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Alban Knights Baltane Special Unit

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Alban Knights Baltane Special Unit Team

Basic Information

The unit overview tab.

The Alban Knights Baltane Special Unit is a unit of Alban Knights left in charge to the player. The player can interact and befriend the NPCs of Avalon Gate: Dai, Eirlys, Elsie, Kanna, Kaour, and Logan, recruiting them into the squad to be sent onto assigned missions.

The "Special Unit" tab on your character screen shows you the basic overview of your unit, allows warping to and from Avalon Gate, and also allows selection of Missions.

The "Enter Camp" button will warp you to Avalon Gate, where you will find the squires for interaction and Shuan for management of your unit. Shuan also has a help function which explains many aspects of the system. In order to use this button, enter the camp manually and complete the quest for creating your unit found in the Squires tab of your quest log.

Command Level

Your command level determines which missions you can undertake, how many squires you can have at once, and more. You gain a +1 permanent increase to Strength, Intelligence, Dexterity, Will, and Luck for every two command levels.

Command level is currently capped at 30. For the required Experience per Level, go here.

Command Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14+
Squires 1 2 3

The maximum number of squires recruited can be further increased to 4 and then 5 by the use of 1 or 2 Squire Recruitment Scrolls respectively. It can then be further increased to 6 by use of a Squire Recruitment Scroll PLUS.


The mission selection screen.

The "Missions" button brings up the "Special Unit Training Board" where you can select missions to assign to your squires. Each mission has required stats in one or more areas to complete the mission. The squire you send on the mission has a success rate determined by their stats compared to the mission requirements, with the success rate capped at 95%. Missions take an amount of time for the squire to attempt, measured in both Erinn Time and real world minutes. Current missions can be added to the Quest Tracker for tracking, and must be completed manually by the player when the square is finished. Missions can be completed remotely from the Special Unit tab of the character window.


Possible mission rewards include seals, command experience, training points, and more. Each mission shows you the reward before you accept it.


If a Squire fails a mission, they may become injured. While injured you cannot send them on a mission or training, increase their likability through conversation, and they will have a noticeboard in their place saying that they are currently injured.

The injured Squire will be moved to the Infirmary at the north-east of the base, and will rest there for seven real-world days unless the player treats their injuries. During this time their affection towards the player will also decrease. After successful treatment, the player chooses a social dialogue response, followed by a conversation with the injured Squire. If the Squire was successfully treated, they will return to their primary location as per usual.

Symptom Treatment
Leg is bleeding Perform Blood Transfusion
Body is bleeding Perform Blood Transfusion
Shoulder is bleeding Perform Blood Transfusion
Drained by Fiery Chase Prescribe Rest
Drained by Plan to Retreat Prescribe Rest
Drained by A Long Journey Prescribe Rest
Potion has taken hold Administer Antidote
Mantua Poison Herb has taken hold Administer Antidote
Pot-Belly Spider Venom has taken hold Administer Antidote
White Rock Scorpion Venom has taken hold Administer Antidote
Received Captured by the Apostle Divine Damage Grant Divine Power
Received Because of Divine Power Divine Damage Grant Divine Power
Received Because of Mutant Attacks Divine Damage Grant Divine Power
Wrist is broken Apply a bandage
Ribs bone is cracked Apply a bandage
Leg bone is cracked Apply a bandage
Wrist bone is cracked Apply a bandage
Arm bone is cracked Apply a bandage
Suffered Because of Childhood Psychological Attack Give Comfort
Suffered Because of Hated Food Psychological Attack Give Comfort
Suffered Through the Nightmare Psychological Attack Give Comfort
Suffered From being Taunted Psychological Attack Give Comfort
Ankle is swollen Give Cold Massage
Eyelid is swollen Give Cold Massage
Finger is swollen Give Cold Massage


The basic overview panel for a squire.

Baltane contains six squires, which are apprentice knights still in training. At the start, only Kanna and Logan can be recruited.


Each squire has their own personality and stats. The mission stats of a squire are as follows, capping at 900.

