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Talk:Mana Drain
No such thing as Mana Drain according to skillinfo.xml
I understand it's taken from the tw or jp wiki, but this skill DOES NOT EXIST, at least not under than name. I've searched everywhere in the client files, including any name variations.--Hengsheng120(talk•contribs) 07:40, 29 September 2009 (UTC)
- And the idea of a skill directly causing something to level up just doesn't make sense--Sozen Cratos Focker 03:02, 6 March 2010 (UTC)
- So you are saying that Lycans hack? think about it.—Preceding unsigned comment added by Neouu84 (talk • contribs) . Please always sign your comments with the
button or by typing ~~~~!
- No we are saying that this is not a skill but an ability. Thus, it should go into the Category:Non-Skills list.--Hengsheng120·TALKCONTRIBS 15:35, 6 March 2010 (UTC)
- And as a non-skill, it ought to be removed from all enemy entries that have it.--MegaMan Trigger 11:24, 16 March 2010 (UTC)
- No we are saying that this is not a skill but an ability. Thus, it should go into the Category:Non-Skills list.--Hengsheng120·TALKCONTRIBS 15:35, 6 March 2010 (UTC)
- So you are saying that Lycans hack? think about it.—Preceding unsigned comment added by Neouu84 (talk • contribs) . Please always sign your comments with the
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Contents
Thread title | Replies | Last modified |
---|---|---|
Rename to? | 20 | 07:34, 20 April 2013 |
Lycanthropes | 6 | 23:32, 16 April 2013 |
Mana Prow? | 1 | 16:40, 10 January 2012 |
Name? | 4 | 12:29, 12 July 2011 |
"Mana Drain" seriously bugs me because we all know that it makes absolutely no sense as to what the skill does. Anyone want to petition for a new name?
I call it mana conversion since it uses mana from the magic to grow and regenerate...Drain works too I guess.
It drains lightning bolt too, though.
How about Mana Conversion? Spell Absorption?
Explain how it "drains mana" from Water Cannon when it uses STAMINA?
No idea, but I actually went to test it and I couldn't get flying swords to level up after spamming Water Cannon on them.
Are you hitting them from short range or maximum distance? They don't level if its a knockback attack.
6 times in a row without knocking back.
Whereas with icebolt, it only took me 2 bolts to level it.
I swear, before WC made it level...
Well...you see, if you want to be technically about it, it can drain the mana in the water and convert it to energy...but considering alchemy is a foreign concept, it doesn't know how to draw mana from it...that's my explanation and I'm sticking with it.
Yea, the name is dumb, but no mater what we name it, it still won't make sense because we're referring to it as a skill.
You don't technically gain immunity, though. And the ability doesn't really cover by type.
If it were up to me, since only so few are affected by this, the trigger differs per mob, and it's not technically a skill, I'd go for deleting this page and just listing the specific abilities on each mob's page, either under the general information or the specific mob.
My suggestion: Add a parameter to the monster template that, when set, would have the table display a small warning(probably in the form of a small picture made by the people who did the fake skill logos) near the monster's name and type logo or near the skill row (not actually inside the skill cell or we have to change it's name) to let the reader know that that monster has a rare or unique trait (or lacks a very common one like knockdown) that makes the rules of combat different. This parameter should make the notes&advice hidebox open by default.
Version 2: Have the parameter add a conditional row under the skills row explaining the monster's nonstandard traits.
Then we can finally get rid of all these fanfiction "skills" ("Advanced Heavy Stander", "Fast Regeneration", "Invulnerability", "Night Change", and "Mana Drain") that are only still here because we had a really bad troll problem at the time the first template with skill logos was implemented.
I was planning to make this suggestion last year, but I haven't gotten around to making the test templates to demonstrate it...
If people still insist on keeping this page, the name should be something like Nonstandard Conditional LVLing or "Automatic/Instant LVL Up, but my vote is for deleting it.
Whoa whoa whoa, last time I checked Lycanthropes don't care how you hit them. It's either Windmill or level up.
- Mana Drain Activation Requirements:
- A Magic or Alchemy Attack is used.
- Must be in Combat Stance.
- A Critical Hit is not scored.
- Defense is not activated.
- Must not be knocked back.
Their level up is different. Any knockdown or Final Hit or etc will cause them to level unless they aren't in combat stance. Only Windmill doesn't because it resets their AI, making them think it was used before-hand.
My point is that their ability is not Mana Drain, or at least not the Mana Drain described here.
The way the page currently is set up implies otherwise.
And your point? At the same time, it's saying that enemies with the ability level up when being hit by magic or alchemy.
It then goes on to list exceptions, which logically would apply to both.
I may be wrong, but isn't this the skill/ability that makes enemies shout "Tachy Granide Inchatora Mana Prow!"? If this is the case, the name "Mana Prow" may be more suitable than "Mana Drain", especially since the name is so misleading. Also, If that is the case, then small golems are confirmed to have the skill as well, but it seems to be triggered on aggro sometimes, as opposed to the bolt requirement. and finally, shouldn't the shout be mentioned in the skill details? Just a thought.
Where does it come from? According to Hengsheng120, stated above, "Mana Drain" does not exist in the game's code.