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Critical Hit
- Crit redirects here. For a character's critical hit chance, see Stats#Critical.
Description
If you learn to strike the weak points on your enemy, it's not so difficult to deliver only a few blows to end a powerful enemy that looks down his nose at you. Although ordinary people attribute such strikes to coincidence, calling it a lucky shot, critical hits don't happen accidentally, no matter how lucky you are. This skill is impossible without careful observations of your enemy and identifying his weakness. The more you train yourself in this skill, the more opportunities you will have in delivering a critical hit. |
Details
- Passively increases the damage of Critical Hits.
- Rank F Critical Hit is required for the player to score a critical hit outside of Counterattack, Lance Counter, and Combo: Counter Punch.
- Rank 1 Critical Hit is required to complete a quest objective to learn Chain Burst.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | |||
Required AP (Total) | 3 | 6 | 9 | 12 | 16 | 21 | 27 | 34 | 42 | 52 | 64 | 78 | 94 | 112 | 132 |
Additional Will (Total) | +3 | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | +42 | +45 |
Additional Damage [%] | 50 | 55 | 60 | 65 | 70 | 75 | 90 | 95 | 100 | 105 | 110 | 120 | 130 | 140 | 150 |
Skill CP (Total) | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
Stat CP (Total) | 1.5 | 3.0 | 4.5 | 6.0 | 7.5 | 9.0 | 10.5 | 12.0 | 13.5 | 15.0 | 16.5 | 18.0 | 19.5 | 21.0 | 22.5 |
Obtaining the Skill
- The Practice Rank of Critical Hit is received upon advancing Combat Mastery or Ranged Attack to Rank F.
- In order to advance Critical Hit to rank F, the player must receive a Critical Hit from an opponent or deal a Critical Hit with Counterattack.
- Because of the nature of the skill, a player cannot deal a Critical Hit before Rank F outside of Counterattack.
- The Gray Wolf that spawns around south Tir Chonaill are easy, low level enemies that can deal critcal hits to learn from. Mimics in dungeons are another option.
- In order to advance Critical Hit to rank F, the player must receive a Critical Hit from an opponent or deal a Critical Hit with Counterattack.
Training Method
- Receiving a Critical Hit while using the Defense skill or achieving a Critical Hit while playing as a Summon Golem will not count towards training.
Tips
- Critical Hit can be a daunting skill to advance because it depends on gaining and receiving critical damage, which players cannot directly control. To gain more critical hits, you should fight using weapons with high attack speed and critical rate such as Dagger, Spiked Knuckle, or Bear Knuckle. You should also pick mobs with a low Protection rate. The Foxes in Tir Chonaill or Raccoons in Dugald Aisle are obvious choices.
- To receive critical hits, the best method requires reasonable Defense and a mountable pet. If you can lower your Protection by enchant or title, it will also help. Go to Ciar Normal and look around for a Mimic pit. The more Mimics you find in one room, the better this will work.
- Mount your pet (if you have one) and touch all of the Mimics. They will not awaken immediately. Unmount your pet and all Mimics will aggro you simultaneously. Let them knock you around for a while and you will gain critical hits fairly often. If the Mimics do only 1 damage, you can semi-afk while this process is going on, coming back occasionally to refill your HP. You may also wish to remove all of your unnecessary equipment to conserve durability.
- If you do not have a mount, then it can be quite difficult to open all the Mimics as the opened ones will consistently stalk and attack you. Plus, they move a lot faster than Humans. Otherwise, try to recruit someone who does.
- In the Shadow Mission, Provocation, after you complete the mission, equip your critical hit weapons and attack the Barrier Spikes, leaving it on auto attack. On Basic difficulty, they have no Protection, and the ones in this mission are nearly indestructible. You will continue to score critical blows which count towards training, regardless of whether you have no stamina, or have no weapon durability.
- Alternatively, you may enter Tir Na Nog to battle against Zombies using Flame Burst, as it ignores Protection.
- Giants may use Stomp for an area of effect attack and for its ability to ignore Protection rate when calculating Critical Hit Rate.
- Way of the Gun can be used to achieve critical hits, as it causes Dual Gun Normal Attacks to be critical hits for the duration of said skill.
