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Critical Hit

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Crit redirects here. For a character's critical hit chance, see Stats#Critical.

Description

Critical Hit.png
If you learn to strike the weak points on your enemy, it's not so difficult to deliver only a few blows to end a powerful enemy that looks down his nose at you. Although ordinary people attribute such strikes to coincidence, calling it a lucky shot, critical hits don't happen accidentally, no matter how lucky you are. This skill is impossible without careful observations of your enemy and identifying his weakness. The more you train yourself in this skill, the more opportunities you will have in delivering a critical hit.

Details

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 3 4 5 6 7 8 10 12 14 16 18 20
Required AP (Total) 3 6 9 12 16 21 27 34 42 52 64 78 94 112 132
Additional Will (Total) +3 +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39 +42 +45
Additional Damage [%] 50 55 60 65 70 75 90 95 100 105 110 120 130 140 150
Skill CP (Total) 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
Stat CP (Total) 1.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0 13.5 15.0 16.5 18.0 19.5 21.0 22.5

Obtaining the Skill

  • The Practice Rank of Critical Hit is received upon advancing Combat Mastery or Ranged Attack to Rank F.
    • In order to advance Critical Hit to rank F, the player must receive a Critical Hit from an opponent or deal a Critical Hit with Counterattack.
      • Because of the nature of the skill, a player cannot deal a Critical Hit before Rank F outside of Counterattack.

Training Method

  • Receiving a Critical Hit while using the Defense skill or achieving a Critical Hit while playing as a Summon Golem will not count towards training.

Tips

  • Critical Hit can be a daunting skill to advance because it depends on gaining and receiving critical damage, which players cannot directly control. To gain more critical hits, you should fight using weapons with high attack speed and critical rate such as Dagger, Spiked Knuckle, or Bear Knuckle. You should also pick mobs with a low Protection rate. The Foxes in Tir Chonaill or Raccoons in Dugald Aisle are obvious choices.
  • To receive critical hits, the best method requires reasonable Defense and a mountable pet. If you can lower your Protection by enchant or title, it will also help. Go to Ciar Normal and look around for a Mimic pit. The more Mimics you find in one room, the better this will work.
    • Mount your pet (if you have one) and touch all of the Mimics. They will not awaken immediately. Unmount your pet and all Mimics will aggro you simultaneously. Let them knock you around for a while and you will gain critical hits fairly often. If the Mimics do only 1 damage, you can semi-afk while this process is going on, coming back occasionally to refill your HP. You may also wish to remove all of your unnecessary equipment to conserve durability.
    • If you do not have a mount, then it can be quite difficult to open all the Mimics as the opened ones will consistently stalk and attack you. Plus, they move a lot faster than Humans. Otherwise, try to recruit someone who does.
  • In the Shadow Mission, Provocation, after you complete the mission, equip your critical hit weapons and attack the Barrier Spikes, leaving it on auto attack. On Basic difficulty, they have no Protection, and the ones in this mission are nearly indestructible. You will continue to score critical blows which count towards training, regardless of whether you have no stamina, or have no weapon durability.
  • Alternatively, you may enter Tir Na Nog to battle against Zombies using Flame Burst, as it ignores Protection.
  • Giants may use Stomp for an area of effect attack and for its ability to ignore Protection rate when calculating Critical Hit Rate.
  • Way of the Gun can be used to achieve critical hits, as it causes Dual Gun Normal Attacks to be critical hits for the duration of said skill.

Rank F

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 50% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 4.00 20 80.00
Learn from enemy's critical hit. 5.00 5 25.00
Finish off with critical hit. 5.00 10 50.00

Rank E

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 55% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 3.00 15 45.00
Learn from enemy's critical hit. 4.00 10 40.00
Finish off with critical hit. 4.00 20 80.00

Rank D

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 60% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 3.00 15 45.00
Learn from enemy's critical hit. 2.00 20 40.00
Finish off with critical hit. 4.00 30 120.00

Rank C

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 65% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 1.20 50 60.00
Learn from enemy's critical hit. 0.60 35 21.00
Finish off with critical hit. 1.80 65 117.00

Rank B

  • AP: 4
  • Stat Improvement: Will +3
  • Effects: Damage increased by 70% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.60 65 39.00
Learn from enemy's critical hit. 0.60 65 39.00
Finish off with critical hit. 1.25 80 100.00

