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Party Healing

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For the regular Healing Skill, see Healing.

Description

Party Healing.png
Healing is a magical spell that enables one to gather HP for those in need. Party Healing works the same way, except that it not only helps just one other person but all the members of the party to which the person belongs. In theory, Party Healing is very similar to Healing, as both skills can be upgraded to the point of mastery where the spell may provide increased defense from outside attacks, or increased magic attack power as more party members are healed. The one caveat is that the spell only recovers HP and does not help for healing injuries.

Details

  • Requires a Healing-type Wand, a Wireless Concert Microphone, or a Standing Concert Microphone equipped in order to use.
  • Party Healing is a special form of Healing that allows one to heal his or her teammates and their pets (if any) simultaneously.
  • You can move while you have Party Healing charged.
  • Party Healing can only be charged once, unlike regular Healing.
  • Healing with Spirit Wands will increase the effectiveness of Party Healing.
  • Party Healing does not drain the caster's Stamina, unlike regular Healing.
  • Having Party Healing charged raises the party's Defense and Magic Defense.
    • If a player leaves the range, the Defense and Magic Defense bonus will persist for a short period before vanishing.
  • Party Healing also restores 1 additional HP per 5 Magic Attack.
  • Party Healing does not recover wounds.
  • You can charge and use Party Healing on yourself when not in a party.
  • It is not possible to heal a Pierrot Marionette or Colossus Marionette.
  • Party Healing is required for Humans and Elves to fully train Magic Mastery ranks 5 through 1.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 3 5 10 15 30
Required AP (Total) 3 6 9 14 19 24 34 44 54 64 79 94 109 124 154
Additional Int +1 +2 +3 +4 +5
Additional Int (Total) +1 +2 +3 +5 +7 +9 +12 +15 +18 +21 +25 +29 +33 +37 +42
Minimum Healing 20 25 30 35 40 50 60 70 80 90 100 110 120 130 145
Maximum Healing 30 35 40 45 50 60 70 80 90 100 110 120 130 140 160
Minimum Magic Attack Modifier 0.04
Maximum Magic Attack Modifier 0.05
Mana Use* 35 37 39 42 45 48 51 54 57 60 64 68 72 76 80
Minimum Efficiency (HP/MP) 0.6 0.7 0.8 0.8 0.9 1.0 1.2 1.3 1.4 1.5 1.6 1.6 1.7 1.7 1.8
Maximum Efficiency (HP/MP) 0.9 1.0 1.0 1.1 1.1 1.3 1.4 1.5 1.6 1.7 1.7 1.8 1.8 1.8 2.0
Party Defense Bonus 2 3 5 7 8 10
Party Magic Defense Bonus ? 6 7 8
Range 1000
Cast Time [sec] 3 2.7 2.4 2
Skill CP 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90
Stat CP 0.2 0.4 0.6 1.0 1.4 1.8 2.4 3.0 3.6 4.2 5.0 5.8 6.6 7.4 8.4

*Mana costs are affected by Mana usage modifiers and casting speed.

Obtaining the Skill

  • Equip a Healing Wand.
  • Cast Healing and use it on any target.
    • It does not matter if your target needs healing or not.

Training Method

  • The skill must recover a certain (unknown as of now) amount of HP to receive skill training for 'Critical condition' lines. (More testing is needed.)

Training Tips

  • Starting at Rank 9, and Rank 6 through 2, you must have at least 3 people to heal in order to advance the skill.
    • They must benefit from Party Healing (i.e. heal with HP lost)
  • For Ranks before 9, the skill can also be trained (and possibly even ranked up) just from using the Healing skill, which gives points for the "receive treatment" requirements. You must be the one being healed though; healing others will not count.
  • Like regular Healing, you may go to a Mana Tunnel to perform Party Healing on yourself/others. If possible, you may bring a Dark Knight in the disarm phase and heal them constantly.
  • Another possible method is having your party use Respite and then use magic or alchemy to cause self injury.
  • Have a friend with Mirage Missile attack a giant-allied human or giant through Elf vs. Giant near your party. The effect will then drain the HP of the people in the party.
  • Have three same sided (Elf vs. Giant) people be damaged by an opposing person's Hydra Transmutation. The damage will usually accrue faster than you are able to heal, making this method very effective.