Rank F
- AP: 3
- Stat Improvement: Will +3
- Effects: Damage increased by 50% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 100.00 | 1 | 100.00 |
Watch an enemy score a Critical Hit | 100.00 | 1 | 100.00 |
Finish off an enemy with a Critical Hit | 100.00 | 1 | 100.00 |
Rank E
- AP: 3
- Stat Improvement: Will +3
- Effects: Damage increased by 55% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 100.00 | 1 | 100.00 |
Watch an enemy score a Critical Hit | 100.00 | 1 | 100.00 |
Finish off an enemy with a Critical Hit | 100.00 | 1 | 100.00 |
Rank D
- AP: 3
- Stat Improvement: Will +3
- Effects: Damage increased by 60% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 100.00 | 1 | 100.00 |
Watch an enemy score a Critical Hit | 80.00 | 1 | 80.00 |
Finish off an enemy with a Critical Hit | 100.00 | 1 | 100.00 |
Rank C
- AP: 3
- Stat Improvement: Will +3
- Effects: Damage increased by 65% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 48.00 | 2 | 96.00 |
Watch an enemy score a Critical Hit | 24.00 | 1 | 24.00 |
Finish off an enemy with a Critical Hit | 72.00 | 2 | 144.00 |
Rank B
- AP: 4
- Stat Improvement: Will +3
- Effects: Damage increased by 70% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 24.00 | 2 | 48.00 |
Watch an enemy score a Critical Hit | 24.00 | 2 | 48.00 |
Finish off an enemy with a Critical Hit | 50.00 | 2 | 100.00 |
Rank A
- AP: 5
- Stat Improvement: Will +3
- Effects: Damage increased by 75% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 18.00 | 4 | 72.00 |
Watch an enemy score a Critical Hit | 18.00 | 4 | 72.00 |
Finish off an enemy with a Critical Hit | 40.00 | 3 | 120.00 |
Rank 9
- AP: 6
- Stat Improvement: Will +3
- Effects: Damage increased by 90% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 10.00 | 6 | 60.00 |
Watch an enemy score a Critical Hit | 10.00 | 6 | 60.00 |
Finish off an enemy with a Critical Hit | 20.00 | 4 | 80.00 |
Rank 8
- AP: 7
- Stat Improvement: Will +3
- Effects: Damage increased by 95% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 4.00 | 13 | 52.00 |
Watch an enemy score a Critical Hit | 4.00 | 13 | 52.00 |
Finish off an enemy with a Critical Hit | 14.00 | 8 | 112.00 |
Rank 7
- AP: 8
- Stat Improvement: Will +3
- Effects: Damage increased by 100% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 2.00 | 25 | 50.00 |
Watch an enemy score a Critical Hit | 2.00 | 25 | 50.00 |
Finish off an enemy with a Critical Hit | 10.00 | 15 | 150.00 |
Rank 6
- AP: 10
- Stat Improvement: Will +3
- Effects: Damage increased by 105% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 2.00 | 25 | 50.00 |
Watch an enemy score a Critical Hit | 2.00 | 25 | 50.00 |
Finish off an enemy with a Critical Hit | 10.00 | 15 | 150.00 |
Rank 5
- AP: 12
- Stat Improvement: Will +3
- Effects: Damage increased by 110% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 0.80 | 60 | 48.00 |
Watch an enemy score a Critical Hit | 0.80 | 60 | 48.00 |
Finish off an enemy with a Critical Hit | 4.00 | 30 | 120.00 |
Rank 4
- AP: 14
- Stat Improvement: Will +3
- Effects: Damage increased by 120% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 0.80 | 50 | 40.00 |
Watch an enemy score a Critical Hit | 0.80 | 50 | 40.00 |
Finish off an enemy with a Critical Hit | 2.40 | 43 | 103.20 |
Rank 3
- AP: 16
- Stat Improvement: Will +3
- Effects: Damage increased by 130% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 0.40 | 113 | 45.20 |
Watch an enemy score a Critical Hit | 0.40 | 113 | 45.20 |
Finish off an enemy with a Critical Hit | 1.20 | 83 | 99.60 |
