Intro
This page is a list of suggested weapons and armors, mainly aimed at informing newer or returning players of good choices they can get now or save up for in the future.
- This is not an endgame gear guide, it prioritizes availability, cost, and efficiency over min-maxing a few more stat points.
- All listed repair costs are at the 98% chance.
- Repairing items at lower repair rates costs a lot less, but will also wear the items out much faster.
- Damage value listed is max damage after upgrades have been done.
- If a range is listed, it means it varies based on upgrade choices, crafting rolls, and things like that.
- Demonic weapons require a specific master talent to wield. Players without that master talent literally cannot use them.
General Tips
- Upgrade your equipment.
- As you use weapons/shields and body armor, they'll gain Proficiency. Upgrade them at NPCs for better stats.
- Protection is better than Defense.
- Defense is a flat damage reduction, Protection factors into a percentage damage reduction.
- If you were to take a 500 damage attack, 25 defense reduces it to 475 damage, but 25 protection reduces it to 345 damage.
- Max damage is generally the best stat to increase on non-magical weapons.
- The main exception is the rare few weapons that have Piercing, you should always get Piercing upgrades.
- For magic weapons, focus on Magic Attack.
- Artisans can give a large amount of Int which can be better than Magic Attack until you reach endgame stats, but are heavily randomized.
Armor
Body
Sets
- Set armors generally have a Set Bonus if you get 10 points total.
- You can mix and match pieces to get an effect, check the link out for more information.
Set List
|
Set |
Bonus |
Type |
Notes |
Obtaining
|
Bohemian Set
|
Magnum Shot Enhancement Support Shot Enhancement
|
Clothing
|
|
Drops from Ancient monsters
|
Chinese Dragon Set
|
Attack speed
|
Light Armor
|
+ Can use enchants to finish the set bonus. - Set bonus doesn't work on fast or very fast traditional melee weapons.
|
Gachapon
|
Colossal Valiance Set
|
Absorption
|
Heavy Armor
|
+ Can be crafted for higher stats than other armors + Can use enchants to finish the set bonus. - Giant-only
|
Crafting
|
Cressida Set
|
Flame Burst Enhancement Water Cannon Enhancement Life Drain Enhancement
|
Clothing
|
|
Shadow missions
|
Hebona Set
|
Icebolt Enhancement Firebolt Enhancement
|
Clothing
|
|
Alby variations
|
Languhiris Chaser Set
|
Attack speed
|
Light Armor
|
+ Can be crafted for higher stats than other armors + Can use enchants to finish the set bonus. - Set bonus doesn't work on fast or very fast traditional melee weapons.
|
Crafting
|
Thames Plate Set
|
Smash Enhancement Assault Slash Enhancement
|
Heavy Armor
|
|
Drops from Ancient monsters
|
|
Armor
Light
- Light Armor doesn't penalize any stats, so it's useful for archery, puppetry and fighter.
Heavy
- Heavy armor is expensive, cuts dexterity when worn, and lowers third-chain fighter skill damage.
- However it has the best defensive properties with no downsides for melee, magic, gunner, ninja, and alchemy.
Other
- Most things in the head/hand/foot aren't very defensive, but stats are stats and it's a place to put enchants.
Hats/Helmets
Gloves/Gauntlets
Shoes/Greaves
Shields
- Simply holding a shield grants large invisible defensive bonuses.
- Guard Cylinders can use some Alchemy skills, allowing for easily mixing them with melee or magic.
Item List
|
Item |
Defense |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Guard Cylinder
|
Small
|
+ Allows the use of most Alchemy skills + Buyable from NPCs + Can be used by all races
|
- Weakest defensive bonuses
|
4,500g
|
580g
|
Kite Shield
|
Medium
|
+ Available from NPCs + Can drop in shadow missions
|
- Human/Elf only
|
60,000g
|
6,067g
|
Shield of Avon
|
Medium
|
+ Charge skill enhancement + Can be used by all races
|
- Most come from gachas/players - Needs alt farming to obtain solo
|
-
|
4,300g
|
Tikka Shield
|
Medium
|
+ Buyable from NPCs
|
- Giant only
|
15,000g
|
2,450g
|
Vales Shield
|
Highest
|
+ Highest defensive category + Buyable from NPCs + Can drop from bosses
|
- Giant only
|
80,000
|
7,625g
|
Frosted Borealis Shield
|
Highest
|
+ Highest defensive category + Can be crafted for even higher stats + Passive defenses versus melee, ranged, and magic + Has points for some effects
|
- Crafted out of rare materials - Needs 10 points total for the effect - Giant-only
|
-
|
7,625g
|
|
Weapons
Melee
- Due to Bash and Final Hit being so strong, normal speed or faster weapons are preferred.
