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Gold is the currency of Erinn. Spend it on goods and services.
- Gold can be stacked up to 1,000 without the use of a Gold Pouch.
- Larger quantities of gold may be traded via checks obtained from the bank.
- A check can hold multiples of 10,000 up to 5,000,000.
Most monsters can drop gold when killed. Some monsters drop more gold than others; generally monsters in harder dungeons have the potential to drop larger quantities of gold. The quantity of gold dropped may, at random times, be doubled or even tripled through Lucky Finishes.
Like most other drop items, only the player who finished off the monster in question may pick up its gold until the monster's corpse has disappeared. After the dead monster disappears, any player may recover its drops. Small amounts of gold will disappear quickly if left too long. Larger amounts of gold will remain on the ground for a longer time.
Chests (Dungeon Rewards/Exploration)
Gold may also be acquired from dungeon chests. Chests in each individual dungeon room normally contain small sums of gold, but may sometimes offer a considerable amount. In most advanced-leveled dungeons (Ciar Advanced, Math Advanced, etc.) chests may be found at the end of most, or all, dead-ends.
Players may frequently happen upon dungeon rooms with 9 chests in a 3 x 3 formation. These chests are locked with keys which are dropped by monsters spawned on the same floor. Some of these chests may summon monsters, but others will drop gold, rare enchants, or rare equipment.
At the end of each dungeon, following the boss room, a chest will be provided for each member of the dungeon's original party. These chests always contain a generous amount of gold and may contain a rare or enchanted item as well. If you were not in the party when it originally entered the dungeon, there will not be a chest. Same applies if another person enters the dungeon, but was not part of the party that originally entered. However, if a person leaves the party, they can come back to receive a key at the boss, provided they dropped the same item as the leader. This does not apply to Dungeon Passes. Dropping the same Dungeon Pass will result in another different Dungeon layout.
Players may choose to sell their wares or discovered valuables to NPCs or other players. Experienced players who dare to venture into the depths of difficult dungeons or have advanced production skills may discover superior income via this method. All items have set sell value, which is usually determined by the item's NPC price. It is typically 1/10th of the NPC Sell price for items that is at least 10,000 gold. It is also effected by an item's current Durability. Beginners may often sell items to NPCs for a small amount of income.
Opening a player shop requires an item bag. Players with a shop may place items in their bag and set prices for which to sell them. Other players may approach the shop and purchase the items for sale. Items not marked for sale will not appear in the shop.
It is fairly common to see many players standing around the crowded streets of towns with party requests open over their heads, indicating they are selling or looking to buy a given item indicated on the dialogue. These dialogues are scrolled periodically on your chat feed in blue text (By Default), making this a convenient, albeit unofficially acceptable, means of advertising your wares.
There are common terms used by players when using the Party Ads to get their message across the world of Mabinogi. Since there is a limit to how many characters you are allowed in a party ad, it is best shorten the name of longer items, such "Dustin Silver Knight Armor" to simply "Dustin Armor" or "Highlander Long Bow" to "HLB", but still recognizable to players. For a chart of common terms used in marketing for players, see Party#Party Ads.
Part-time jobs consist of performing a certain task for an NPC. Some part-time jobs often give players a choice between rewards with more gold or more experience.
Hunting quests are potentially the most profitable means of income in the game, short of opening a player shop. On the Uladh continent, hunting quests involve searching for Fomor scrolls which are frequently dropped by most monsters upon death. These Fomor scrolls are collected in stacks of 10 and sold to certain NPCs in every major region from where the scroll was collected (Duncan for Tir Chonaill, Eavan for Dunbarton, Comgan for Bangor, etc.). Some Fomor scroll stacks can be worth as high as 10,000 gold or more. Rare and strong monsters naturally net higher profits from their scrolls, but sometimes drop them less often as well.
Another method of obtaining Gold is by running Shadow Missions present in Taillteann or Tara or the Theatre Missions in Avon. These special types of Mission differ from Party Quests in a beneficial way as everyone who took part in the Mission receives 100% of the Mission's Gold upon completion. The amount of Gold earned depends on the Mission's Type and Difficulty.
Gold can also be earned through Farming within Taillteann. Players must lease and tend to farmland products for several days until the fruit or vegetable being produced is ready for harvest. After harvesting, the product can be sold for a large amount of Gold.
With the implementation of Commerce, players are able to obtain Gold by using Ducats to buy Goods from Trading Posts located near towns and selling them for profit at any other Trading Post within the Uladh Continent as well as Belvast Island. Upon selling goods at another Trading Post, the player will be awarded with gold equal to the profit they made. However, if the sale of goods results in a deficit, the player will not acquire gold.
Players may acquire tiny sums of gold by striking props such as signs, lamp posts, and other such obstacles. However, gold is in small amounts and is quite rare.
In Emain Macha, near the square, the "Rich person" NPC walks around dropping small quantities of gold. However, this method is very time consuming as the Rich person will take some time to produce gold.
- The Fomorians have used Gold for specific purposes other than currency.