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Talk:Assault Slash
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Contents
Thread title | Replies | Last modified |
---|---|---|
Cleanup | 1 | 15:47, 18 May 2014 |
2h bonus | 4 | 00:06, 3 April 2013 |
Getting the skill on a non-human | 0 | 22:37, 25 May 2012 |
Crashdown... | 1 | 03:10, 26 July 2011 |
Stun time | 4 | 05:13, 12 June 2011 |
Jumping over Barrier Spikes | 3 | 23:45, 11 June 2011 |
I haven't tested every situation, but assault slash seems to hit separately from the player | 1 | 20:49, 10 June 2011 |
Naming | 5 | 08:56, 1 March 2011 |
Inability to attack Large Enemies? | 1 | 18:56, 15 February 2011 |
Heavy Stander? | 4 | 23:06, 24 January 2011 |
Need some clearification | 1 | 20:54, 20 January 2011 |
Master Title % Bonus | 3 | 05:51, 17 January 2011 |
Trivia removed entirely cause pointless, details section cleaned up with some parts removed outright ("Cooldown is 10 seconds" is a bit redundant because it's in the skill table already) and some questionable sections commented out for now. Specifically:
- Depending on the timing, a successful hit will either push the enemy back or "bounce" them in place, allowing follow up hits.
And sub commented out, this is generic skill behaviour and is readily apparent across the board with all sorts of skills. At the very least I question why the Assault Slash page should have it when other all other relevant skill pages don't, I propose this sort of information be moved elsewhere where it's shown to be a mechanic of the knock back/down system rather than skill specific.
- Auto Defense (Melee) will reduce the push back of this skill greatly.
And sub commented out, AFAIK this is standard behaviour of auto def so like with the above point is somewhat out of place only on the AS page. By my reckoning it should be elsewhere (such as the Auto Def page) where it's shown to be part of the Auto Def mechanic rather than something specific just to Assault Slash.
- When used against an enemy behind Barrier Spikes, the player will land in front of the Spikes and not go over it, however the enemy will still take damage
Commented out, this has actually been partially addressed elsewhere on the talk page but it's possible to go over barrier spikes in at least some instances. As such this statement doesn't accurate represent the outcome of attempting Assault Slash when Barrier Spikes are involved. I however don't know what the specifics of this are so more input is required.
- If used when close to the enemy's hitbox center, the player will leap backward and outside of the target's hitbox to strike the hitbox edge.
- Unlike other melee attacks, Assault Slash is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
And sub, the first point has been removed because it's... not really contributing anything important that I'm aware of on its own. It also goes against the second point which I question (commented out) because I'm not entirely sure that this is in fact how it works. At the least this statement isn't very clear (eg why are enemies with large hitboxes difficult to target?) so requires some attention. All my observations to date lead me to believe that AS aims for the edge (ASing the giant spider at the end of Alby Normal leads to me going backwards most times) and the only real instances of it "missing" are specifically to do with instances involving the giant spiders (and seem to be based on the movement or something?). I can see a place for it on this page but it'd need a rewrite.
I agree with most of your points.
- The describing the animation in the trivia section sounds pretty pointless.
- The name section I won't bother arguing for or against but at least its a bit more relevant than KR's names for skills as all five of those skills names, in addition to "Assault Slash" has been present in the NA client visually ingame, although the bullet wasn't really clear.
- The timing things I would think belongs in a strategy page or a page on the stun system, if it must be on this page it should be treated as a training tip and be clarified how to perform it.
- Auto Defense comment, yea, that belongs on its page not this page if the push back applies to all skills and not just Assault Slash.
- The barrier spike comment should be present one way or the either but clarified, because I never seem to be able to go over a barrier spike since they fixed Provocation (or in any mission). How is it done?
- The hitbox comments also need clarification and perhaps merging rather than removal. Once finals are over I'll have time to perform tests on this if nobody else wants to try.
And thank you for putting things in a <!-- --> tag to be discussed in the talk page rather than removing them completely (except for the trivia section).
"When used with Two-Handed Weapons (except for Knuckles), the Damage and Critical Hit rate increases by 20% and 5%, respectively."
Is there any source to this? Was there any testing done to confirm this or anything of the sort?
I ask because I've tested with several 2h on foxes (giant character) to realize that the damage never goes past the 200% you get from ranking the skill to r1. If there was a 20% 2h damage bonus, it would be possible to hit 240% of your damage.
There shouldn't be a damage/critical rate increase. Why is it still on the page I don't know. I would take it off the page, but I get the feeling there's a reason it's still on the page.
Not sure about the critical increase, but I'm quite sure there is a damage increase. I've tested it before, though I'm not the one who put that information on the page.
Is it possible the weapon you tested with may have had some hidden damage boost, such as an elemental reforge or the like? I am not able to reproduce 240% damage with a 2h, the highest damage number I see after extensive tests is always 200% -1 (defense).
Oh wait. I just realized this is the assault slash page.
I thought we were talking about Smash. Never bothered to check the page title. Disregard anything I said.
Because from the context of the page, it sounds like one needs to talk to Taunes with the "Skills" keyword after Rank C smash is achieved.
Except, I just got an Assault Slash quest on my giant. The skill isn't the actual reward, though. And it was a bit after getting Rank C smash, before doing the refining beginner quest.
So I thought I should clarify what the passage initially meant.
I've heard in Provocation you can actually use AS to jump over Barriers. I'm wondering if that is actually possible anywhere else or its merely a glitch.
I haven't tested every situation, but assault slash seems to hit separately from the player
The enemy's location can change: hit The player dies before it lands: hit The player is frozen before it lands: hit The enemy can be using defense/counter: hit Windmill and other invincibility frames: untested
It appears that the attack and the player are completely separate (Similar to fireball). The player can be knocked back and the attack will still land though I've only seen it happen once and have yet to get the timing down enough to test/verify it.
I don't really understand the skill's name. I mean, there is no "slashing" involved, so why do they call it "Assault Slash"?
Also, it has suddenly occured to me that Assault Slash and Final Hit should have their names swapped... it makes more sense, no?
Proof please? I've been able to use it against Hardmode Cyclops, and it is defined as "large".
I'm really confused on the aspect of it. Explain it to me in simple words please.
Does it jump from rF to r1, or are rE-2 the same as rF?
Master Title % Bonus[edit]
Ok, it says the title gives +50%, but then says that it is wrong and it multiplies the damage by 150%. Simple math shows that these mean exactly the same thing. I'm taking off the * and note at the bottom unless someone with more say wants to revert it. Redundancy annoys me --Haven923 01:52, 16 January 2011 (PST)