Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Rabbie Battle Arena

From Mabinogi World Wiki
For other difficulties of this dungeon, see Rabbie Dungeon.
For other dungeons, see Dungeons.
For other Player-vs-Player content, see PvP.
Rabbie Battle Arena.
Dungeon Information
Drop Item Arena Coin - Black.png
Floor Number 1
Visible Floors 1
Hallway Chests No
Party Count 1~8
Participation Timer (seconds) 0 Seconds
Dungeon Guide No
Dungeon Vouchers No
Fountains No
Tiro No
Herb Patches No
Ore Veins No
Other Gathering Nodes No


  • Rabbie Battle Arena is a Dungeon where players can fight against each other in a Survival Deathmatch (Teams).
    • In other words, it is a dedicated place for PvP between players.
    • Teams are Paladin versus Dark Knight; Falcons and Beasts are unable to compete.
      • There is unlimited transformation time within the Lobby and Deathmatch Room for these four Transformations.

Battle Arena Features

Battle Arena Coins

  • Rabbie Battle Arena Coins are used as the Dungeon Pass and as the currency to enter into the Deathmatch.
    • It costs at least a single Rabbie Battle Arena Coin to enter the Dungeon.
      • Warning: dropping a stack of Coins will consume the entire stack.
      • Warning: changing Channels at any time will force you outside of the Lobby, requiring you to drop one coin to reenter.
      • Because one cannot be mounted in the Arena, you cannot drop the Coin while mounted on a Pet.
    • It costs five Rabbie Battle Arena Coins to enter each 5-Minute Deathmatch.
  • Rabbie Battle Arena Coins can be purchased from Eavan for 20 Gold each and from Pero for 24 Gold each.

Deathmatch Entrance

  • To enter the Deathmatch, click on the Crossed Sword Altar behind Pero. Paying five Coins will allow entry into the Deathmatch.
    • Paladins and Dark Knights must transform before they are allowed to enter. See more below.
    • The Deathmatch will last for 5-Minutes, with the remaining time displayed at the top of the screen.
      • The Deathmatch starts and ends at the same time for all players.
      • If someone enters after a battle has already begun, the timer will not reset.
    • Everyone must pay for their own entry.

Deathmatch Score

  • Upon entering the Deathmatch, a single Star will appear above the player's head.
    • Any player can take one Star from another player by killing them.
      • Players without Stars will not reward Stars on death.
    • If a player has no Stars at the end of any 5-Minute Deathmatch then they will be ejected into the Arena's Lobby.
      • Players with stars can willingly choose to leave the battle arena and will not be forcefully ejected.

Deathmatch Rules

  • Players do not lose EXP when killed in the Deathmatch, even when killed by Monsters.
  • Players cannot earn Skill Training or acquire Titles.
  • Durability is lost.
  • Players, Pets, and Partners will be healed by a percent of their HP, SP, and MP values if they survive an entire Deathmatch and possess a Star.
    • The percent heal starts at 100% of the values at one Star, and is reduced for subsequent Stars.
    • If a player has negative values from Deadly status, healing received will be effectively less.
  • Pets and Partners are allowed.
    • Mounting Pets is not allowed, however.
      • Unification with a Sprite Pet is abnormally allowed.
    • Mounting Partners is not allowed, but the Mount will still spawn in.
  • Parties are allowed.

Transformation Rules

  • Paladins and Dark Knights must transform before they are allowed to enter.
    • It is possible to enter the arena without staying in transformation by transforming, clicking the statue, cancel transformation, and accept the entrance request.
    • It is not possible to cancel transformation while inside the arena.
  • Transformations have no cooldown or other restrictions while within the Lobby and Deathmatch Room.
    • If the player leaves the battle arena while transformed, it will use up the transformation for that in-game day.
      • The player's transformation may also cancel within 10 seconds upon leaving the arena, should they have already transformed prior to entering the arena.

Monster Rules

  • Various monsters spawn inside of Rabbie Battle Arena. They are aligned with Paladins and will attack any Dark Knight or regular Human.
    • 2 Imps and 2 White Wolves spawn on the outer regions of the Arena across from 2 Imps and 2 White Bears.
      • If defeated, these mobs respawn every 3? minutes.
    • 3 Mimics and 3 Wisps spawn across from each other; they surround the middle region of the Arena.
      • If defeated, these mobs respawn every 10? minutes.
    • 2 Flying Swords and 3 Lost Sahuagins spawn in the center of the Arena.
      • If defeated, these mobs respawn every 30??? minutes.
      • Sometimes, Lost Sahuagin immediately explode???
  • Paladins can draw monster Aggro, but they will not attack. They can also not naturally attack the monsters themselves.
    • Dark Knights can bring the monsters under their control via Control of Darkness and have them attack the Paladins.
  • All monsters are counted as field monsters; they can yield EXP, can get "the Ancient" Title, and will count towards increasing the Camping Penalty.
  • Being defeated by a monster yields the same penalty as being beaten by another player while in the arena; the monsters will even gain stars and can lose them upon being defeated.


All Unique Monsters

Regular Monsters


Bosses Boss Summons Boss Drops
1 Player
  • None

Treasure Chests

Bonus Chest Rewards
No Bonus Chest Rewards


  • Gold: 0 ~ 0 Gold in 0 Stacks
Type Item
No General Chest Rewards
Type Item
No Material Rewards


  • Falcons and Beasts can still enter the Lobby, and thus are able to transform in the Lobby without any restrictions.