on the announcement of data mining. I even went ahead and searched through several Nexon Forum threads, and found one in which Sabina herself clarified the definition:
- Information from foreign servers is okay
- Publicly available information, regardless of country, is not data mining
- Foreign test server information is not okay
- Foreign client data is not okay
- Public test server data is not okay
- Local client data is not okay.
I think you're still missing the point.
No matter how much you argue to try and justify what you're doing, all you're doing is contributing to the problem, albeit without the intent to do so. and
This wiki is for NA Mabi. Saying that it's released and not mentioning that you're using data from KR Mabi in the first place makes it look like you're getting the info by other means (data mining being one possibility).
(@Yinato - Um. Maenad didn't add the weapon's stats - that was Kevin, before the policy change. Maenad just added the crafting data, which can be found outside client files. It's just that when the template broke, it showed the Mabi Item ID thing, which is why I removed the template.)
wut o-o Weird, it's showing up as being added by Maenad on my screen. If that's the case, then sorry Maenad, should've brought that up earlier. But the last part I said in my previous response still stands though.
Ah, I see now. Well, since this is the case, I nominate for deletion, Template:DataTrinity Staff, Template:DataLongsword, Template:DataLong Bow, Template:DataBasic Control Bar, Template:DataLollipop-shaped Sword, Template:DataSoul-Searcher Sword, Template:DataFomor War Sword, Template:DataBattle Mace, Template:DataShaoranen's Bow of Chivalry, Template:DataWisdom of Snakes, Template:DataMaster Lich Wand...
...well that's odd. I can't seem to find a single weapon template that doesn't utilize XML code taken from the client. Looks like we need an entirely new weapon template system.
Yeah, Kevin put a lot of effort in to convert the templates to use XML a while back - which is especially why it hurt when client file stuff was explicitly banned.
Anyways, as per this post a few discussions away, we won't need to delete them - just change them when the opportunity comes.
In regard to the beam swords: two versions came out in our server. The stronger ones were removed a week after and whatever.