Rank A

  • AP: 5
  • Stat Improvement: Will +3
  • Effects: Damage increased by 75% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.45 125 56.25
Learn from enemy's critical hit. 0.45 125 56.25
Finish off with critical hit. 1.00 105 105.00

Rank 9

  • AP: 6
  • Stat Improvement: Will +3
  • Effects: Damage increased by 90% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.25 240 60.00
Learn from enemy's critical hit. 0.25 240 60.00
Finish off with critical hit. 0.50 160 80.00

Rank 8

  • AP: 7
  • Stat Improvement: Will +3
  • Effects: Damage increased by 95% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.10 500 50.00
Learn from enemy's critical hit. 0.10 500 50.00
Finish off with critical hit. 0.35 300 105.00

Rank 7

  • AP: 8
  • Stat Improvement: Will +3
  • Effects: Damage increased by 100% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.05 1000 50.00
Learn from enemy's critical hit. 0.05 1000 50.00
Finish off with critical hit. 0.25 600 150.00

Rank 6

  • AP: 10
  • Stat Improvement: Will +3
  • Effects: Damage increased by 105% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.05 1000 50.00
Learn from enemy's critical hit. 0.05 1000 50.00
Finish off with critical hit. 0.25 600 150.00

Rank 5

  • AP: 12
  • Stat Improvement: Will +3
  • Effects: Damage increased by 110% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.02 2400 48.00
Learn from enemy's critical hit. 0.02 2400 48.00
Finish off with critical hit. 0.10 1200 120.00

Rank 4

  • AP: 14
  • Stat Improvement: Will +3
  • Effects: Damage increased by 120% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.02 2000 40.00
Learn from enemy's critical hit. 0.02 2000 40.00
Finish off with critical hit. 0.06 1700 102.00

Rank 3

  • AP: 16
  • Stat Improvement: Will +3
  • Effects: Damage increased by 130% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.01 4500 45.00
Learn from enemy's critical hit. 0.01 4500 45.00
Finish off with critical hit. 0.03 3300 99.00

Rank 2

  • AP: 18
  • Stat Improvement: Will +3
  • Effects: Damage increased by 140% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.005 6000 30.00
Learn from enemy's critical hit. 0.005 6000 30.00
Finish off with critical hit. 0.025 4000 100.00

Rank 1

  • AP: 20
  • Stat Improvement: Will +3
  • Effects: Damage increased by 150% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.005 8000 40.00
Learn from enemy's critical hit. 0.005 8000 40.00
Finish off with critical hit. 0.025 4000 100.00

