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Rabbie Battle Arena
- For other difficulties of this dungeon, see Rabbie Dungeon.
- For other dungeons, see Dungeons.
- For other Player-vs-Player content, see PvP.
Dungeon Information | ||||||||||
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Drop Item | ||||||||||
Floor Number | 1 | |||||||||
Visible Floors | 1 | |||||||||
Hallway Chests | No | |||||||||
Party Count | 1~8 | |||||||||
Participation Timer (seconds) | 0 Seconds | |||||||||
Dungeon Guide | No | |||||||||
Dungeon Vouchers | No | |||||||||
Fountains | No | |||||||||
Tiro | No | |||||||||
Herb Patches | No | |||||||||
Ore Veins | No | |||||||||
Other Gathering Nodes | No |
Description
- Rabbie Battle Arena is a Dungeon where players can fight against each other in a Survival Deathmatch (Teams).
- In other words, it is a dedicated place for PvP between players.
- Teams are Paladin versus Dark Knight; Falcons and Beasts are unable to compete.
- There is unlimited transformation time within the Lobby and Deathmatch Room for these four Transformations.
Battle Arena Features
- Rabbie Battle Arena features a Lobby with a merchant goblin named Pero, the Deathmatch Room, and a Waiting Room.
- The Deathmatch Room is a modified regular dungeon room.
- Pero sells Rabbie Battle Arena Coins, Bandages, Phoenix Feathers, HP 30 Potions, Stamina 30 Potions, and MP 30 Potions.
- Pero also sells Black Fomor Scrolls for the convenience of Dark Knights.
- The Coins he sells cost more than those sold by Eavan.
Battle Arena Coins
- Rabbie Battle Arena Coins are used as the Dungeon Pass and as the currency to enter into the Deathmatch.
- It costs at least a single Rabbie Battle Arena Coin to enter the Dungeon.
- Warning: dropping a stack of Coins will consume the entire stack.
- Warning: changing Channels at any time will force you outside of the Lobby, requiring you to drop one coin to reenter.
- Because one cannot be mounted in the Arena, you cannot drop the Coin while mounted on a Pet.
- It costs five Rabbie Battle Arena Coins to enter each 5-Minute Deathmatch.
- It costs at least a single Rabbie Battle Arena Coin to enter the Dungeon.
- Rabbie Battle Arena Coins can be purchased from Eavan for 20 Gold each and from Pero for 24 Gold each.
- A few monsters drop the Coin as well, mostly those inside Rabbie Advanced.
- Rabbie Battle Arena Coins can be sold for 10 Gold each.
Deathmatch Entrance
- To enter the Deathmatch, click on the Crossed Sword Altar behind Pero. Paying five Coins will allow entry into the Deathmatch.
- Paladins and Dark Knights must transform before they are allowed to enter. See more below.
- The Deathmatch will last for 5-Minutes, with the remaining time displayed at the top of the screen.
- The Deathmatch starts and ends at the same time for all players.
- If someone enters after a battle has already begun, the timer will not reset.
- Everyone must pay for their own entry.
Deathmatch Score
- Upon entering the Deathmatch, a single Star will appear above the player's head.
- Any player can take one Star from another player by killing them.
- Players without Stars will not reward Stars on death.
- If a player has no Stars at the end of any 5-Minute Deathmatch then they will be ejected into the Arena's Lobby.
- Players with stars can willingly choose to leave the battle arena and will not be forcefully ejected.
- Any player can take one Star from another player by killing them.
Deathmatch Rules
- Players do not lose EXP when killed in the Deathmatch, even when killed by Monsters.
- Players cannot earn Skill Training or acquire Titles.
- Durability is lost.
- Players, Pets, and Partners will be healed by a percent of their HP, SP, and MP values if they survive an entire Deathmatch and possess a Star.
- The percent heal starts at 100% of the values at one Star, and is reduced for subsequent Stars.
- If a player has negative values from Deadly status, healing received will be effectively less.
- Pets and Partners are allowed.
- Mounting Pets is not allowed, however.
- Unification with a Sprite Pet is abnormally allowed.
- Mounting Partners is not allowed, but the Mount will still spawn in.
- Mounting William (Partner) is abnormally allowed.
- Mounting Pets is not allowed, however.
- Parties are allowed.
Transformation Rules
- Paladins and Dark Knights must transform before they are allowed to enter.
- It is possible to enter the arena without staying in transformation by transforming, clicking the statue, cancel transformation, and accept the entrance request.
- It is not possible to cancel transformation while inside the arena.
- Transformations have no cooldown or other restrictions while within the Lobby and Deathmatch Room.
- If the player leaves the battle arena while transformed, it will use up the transformation for that in-game day.
- The player's transformation may also cancel within 10 seconds upon leaving the arena, should they have already transformed prior to entering the arena.
- If the player leaves the battle arena while transformed, it will use up the transformation for that in-game day.
Monster Rules
- Various monsters spawn inside of Rabbie Battle Arena. They are aligned with Paladins and will attack any Dark Knight or regular Human.
- 2 Imps and 2 White Wolves spawn on the outer regions of the Arena across from 2 Imps and 2 White Bears.
- If defeated, these mobs respawn every 3? minutes.
- 3 Mimics and 3 Wisps spawn across from each other; they surround the middle region of the Arena.
- If defeated, these mobs respawn every 10? minutes.
- 2 Flying Swords and 3 Lost Sahagins spawn in the center of the Arena.
- If defeated, these mobs respawn every 30??? minutes.
- Sometimes, Lost Sahagin immediately explode???
- 2 Imps and 2 White Wolves spawn on the outer regions of the Arena across from 2 Imps and 2 White Bears.
- Paladins can draw monster Aggro, but they will not attack. They can also not naturally attack the monsters themselves.
- Dark Knights can bring the monsters under their control via Control of Darkness and have them attack the Paladins.
- All monsters are counted as field monsters; they can yield EXP, can get "the Ancient" Title, and will count towards increasing the Camping Penalty.
- Being defeated by a monster yields the same penalty as being beaten by another player while in the arena; the monsters will even gain stars and can lose them upon being defeated.
Spawns
Spawns |
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All Unique Monsters |
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Regular Monsters |
Monster Spawn Patterns |
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Floor 1
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Bosses
Bosses | Boss Summons | Boss Drops | |
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1 Player |
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Treasure Chests
Bonus Chest Rewards | |
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No Bonus Chest Rewards |
Rewards
- Gold: 0 ~ 0 Gold in 0 Stacks
General | |
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Type | Item |
No General Chest Rewards |
Material | |
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Type | Item |
No Material Rewards |
Trivia
- Falcons and Beasts can still enter the Lobby, and thus are able to transform in the Lobby without any restrictions.