  • DIV: Divine Power, increases success rate on missions dealing with Apostles.
  • STR: Strength, increases success rate when handling regular monsters.
  • INT: Intelligence, increases success rate when dealing with research and history.
  • DEX: Dexterity, increases success rate of dealing with artifacts and objects.
  • WILL: Will, increases mission success rate when Prophets are involved.
  • LUCK: Luck, charisma, increases success rate when dealing with other NPCs and life skills.

Stress increases as the squire runs missions and trains. A stress level above 50% causes a drop in mission success rate, and a squire above 80% stress may not follow orders. Stress can be reduced through counseling the squire or special interactions.


Squire Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Logan ? ? 70 ? 100
Kanna ? ? 70 ? 100
Dai ? 150 ? ? 100
Elsie 30 300 100 200 100
Eirlys 70 150 100 50 100
Kaour 50 300 ? ? 100

A squire's likability level is displayed to the right of their portrait. It appears as a percentage, such as 50%, but if you hover your cursor over the progress bar it will display a fraction, such as 75/150, meaning the squire has accumulated 75 points of the 150 points available at that level. The number of points available varies by squire and by level, as shown in the table.

Likability can be increased by favourable interactions with the squire, detailed below. Likability goes down slightly when they train or through certain interactions with them or other squires.

When studying how likability changes, always concentrate on points rather than percentages. For example, a successful conversation raises likability by 3 points, assuming level caps don't interfere. Depending on level or squire, this could convert to things like 3/100 giving 3%, 3/300 giving 1%, or 3/70, which will mostly be 4.3%, but sometimes 4.2%, depending on how the rounding errors fall. The point gain is constant; the percentage gain varies.

Once your likability with a squire reaches level 3, you have the option to attempt to recruit them into your squad if you have room.

At most levels, when likability is one point below the maximum, such as 99/100 or 199/200, the squire obtains a level uncap quest. Completing the quest progresses them to the next level. At level 5, no further progress is possible and likability caps at one point less than the maximum, for most (all?) squires 99%. Non-recruited squires cannot progress beyond level 3, so most (all?) non-recruited squires have a likability cap of level 3 plus 99%. Hence the likability progress bar will never display 100%.


When in Avalon Gate, you can speak to the squires to interact with them in various ways.


Keywords to speak to the squires with.

When interacting with the squires, there's a number of basic topics to talk with them about and the squire will want to talk about one of them. You can talk to each squire about three topics in the "Interest Conversations" tab each in-game day, resetting at 6:00 AM. Any other keywords can be used, and will not use up a daily interaction.

Speaking to a squire about the topic they want to talk about raises their likability experience by 3 points, talking about a neutral topic has no effect other than using up one daily interaction, while speaking to them about a topic they currently dislike will slightly reduce their likability experience by 1 point. Each squire has their own leveling curve for likability, so refer to their individual information window for progress to next level.

Kanna and Logan will plainly tell you the topic they wish to talk about, Dai and Eirlys tell you the topic they don't want to talk about, and Elsie and Kaour give no hints. Shuan will tell you one of the desired conversation topics for a selected squire for one day, in exchange for Basic Baltane Seals. The number of Seals required is equal to the selected squire's likability level.

The topics each squire likes follow a set sequence of answers, which is available here. Note that sometimes the squire will interject their sequence with a unique discussion that, if answered correctly, brings up extended dialogue, and moves on to the next topic in the sequence.

When a squire's likability reaches level 3, you will receive a keyword matching that squire in the Memo tab. Using this keyword on any squire will have them share their opinion about that squire.

When a squire's likability reaches level 5 plus 90%, you will receive a Divine Medal keyword that corresponds to the squire in the Memo tab. Talking to the squire with their corresponding keyword will request them to retrieve a Divine Medal. Should you choose to accept, that squire will instantly lose 50% likability but you will gain a new squire mission for only that squire which requires 450 in all stats for the maximum success rate.


The training selection interface.

Squires, in your squad, can be commanded to undergo training in order to improve their stats. In order to train, you must have Training Points which are awarded from missions, along with certain methods being limited to a likability level with the squire. The training point pool is shared, meaning points collected from one squire can be used for any other squire.