Rank 2
- AP: 18
- Stat Improvement: Will +3
- Effects: Damage increased by 140% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 0.20 | 150 | 30.00 |
Watch an enemy score a Critical Hit | 0.20 | 150 | 30.00 |
Finish off an enemy with a Critical Hit | 1.00 | 100 | 100.00 |
Rank 1
- AP: 20
- Stat Improvement: Will +3
- Effects: Damage increased by 150% of max damage upon critical
Method | Exp. | Count | Total |
---|---|---|---|
Score a Critical Hit. | 0.20 | 200 | 40.00 |
Watch an enemy score a Critical Hit | 0.20 | 200 | 40.00 |
Finish off an enemy with a Critical Hit | 1.00 | 100 | 100.00 |
Master Title
the Master of Critical Hit
- HP +30
- Stamina +20
- Will +20
- Defense -5
- Protection -5
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
48th Floor Personalize[1]
|
Suffix, 3 | One-handed Melee Weapons | Critical +7% When Windmill is Rank 1 or higher Max Damage +28~35 When Critical Hit is Rank 1 or higher Min Damage +25~30 x2 Repair Cost Note: Formerly known as "48th Floor's"
|
Enchant Scroll (SAO Gachapon)
|
Amplified | Suffix, 8 | Gloves | When Critical Hit is Rank 3 or higher Critical +3% When Defense is Rank 3 or higher Defense +1 When Combat Mastery is Rank 3 or higher Max HP +15 x3 Repair Cost
|
Enchant Scroll (Alby Advanced Hardmode Reward, Fiodh Intermediate Reward, Peaca Abyss Advanced, Sulfur Spiders of the Shadow Realm Advanced, Hard, Elite, Zombies of the Underground Waterway Hard)
|
Arena Personalize[1]
|
Suffix, 4 | Metal Boots, Metal Gauntlets | When Critical Hit is Rank 1 or higher Defense +1~3 When Charge is Rank 1 or higher Strength +25~40 When Smash is Rank 2 or lower Will -50 x2 Repair Cost
|
Exclusive Enchant Scroll (Belvast Hostage Rescue)
|
Barbarian | Suffix, A | Two-handed Weapons | When Critical Hit is Rank 9 or higher Critical +6% When Windmill is Rank 7 or higher Max Damage +13 Defense -5 +8% Repair Cost
|
Enchant Scroll (Rundal Advanced Hardmode Reward)
|
Baron Personalize[1]
|
Suffix, 6 | Helmets | When Critical Hit is Rank 3 or higher Attack Speed +1~3 When Defense is Rank 1 or higher Defense +1 Max HP +5 When Assault Slash is Rank 6 or higher Strength +10~20
|
Exclusive Enchant Scroll (Armored Bear)
|
Careless | Suffix, B | Two-handed Weapons | When Critical Hit is Rank C or higher Balance +5% When Critical Hit is Rank 9 or higher Critical +5% When Level is 20 or higher Intelligence -20 -10% Repair Cost
|
|
Climactic Personalize[1]
|
Prefix, 4 | One-handed Melee Weapons | Critical +12% When Assault Slash is Rank 1 or higher Max Damage +18~23 Min Damage +12 When Critical Hit is Rank 1 or higher Strength +15~20 x2 Repair Cost
|
Exclusive Enchant Scroll (Coill Abyss Advanced), Exclusive Enchant Scroll(The First Battle of Mag Tuireadh)
|
Earthen | Suffix, C | Handgear, Footwear | When Defense is Rank C or higher Max Stamina +5 When Level is 25 or higher Strength +3 When Critical Hit is Rank B or higher Max HP -15 Note: Formerly known as "The Earth"
|
Enchant Scroll (Alby Normal Hardmode Reward), Sandals (Young Black Raccoon), Standard Gloves (Connous Underground Maze Chest), Graceful Gauntlets (Solea Chest)
|
Easy Peaca | Suffix, 9 | Metal Weapons, Metal Armor | When Critical Hit is Rank 9 or higher Max Stamina +10 When Critical Hit is Rank 9 or higher Strength +10 Will -20
|
|
Fearless | Prefix, A | All | When Critical Hit is Rank 6 or higher Critical +4% Max HP -5 Max MP -5 Max Stamina -5
|
|
Fundamental Personalize[1]
|