- Weapons that are normal speed or faster can attack twice with one activation of Bash, greatly increasing DPS.
1H Swords
- If dual-wielding swords, the Balance stat can be mostly be ignored due to all the balance bonuses from skills.
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Dagger
|
19~41
|
+ Fast + Can be special upgraded + Available from NPCs
|
- Very low durability after upgrades.
|
1,475g
|
689g
|
Beam Sword (White/Green/Blue/Red/Rainbow)
|
120~180
|
+ Fast + Available from gachas, events, or Adventurer Seals
|
- Cannot be upgraded at all - Cannot normally be enchanted
|
-
|
22,360g
|
Celtic Royal Knight Sword
|
90~100
|
+Fast + Has set effects for increased damage + Fast attack speed + Easy double-Bash + Can be special upgraded
|
- Needs rare materials to craft
|
-
|
17,428g
|
|
2H Swords
- Higher Smash damage, splash can hit multiple enemies, only need to repair one thing.
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Claymore
|
66~93
|
+ Buyable from NPCs + Can be special upgraded
|
- Human/Giant only - Very slow
|
-
|
11,067g
|
Fanatic Greatsword
|
69~133
|
+ Normal speed + Piercing upgrade (partially ignores def/prot) + Easy double-Bash + Drops in-game, can be crafted + Can be special upgraded
|
- Roll has a very wide range - Very low possible minimum stats - Human/Giant only
|
-
|
11,067g
|
Frosted Borealis Blade
|
71~135
|
+ Normal speed + Piercing upgrade (partially ignores def/prot) + Easy double-Bash + Can be special upgraded + Has points for some effects
|
- Roll has a very wide range - Very low possible minimum stats - Has to be crafted with rare materials - Human/Giant only
|
-
|
9,036g
|
Krutta Broad Sword
|
192
|
+ High damage
|
- Slow - Cannot be upgraded at all - Cannot normally be enchanted - Only comes from gachas/players - Human/Giant only
|
-
|
9,036g
|
Black Dragon Knight's Giant Sword
|
220
|
+ Piercing (partially ignores def/prot)
|
- Slow - Cannot be upgraded at all - Cannot normally be enchanted - Only comes from gachas/players - Human/Giant only
|
-
|
8,847g
|
|
1H Axes
- Axes can temporarily reduce enemy defenses when using Smash.
- This lets you and/or your party deal more damage to that target.
- Ideal for use with a shield since nobody can dual-wield them.
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Hatchet
|
58-75
|
+ Buyable from NPCs + Can be special upgraded + Usable by all races
|
- Low durability after upgrades - Slow
|
2,100g
|
757g
|
Francisca
|
65-93
|
+ Drops in game + Can be special upgraded + Usable by all races
|
- Low balance - Slow
|
-
|
4,419g
|
Celtic Battle Axe
|
75-91
|
+ Craftable + Can be special upgraded + Usable by all races
|
- Low balance with highest max damage - Slow
|
-
|
8,029g
|
Celtic Royal Battle Axe
|
85-108
|
+ Craftable + Can be special upgraded + Usable by all races
|
- Low balance with highest max damage - Slow
|
-
|
14,729g
|
|
2H Axes
- Slow, but highly-damaging, getting the higher multiplier from Smash.
- Axes can temporarily reduce enemy defenses when using Smash.
- This lets you and/or your party deal more damage to that target.
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Celtic Warrior Axe
|
105-119
|
+ Craftable + Can be special upgraded + Usable by all races
|
- Low durability if highest damage - Very slow
|
-
|
10,103g
|
Celtic Royal Warrior Axe
|
124-139
|
+ Craftable + Can be special upgraded + Usable by all races
|
- Very slow
|
-
|
10,103g
|
|
1H Blunts
- Blunts can temporarily daze enemies when using Smash, which prevents the target from loading any magic or alchemy skills.
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Mace
|
60-78
|
+ Buyable from NPCs + Craftable for higher stats + Can be special upgraded + Usable by all races
|
- Low durability after stronger upgrades - Only Giants can dual-wield a pair
|
4,750g
|
1,493g
|
Celtic War Hammer
|
84-96
|
+ Craftable for higher stats + Can be special upgraded + Usable by all races + Keeps more durability after upgrades
|
- Only Giants can dual-wield a pair
|
-
|
9,036g
|
Frosted Borealis Hammer
|
98-118
|
+ Craftable + Can be special upgraded + Has set effects for increased damage + Usable by all races
|
- Needs a number of rare materials to craft - Set effects only activate with a pair - Only Giants can dual-wield a pair
|
-
|
8,249g
|
|
2H Blunts
- In general, the 2H axes perform better so use one of those.