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Learn from a person or book. 100.00 1 100.00

Rank F

  • AP: 3
  • Stat Improvement: Int +1
  • Effects: Heal party members for 25 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 10.00 2 20.00
Use Party Healing on 3 or more people in Critical condition. 20.00 1 20.00
Use Party Healing. 3.00 5 15.00
Use Party Healing on a person in Critical condition. 5.00 3 15.00
Receive Healing. 5.00 5 25.00
Receive Healing while in Critical condition. 10.00 3 30.00

Rank E

  • AP: 3
  • Stat Improvement: Int +1
  • Effects: Heal party members for 30 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 8.00 4 32.00
Use Party Healing on 3 or more people in Critical condition. 16.00 2 32.00
Use Party Healing. 2.00 10 20.00
Use Party Healing on a person in Critical condition. 5.00 5 25.00
Receive Healing. 10.00 10 100.00
Receive Healing while in Critical condition. 10.00 5 50.00

Rank D

  • AP: 3
  • Stat Improvement: Int +1
  • Effects: Heal party members for 35 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 6.00 6 36.00
Use Party Healing on 3 or more people in Critical condition. 12.00 2 24.00
Use Party Healing. 2.00 15 30.00
Use Party Healing on a person in Critical condition. 4.00 10 40.00
Receive Healing. 4.00 15 60.00
Receive Healing while in Critical condition. 8.00 10 80.00

Rank C

  • AP: 5
  • Stat Improvement: Int +2
  • Effects: Heal party members for 40 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 5.00 8 40.00
Use Party Healing on 3 or more people in Critical condition. 10.00 2 20.00
Use Party Healing. 1.00 20 20.00
Use Party Healing on a person in Critical condition. 4.00 10 40.00
Receive Healing. 3.00 20 60.00
Receive Healing while in Critical condition. 8.00 10 80.00

Rank B

  • AP: 5
  • Stat Improvement: Int +2
  • Effects: Heal party members for 45 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 4.00 10 40.00
Use Party Healing on 3 or more people in Critical condition. 8.00 2 16.00
Use Party Healing. 1.00 20 20.00
Use Party Healing on a person in Critical condition. 3.00 15 45.00
Receive Healing. 3.00 20 60.00
Receive Healing while in Critical condition. 6.00 15 90.00

Rank A

  • AP: 5
  • Stat Improvement: Int +2
  • Effects: Heal party members for 55 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 3.00 12 36.00
Use Party Healing on 3 or more people in Critical condition. 6.00 2 12.00
Use Party Healing. 1.00 25 25.00
Use Party Healing on a person in Critical condition. 2.00 15 30.00
Receive Healing. 2.00 25 50.00
Receive Healing while in Critical condition. 6.00 15 90.00

Rank 9

  • AP: 10
  • Stat Improvement: Int +3
  • Effects: Heal party members for 65 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 2.00 20 40.00
Use Party Healing on 3 or more people in Critical condition. 4.00 10 40.00
Use Party Healing. 0.80 60 48.00
Use Party Healing on a person in Critical condition. 1.00 30 30.00

Rank 8

  • AP: 10
  • Stat Improvement: Int +3
  • Effects: Heal party members for 75 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 1.00 40 40.00
Use Party Healing on 3 or more people in Critical condition. 2.00 20 40.00
Use Party Healing. 0.60 100 60.00
Use Party Healing on a person in Critical condition. 0.80 50 40.00

Rank 7

  • AP: 10
  • Stat Improvement: Int +3
  • Effects: Heal party members for 85 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 0.80 60 48.00
Use Party Healing on 3 or more people in Critical condition. 1.60 30 48.00
Use Party Healing. 0.40 150 60.00
Use Party Healing on a person in Critical condition. 0.60 70 42.00