Prefix, 5 | Light Armor | When using "the One Who Discovered the Maiz Prairie Ruins" title Critical +6% When Critical Hit is Rank 1 or higher Critical +6~12% Dexterity +7 Intelligence +7 Strength +7 x2 Repair Cost
|
Enchant Scroll (Peaca Basic)
|
Haunted Personalize[1]
|
Suffix, 3 | Accessories | Critical +20% When Assault Slash is Rank 1 or higher Max Damage +35~48 When Critical Hit is Rank 1 or higher Min Damage +20~30 When Defense is Rank 1 or higher Strength +18 x5 Repair Cost
|
Lucky Rabbit Foot (Jack o' Lantern), Exclusive Enchant Scroll (Abaddon Box), Exclusive Enchant Scroll (Haunted Enchant Scroll Coupon)
|
Resolution Personalize[1]
|
Prefix, 4 | Handgear, Footwear | When Critical Hit is Rank 1 or higher Critical +5~10% When Windmill is Rank 1 or higher Max Damage +8~17 x2 Repair Cost
|
Exclusive Enchant Scroll (Abaddon Box), Exclusive Enchant Scroll (Alby Advanced Hardmode Boss Drop, Glenn Bearna), Exclusive Enchant Scroll (Resolution Enchant Scroll Coupon), Special Newbie Shoes Type A (M) (Mysterious Thief Box, Battle Wear Box), Special Newbie Shoes Type A (F) (Mysterious Thief Box, Battle Wear Box)
|
Smash | Suffix, 8 | Weapons | When Smash is Rank A or higher Balance +5% When Smash is Rank A or higher Strength +3 When Critical Hit is Rank C or higher Min Damage -5~8
|
Advanced Weapon (Edern), Enchant Scroll (Fiodh Intermediate Treasure Room), Enchant Scroll (Rundal Siren Treasure Room), Hatchet (Ciar Advanced Treasure Room), Hatchet (Barri Advanced Reward), Wooden Blade (Skeleton Soldier)
|
Spiraling Personalize[1]
|
Prefix, 3 | One-handed Melee Weapons | When Critical Hit is Rank 1 or higher Critical +5~10% When Assault Slash is Rank 1 or higher Max Damage +15~39 When Windmill is Rank 1 or higher Strength +57 x3 Repair Cost
|
Enchant Scroll (Imperial Commander Box), Exclusive Enchant Scroll (Peaca Intermediate Boss Drop, Revived Illusion, Feth Fiada, Seven Nightmares, Awakened Abyssal Lord, Glenn Bearna), Exclusive Enchant Scroll (Spiraling Enchant Scroll Coupon, Tara Auctions), Gathering Knife (Mysterious Thief Box, Marine Basket)
|
Steel Needle Personalize[1]
|
Prefix, 8 | Metal Gauntlets | Critical +5% When Critical Hit is Rank 9 or higher Critical +1~4% When Combat Mastery is Rank 7 or higher Max Damage +5 When Combat Mastery is Rank 4 or higher Max Damage +7~11 x2 Repair Cost
|
Enchant Scroll (Peaca Intermediate), devCAT Brooch (Mystery Box (2012)), Exclusive Enchant Scroll (Alby Advanced Hardmode)
|
Supernova Personalize[1]
|
Suffix, 3 | One-handed Melee Weapons | When Bash is Rank 1 or higher Critical +7% When Windmill is Rank 1 or higher Max Damage +20~39 Max HP +55 When Critical Hit is Rank 1 or higher Min Damage +10~28 x3 Repair Cost
|
Enchant Scroll (Imperial Commander Box), Exclusive Enchant Scroll (Rundal Advanced Hardmode Boss Drop, Revived Illusion, Feth Fiada, Seven Nightmares, Awakened Abyssal Lord, Glenn Bearna), Exclusive Enchant Scroll (Supernova Enchant Scroll Coupon), Gathering Knife (Mysterious Thief Box, Marine Basket), Exclusive Enchant Scroll(The First Battle of Mag Tuireadh)
|
Tournai Personalize[1]
|
Suffix, 5 | Helmets | When Critical Hit is Rank 1 or higher Critical +3~5% When Defense is Rank 1 or higher Defense +3 When Lance Mastery is Rank 1 or higher Max Damage +12~15 Dexterity -50 x2 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Rabbie Phantasm Dungeon, Rabbie Phantasm Dungeon Mirror, White Dragon Raid, Red Dragon Raid)
|
Unstable | Prefix, E | Armor, Clothing | Critical +4% When Level is 13 or higher Balance -5% When Critical Hit is Rank E or higher Strength -2
|
Cooking Knife (Fiodh Intermediate Reward)
|