Master Title

the Master of Critical Hit

  • HP +30
  • Stamina +20
  • Will +20
  • Defense -5
  • Protection -5

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
48th Floor
Enchant enabled rank regardless
Personalize[1]
Suffix, 3 One-handed Melee Weapons
Critical +7%
When Windmill is Rank 1 or higher Max Damage +28~35
When Critical Hit is Rank 1 or higher Min Damage +25~30
x3 Repair Cost
Enchant Scroll (SAO Gachapon)
Amplified Suffix, 8 Gloves
When Critical Hit is Rank 3 or higher Critical +3%
When Defense is Rank 3 or higher Defense +1
When Combat Mastery is Rank 3 or higher Max HP +15
x5 Repair Cost
Arena
Enchant enabled rank regardless
Personalize[1]
Suffix, 4 Metal Boots, Metal Gauntlets
When Critical Hit is Rank 1 or higher Defense +1~3
When Charge is Rank 1 or higher Strength +25~40
When Smash is Rank 2 or lower Will -50
x2 Repair Cost
Exclusive Enchant Scroll (Belvast Hostage Rescue)
Barbarian Suffix, A Two-handed Weapons
When Critical Hit is Rank 9 or higher Critical +6%
When Windmill is Rank 7 or higher Max Damage +13
Defense -5
+8% Repair Cost
Enchant Scroll (Rundal Advanced Hardmode Reward)
Baron
Personalize[1]
Suffix, 6 Helmets
When Critical Hit is Rank 3 or higher Attack Speed +1~3
When Defense is Rank 1 or higher Defense +1
Max HP +5
When Assault Slash is Rank 6 or higher Strength +10~20
Exclusive Enchant Scroll (Armored Bear)
Careless Suffix, B Two-handed Weapons
When Critical Hit is Rank C or higher Balance +5%
When Critical Hit is Rank 9 or higher Critical +5%
When Level is 20 or higher Intelligence -20
-10% Repair Cost
Climactic
Enchant enabled rank regardless
Personalize[1]
Prefix, 4 One-handed Melee Weapons
Critical +12%
When Assault Slash is Rank 1 or higher Max Damage +18~23
Min Damage +12
When Critical Hit is Rank 1 or higher Strength +15~20
x2 Repair Cost
Exclusive Enchant Scroll (Coill Abyss Advanced)
Earthen Suffix, C Handgear, Footwear
When Defense is Rank C or higher Max Stamina +5
When Level is 25 or higher Strength +3
When Critical Hit is Rank B or higher Max HP -15
Easy Peaca Suffix, 9 Metal Weapons, Metal Armor
When Critical Hit is Rank 9 or higher Max Stamina +10
When Critical Hit is Rank 9 or higher Strength +10
Will -20
Fearless Prefix, A All
When Critical Hit is Rank 6 or higher Critical +4%
Max HP -5
Max MP -5
Max Stamina -5
Fundamental
Enchant enabled rank regardless
Personalize[1]
Prefix, 5 Light Armor
When Critical Hit is Rank 1 or higher Critical +6~12%
When using "the One Who Discovered the Maiz Prairie Ruins" title Critical +6%
Dexterity +7
Intelligence +7
Strength +7
x2 Repair Cost
Enchant Scroll (Peaca Basic)
Haunted
Enchant enabled rank regardless
Personalize[1]
Suffix, 3 Accessories
Critical +20%
When Assault Slash is Rank 1 or higher Max Damage +35~48
When Critical Hit is Rank 1 or higher Min Damage +20~30
When Defense is Rank 1 or higher Strength +18
x5 Repair Cost
Lucky Rabbit Foot (Jack o' Lantern)
Exclusive Enchant Scroll (Abaddon Box)
Resolution
Enchant enabled rank regardless
Personalize[1]
Prefix, 4 Handgear, Footwear
When Critical Hit is Rank 1 or higher Critical +5~10%
When Windmill is Rank 1 or higher Max Damage +8~17
x3 Repair Cost

{{SemanticEnchantTableRow

#querycondition=[[Enchant requirement::Critical HitProperty "Has subobject" has a restricted application area and cannot be used as annotation property by a user.]]


true
#querylimit=80 #resultoffset=0 #rowcount=19 1=Smash (Enchant) 2=Smash 3=8 4=Weapons 5=false 6=false 7=Suffix 8=Advanced Weapon (Edern)
Enchant Scroll (Fiodh Intermediate Treasure Room)
Enchant Scroll (Rundal Siren Treasure Room)
Hatchet (Ciar Advanced Treasure Room)
Hatchet (Barri Advanced Reward)
Wooden Blade ([[Skelet
9= 10= 11= 12=true #=13 - Spiraling
Enchant enabled rank regardless
Personalize[1]
Prefix, 3 One-handed Melee Weapons
When Critical Hit is Rank 1 or higher Critical +5~10%
When Assault Slash is Rank 1 or higher Max Damage +15~39
When Windmill is Rank 1 or higher Strength +57
x5 Repair Cost
Steel Needle
Personalize[1]
Prefix, 8 Metal Gauntlets
Critical +5%
When Critical Hit is Rank 9 or higher Critical +1~4%
When Combat Mastery is Rank 7 or higher Max Damage +5
When Combat Mastery is Rank 4 or higher Max Damage +7~11
x2 Repair Cost
Supernova
Enchant enabled rank regardless
Personalize[1]
Suffix, 3 One-handed Melee Weapons
When Bash is Rank 1 or higher Critical +7%
When Windmill is Rank 1 or higher Max Damage +20~39
Max HP +55
When Critical Hit is Rank 1 or higher Min Damage +10~28
x5 Repair Cost
Tournai
Enchant enabled rank regardless
Personalize[1]
Suffix, 5 Helmets
When Critical Hit is Rank 1 or higher Critical +3~5%
When Defense is Rank 1 or higher Defense +3
When Lance Mastery is Rank 1 or higher Max Damage +12~15
Dexterity -50
x3 Repair Cost
Unstable Prefix, E Armor, Clothing
Critical +4%
When Level is 13 or higher Balance -5%
When Critical Hit is Rank E or higher Strength -2
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.