Once training starts, the squire loses 1 likability experience point. The training takes 1 day Erinn time (36 minutes real time) to complete, during which the squire cannot be interacted with. Once the time has passed, you must manually talk to the squire to complete their training.

Certain training methods can cause a decrease in another stat.

The squire also has a chance to gain extra stats on top of normal training. This rate increases toward their specialty stat and/or going out with them.


Counseling a squire involves listening to their worries and giving them a day off. The squire will have a large reduction in stress, and take a break for one in-game day (36 minutes real time), during which they will not be available to run missions or train.

Go Out

Squires are not allowed to leave Avalon Gate freely, but as their commander you can escort them outside for a walk or a date. This will reduce their stress as well as increase their likability, and may also trigger special scenarios or interactions. You may only go out with one squire once a week, resetting every Saturday at 7:00 A.M.

Note that selecting this option lowers the likability of every other squire by a slight amount.

During the outing, 3 dialog options will appear. One increases likeability, another increases it slightly and the other will decrease it.

This table outlines the best options for increasing likeability:

Walk Masquerade Library
  • Steamed Shark Fin
  • Run Away
  • Spicy Red Sea Bream Stew
  • Jellyfish Salad
  • Get Angry
  • ?
  • Assorted Fruit
  • Celery Salad
  • Defeat them
  • Fried Eggplant
  • ?Omelet?
  • Onion Soup
  • Pickled Celery
  • Potato Croquette
  • Tough-looking Guest
  • Doodle
  • Draw a Bow!
  • Alchemy and Battling
  • A Guide on Firebolt
  • Chocolate Chip Cookie
  • Churros
  • Fortune Cookie
  • Popcorn
  • Strawberry Candy
  • Strawberry Milk
  • Bearded Guest
  • Guest with Glasses
  • Guest with Mature Eyes
  • Mature-looking Guest
  • Scold
  • Guest with a dandy cut
  • A Lute Playing Boy
  • Animal-loving Healer
  • Brifne Carp and Small Erinn
  • Cover
  • Mystery of the Dungeon
  • Story of a White Doe
  • The Fox and I
  • The Good Son
  • The Greedy Snow Imp
  • The Tale of Ifan the Rich
  • Tracy's Secret
  • Croque Monsieur
  • Gateau Au Chocolat
  • Walnut Pie
  • ?Cheesecake?
  • ?Toast?
  • Escape together
  • Kind looking guest
  • Short haired guest
  • Friendly looking guest
  • Cover
  • The Good Son
  • Assorted Fruit
  • Tomato Basil Salad
  • Guest with the Long Hair.
  • Watch him
  • Cover
  • Understanding Wisps
  • Squire
  • Guest with Sad Eyes
  • Guest with light brown hair
  • Making Pasta


Removes a squire from your command so you have room to take on a different one. This lowers the likability level of that particular squire, but you may always try and recruit that squire again in the future if you choose.

Baltane Mission Outfit

During Baltane Missions you may find a Squire's Uniform Box. Each squire has a birthday tied to a real-life day (as mentioned in the item description), and only that time you may gift the squire the box as a birthday present by dragging the item from your inventory and clicking the squire. This can be done even if the squire has not been recruited.

Once you have given the box, the option to change the squire's uniform unlocks for only recruited squires. This will cause them to wear the selected outfit during a Baltane Mission.

The outfit can also be changed back to default in the same menu.

Squire Outfits From Difficulty Birthday
  • ?
  • (Basic) - Reward Chest
  • (Basic) - Reward Chest
  • ?
  • (Basic) - Reward Chest
  • (Basic) - Reward Chest
  • ?
  • (Basic/Elite) - Reward Chest
  • ?
  • ?
  • ?
  • (Elite) - Reward Chest
  • (Basic) - Reward Chest
  • ?
  • ?
  • (Basic) - Reward Chest
  • (Basic) - Reward Chest
  • ?
  • ?
  • (Basic/Elite) - Reward Chest
  • (Basic) - Reward Chest