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Leather Long Bow

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Description

Equipped Leather Long Bow Sheathed Leather Long Bow
Equipped Sheathed

A long bow covered with leather on the handle. It helps the hands not slip as well as make the bow stronger.

For the fomor version, go here. For the special-colored versions, go here.


Base Stats and Information

Icon of Leather Long Bow
1 × 4
Slow 3 Hit Weapon
Range: 2,000
(edit)
Base Stats Limitations
Repairs?
100
Damage 5~22 Injury 25%~100% Human Spirit Blacksmith
90% = 67 G
93% = 271 G
95% = 678 G
96% = 949 G
97% = 1,356 G
98% = 1,635 G
100% = 2,819 G
Balance 55% Critical 20% Elf Enchant
Stun 1.6 sec
100
5/1 Giant Reforge
Durability 11
NPC Value?
100
710 G
100
100
100
S. Radius
100
350
S. Angle
100
90°
S. Damage
100
50%
SP/Swing
100
2.0
Enchant Types?
100
/ One-handed Weapon / Bow / Wooden / 
Other Information
Obtained From?
100
Sold By?
100

Carpentry Details

Name Skill Rank Production Exp Materials Needed
Leather Long Bow
(edit)
3 4,000 Fine Firewood × 5
Finest Firewood × 3
Thick Thread Ball × 3
Fine Leather × 1

Dye Details*

Items can be dyed using Dye Ampoules. The colors available depend on the palette of the part to be dyed.

  Part A Part B Part C
Dyed Part Outer Bow Leather Grip -
Palette Used - - -

* Dye Details only apply for Spirit Weapon Dyes.

Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost NPC
Bow Back Refinement 1 7 Balance +1 0~4 300 Ferghus
Nerys
Aranwen
Colm
Royal Weaponsmith
Kayna
Bow Back Refinement 2 10 Balance +2 0~3 600
Bow Back Refinement 3 13 Balance +3 0~2 900
Bow Back Refinement 4 16 Balance +4 0~1 1,500
Bowstring Winding 1 5 Max Attack Power +1
Balance -1
0~4 600
Bowstring Winding 2 11 Max Attack Power +2
Balance -2
1~4 1,600
Bowstring Winding 3 25 Max Attack Power +3
Balance -3
2~4 3,600
Bowstring Winding 4 37 Max Attack Power +4
Balance -4
3~4 6,600
Bowstring Winding 5 47 Max Attack Power +5
Balance -5
4~4 10,600
Sight Change 20 Minimum Damage +3 0~3 3,000
Oiling 30 Min Attack Power +5
Max Attack Power -5
0~0 3,000
Bowstring Tightening 20 Critical +4
1~2 2,500
Aranwen's Leather Long Bow Enhancement 70 Effective Range +100, Max Attack Power +5, Balance +5
Min Injury Rate -10
0~0 18,000 Aranwen
Ferghus's Leather Long Bow Upgrade 65 Min Attack Power +5, Critical +5
Min Injury Rate -10, Balance -5
3~4 12,000 Ferghus
Artisan Upgrade 100 Dex +3 ~ 31
Luck +4 ~ 35
HP +2 ~ 5
Stamina +1 ~ 5
4~4 20,000 Nerys
Aranwen
Edern
Colm
Royal Weaponsmith
Kayna

Gem Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost Gems NPC
Leather Long Bow Gem Upgrade 1 100 Max Damage +2
Critical +2%
0~0 4,300g Spinel 1.0cm+
Aquamarine 2.0cm+
Jasper 4.0cm+
Ferghus
Aranwen
Royal Weaponsmith
Gem Repair 1 100 Max Durability +2 0~0 25,000g Diamond 1.0cm+
Spinel 1.0cm+
Garnet 1.0cm+
Ferghus
Edern
Meles
Nerys

Upgrade Sequences[1]

  • Advice

Like other long bows, The Leather Long Bow sacrifices firing speed for greater range. it possesses a good balance of range, max/min, and critical.