Rank 6

  • AP: 10
  • Stat Improvement: Int +3
  • Effects: Heal party members for 95 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 0.60 80 48.00
Use Party Healing on 3 or more people in Critical condition. 1.20 40 48.00
Use Party Healing. 0.20 210 42.00
Use Party Healing on a person in Critical condition. 0.50 90 45.00

Rank 5

  • AP: 15
  • Stat Improvement: Int +4
  • Effects: Heal party members for 105 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 0.50 100 50.00
Use Party Healing on 3 or more people in Critical condition. 1.00 50 50.00
Use Party Healing. 0.10 280 28.00
Use Party Healing on a person in Critical condition. 0.40 110 44.00

Rank 4

  • AP: 15
  • Stat Improvement: Int +4
  • Effects: Heal party members for 115 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 0.40 120 48.00
Use Party Healing on 3 or more people in Critical condition. 0.80 60 48.00
Use Party Healing. 0.08 360 28.80
Use Party Healing on a person in Critical condition. 0.30 130 39.00

Rank 3

  • AP: 15
  • Stat Improvement: Int +4
  • Effects: Heal party members for 125 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 0.30 140 42.00
Use Party Healing on 3 or more people in Critical condition. 0.60 70 42.00
Use Party Healing. 0.06 450 27.00
Use Party Healing on a person in Critical condition. 0.20 150 30.00

Rank 2

  • AP: 15
  • Stat Improvement: Int +4
  • Effects: Heal party members for 135 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 0.20 160 32.00
Use Party Healing on 3 or more people in Critical condition. 0.50 80 40.00
Use Party Healing. 0.05 550 27.50
Use Party Healing on a person in Critical condition. 0.10 170 17.00

Rank 1

  • AP: 30
  • Stat Improvement: Int +5
  • Effects: Heal party members for 150 HP.
Method Exp. Count Total
Use Party Healing on 3 or more people. 0.10 200 20.00
Use Party Healing on 3 or more people in Critical condition. 0.40 100 40.00
Use Party Healing. 0.04 700 28.00
Use Party Healing on a person in Critical condition. 0.08 200 16.00

Master Title

the Master of Party Healing

  • Mana +40
  • Healing effects +20%*
  • Wound recovery +10% of amount healed*
  • Str -10
  • Will -10

*Applies to both Healing and Party Healing.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Abundant
or
Ampoule
100

(edit)
Prefix, rank 8 Gloves +15~20 MP if Party Healing rank B+
+20 Int
-15 Will
+10 Luck
+3x Repair Cost
+15~20 MP if Party Healing rank 8+
Enchant Scroll (Guardian of Partholon (Int., Adv., Hard - S Rank))

Note: Appears as "Ampoule" on enchant scroll.
Courteous
(edit)
Suffix, rank 7 Headgear +3 Dex if Healing Rank 8+
-10 Luck if First Aid Rank D+
+2 Dex if Party Healing Rank C+
Enchant Scroll (Enchant Collection Vol. 4)
Pyromaniac
(edit)
Prefix, rank 8 Fomor Melee Weapons +2~5 Max Damage if Heat Buster Rank E+
+3 Min Damage if Blaze Rank E+
+3~9% Critical if Flame Burst Rank E+
-3 Defense if Healing Rank D+
-2% Protection if Party Healing Rank 5+
+4 Max Damage if Campfire Rank A+
Trade Assistant Imp's Shop (100,000 Ducats)
Restored
Personalize[1]
(edit)
Prefix, rank 7 Clothing +10~15 HP if Party Healing Rank 9+
+5 Max Damage
+5 Min Damage
+8% Critical
+6~9 Critical if Healing Rank 5+
Exclusive Enchant Scroll (Lingering Darkness Elite)
Welcome
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 5 Clothing +15~30 Int if Hail Storm Rank 1
+5% Critical if Party Healing Rank 1
+3x Repair Cost
+3-5 Magic Attack if Enchant Rank 1
  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.