Ranged
- Difficult for people with higher latency, but huge theoretical DPS.
- Higher range improves aim speed.
- Attack speed affects reload time.
- Can use Sharp Arrow Bundles for a damage bonus.
Bows
Guns'N'Roses Bows 'N Arrows
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Leather Long Bow
|
27~37
|
+ Buyable from NPCs + 2100 range with upgrades + Can be special upgraded
|
- Low damage - Slow reload
|
4,500g
|
1,635g
|
Elven Long Bow
|
20~40
|
+ Buyable from NPCs + 2200 range with upgrades + Can be special upgraded
|
- Low damage - Slow reload
|
3,800g
|
1,489g
|
Black Dragon Knight's Bow
|
140
|
+ Piercing (partially ignores def/prot) + High range + Normal reload + Often comes with an R1 Reforge template
|
- Cannot be upgraded at all - Cannot normally be enchanted - Only comes from gachas/players
|
-
|
8,847g
|
Salvation Bow
|
41~73
|
+ Piercing upgrade (partially ignores def/prot) + Can be crafted or dropped + Very high range + Fast reload + Can be special upgraded
|
- Roll has a very wide range - Very low possible minimum stats
|
-
|
11,067g
|
Bhafel Hunter
|
38-66
|
+ Piercing (partially ignores def/prot) + High range + Fast reload + Can use the Bhafel Huntress for a damage bonus
|
- Needs very rare materials - Needs the Huntress to be viable.
|
-
|
14,071g
|
|
Crossbows
- Lower range, but more freedom of movement and they tend to have a piercing upgrade.
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Crossbow
|
31
|
+ Normal speed + Piercing (partially ignores def/prot) + Buyable from NPCs + Can be special upgraded
|
- Medium range
|
9,250g
|
2,360g
|
Celtic Royal Crossbow
|
65~71
|
+ Up to 4 piercing (partially ignores def/prot) + Craftable for higher stats + Can be special upgraded + Higher range
|
- Needs ultra-rare crafting material - Seriously Radiant String like never drops - People can play years and see 0 drop - This weapon pretty much only comes from gachas
|
-
|
17,428g
|
|
Ninja
- A variety of attacks, some crowd control, and the ability to rapid damage enemies at range.
- There's only one weapon style for this skillset, I just wanted the categories to match.
- Pretend I said something else helpful here.
Shuriken
- Rapid normal attacks can pick off lots of enemies at a distance.
Item List
|
Item |
Damage |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Spiral Shuriken
|
20~34
|
+ Buyable from NPCs
|
- Low damage
|
10,000g
|
2,846g
|
Hagi's Shuriken
|
20~26
|
+ Craftable + Normal attacks can stunlock + Can be special upgraded
|
- Low damage
|
-
|
2,323g
|
Anju's Shuriken
|
34~42
|
+ Craftable + Can be special upgraded
|
- Slower normal attacks
|
-
|
2,323g
|
|
Magic
- Some of these can be upgraded for less MP use, but it takes up slots that more damage upgrades could use.
- Most magic weapons also have a very high possible Int artisan, granting lots of extra magic damage if you're lucky.
Staff
- Able to use all three magic levels (basic/int/advanced), but doesn't specialize in any of them.
Item List
|
Item |
Magic Bonus |
Positives |
Negatives |
Purchase Price |
Repair Cost
|
Trinity Staff
|
10
|
+ Can drop from Ancient monsters
|
- Can't cast as many spells as other staves - Cannot freely cast intermediate-level magic - Less magic damage then many other staves
|
-
|
9,755g
|
Hermit's Staff
|
16~24
|
+ Craftable with common materials + Can cast every spell except Party Heal
|
-
|
350 Adventurer Seals
|
9,153g
|
Original Sin Staff
|
19~27
|
+ Can be crafted or dropped + Can cast every spell except Party Heal
|
- Needs somewhat rarer materials to craft - Roll has a very wide range - Very low possible minimum stats
|
-
|
7,938g
|
Celtic Guardian Staff
|
16~26
|
+ Can be crafted or dropped + Can cast every spell including Party Heal
|
- Needs a number of rare drops to craft
|
-
|
5,505g
|
Celtic Druid Staff
|
10~31
|
+ Can be crafted or dropped + Can greatly reduce MP costs with upgrades + Can cast every spell except Party Heal
|
- Needs a number of rare drops to craft
|
-
|
7,938g
|
|
Wand
- Able to use basic/int magic, can specialize in one type or the other.