Type Upgrade 1
Proficiency / Cost
Upgrade 2
Proficiency / Cost
Upgrade 3
Proficiency / Cost
Upgrade 4
Proficiency / Cost
Upgrade 5
Proficiency / Cost
Final Stats & Changes
Total Proficiency / Cost
116
Highest Balance
Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Bow Back Refinement 4
16 / 1,500G
Bow Back Refinement 3
13 / 900G
Bow Back Refinement 2
10 / 600G
Bow Back Refinement 1
7 / 300G
Attack 5-27 Critical 20%
Balance 70% Injury Rate 15~100%
Range +100
116 / 21,300G
177 Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Sight Change
20 / 3,000G
Sight Change
20 / 3,000G
Sight Change
20 / 3,000G
Bow String Strengthening 5
47 / 10,600G
Attack 14-32 Critical 20%
Balance 55% Injury Rate 15~100%
Range +100
177 / 37,600G
190
Highest Max Damage
Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Bowstring Winding 2
11 / 1,600G
Bowstring Winding 3
25 / 3,600G
Bowstring Winding 4
37 / 6,600G
Bowstring Winding 5
47 / 10,600G
Attack 5-41 Critical 20%
Balance 46% Injury Rate 15-100%
Range +100
190 / 40,400G
194 Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Bowstring Tightening
20 / 2,500G
Bowstring Tightening
20 / 2,500G
Bowstring Winding 4
37 / 6,600G
Bowstring Winding 5
47 / 10,600G
Attack 5-36 Critical 28%
Balance 51% Injury Rate 15~100%
Range +100
194 / 40,200G
194-2 Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Sight Change
20 / 3,000G
Sight Change
20 / 3,000G
Bowstring Winding 4
37 / 6,600G
Bowstring Winding 5
47 / 10,600G
Attack 11-36 Critical 20%
Balance 51% Injury Rate 15~100%
Range +100
194 / 41,200G
199 Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Bowstring Tightening
20 / 2,500G
Bowstring Winding 3
25 / 3,600G
Bowstring Winding 4
37 / 6,600G
Bowstring Winding 5
47 / 10,600G
Attack 5-39 Critical 24%
Balance 47% Injury Rate 15~100%
Range +100
199 / 41,300G
200
Highest Min Damage
Min Damage > Max Damage
Oiling
30 / 3,000G
Sight Change
20 / 3,000G
Sight Change
20 / 3,000G
Ferghus's Leather Long Bow Modification
65 / 12,000G
Ferghus's Leather Long Bow Modification
65 / 12,000G
Attack 26-17 Critical 30%
Balance 45% Injury Rate 5~100%
200 / 33,000G
218 Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Bowstring Winding 2
11 / 1,600G
Bowstring Winding 3
25 / 3,600G
Ferghus's Leather Long Bow Modification
65 / 12,000G
Bow String Strengthening 5
47 / 10,600G
Attack 10-37 Critical 25%
Balance 45% Injury Rate 5~100%
Range +100
218 / 45,800G
240
Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Sight Change
20 / 3,000G
Sight Change
20 / 3,000G
Ferghus's Leather Long Bow Modification
65 / 12,000G
Ferghus's Leather Long Bow Modification
65 / 12,000G
Attack 21-27 Critical 30%
Balance 50% Injury Rate 0~100%
Range +100
240 / 48,000G
240-2
Highest Critical
Aranwen's Leather Long Bow Enhancement
70 / 18,000G
Bowstring Tightening
20 / 2,500G
Bowstring Tightening
20 / 2,500G
Ferghus's Leather Long Bow Modification
65 / 12,000G
Ferghus's Leather Long Bow Modification
65 / 12,000G
Attack 15-27 Critical 38%
Balance 50% Injury Rate 0~100%
Range +100
240 / 47,000G

Spirit Weapon Stats

Level Str
(Damage)
Dex
(Injury Rate)
Int
(Balance)
Luck
(Critical)
Will
(Durability)
1 20~28 10~30 50 30 25
5 20~29 10~30 50 30 25
8 20~30 10~30 50 30 25
9 21~31 10~30 50 30 25
10 22~32 10~30 51 30 25
11 23~33 10~30 51 30 25
12 24~34 10~30 51 30 25
13 25~36 10~30 51 30 25
14 26~38 10~31 52 31 25
15 27~40 11~32 53 32 26
16 28~42 11~32 53 32 26
17 29~44 11~32 53 32 26
18 30~46 11~32 54 32 26
19 32~49 11~33 55 33 27
20 34~52 12~34 56 34 28
21 36~55 12~34 56 34 28
22 38~58 12~34 57 34 28
23 40~61 12~34 58 34 28
24 42~64 12~34 59 34 28
25 44~68 12~35 60 35 28
26 44~69 12~36 (Min+1) 61 (Min+1) 36 (Max+2) 28 (Max+1)
27 44~70 12~37 (Min+1) 62 (Min+1) 37 (Max+2) 29 (Max+1)
28 44~71 13~38 (Min+1) 63 (Min+1) 38 (Max+2) 30 (Max+1)
29 44~72 14~39 (Min+1) 64 (Min+1) 39 (Max+2) 31 (Max+1)
30 45~73 15~40 (Min+1) 65 (Min+1) 40 (Max+2) 32 (Max+1)
31 46~75 15~40 65 40 32
32 47~77 15~40 65 40 32
33 48~79 15~40 65 40 32
34 49~81 15~40 65 40 32
35 50~83 15~40 66 40 32
36 51~85 15~40 67 40 32
37 53~88 15~41 68 41 32
38 55~91 15~42 69 42 33
39 57~94 16~43 70 43 34
40 59~97 17~44 71 44 35
All 40 69~112 +5 Min +5 Min +10 Max +5 Max
41 59~98 17~44 (Min+1) 72 44 35 (Max+1)
42 60~99 18~44 72 (Min+1) 45 35
43 60~99 18~44 (Min+1) 72 (Min+1) 45 (Max+1) 35 (Max+1)
44 60~100 18~44 (Min+1) 73 45 (Max+1) 35 (Max+1)
45 60~101 19~45 73 46 (Max+1) 35
46 60~102 19~46 73 (Min+1) 46 (Max+1) 36 (Max+1)
47 61~102 19~47 74 46 36 (Max+2)
48 62~102 19~48 (Min+1) 75 47 36
49 62~103 19~48 76 47 (Max+1) 37(Max +1)
50 62~104 19~48 (Min+1) 76 (Min+1) 48 (Max+1) 37 (Max+1)
All 50 81~133 +10 Min +9 Min +16 Max +13 Max
  • (Min+1) means +1 to Minimum attack damage.
  • (Max+2) means +2 to Maximum attack damage.
  • Effective range as a spirit weapon is 2500.

Spirit Weapon Repair

Proficiency 0 10 20 30 40 50 60 67 70 80 90 100
Success Rate (%) 79 82 85 88 91 94 97 99 99 99 99 100
Recovery Points 7 8 10 11 12 13 15 15 16 17 18 20
  • Decimals are ignored from computation.
  • Max durability refers to your spirit weapon's current max durability.
  • The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
  • Success Rate = 79 + (Prof x 0.3)
  • Recovery Points = (Max Dur x 0.3) + (Max Dur x Prof x 0.005)

Notes