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Cross Empire Dual Gun
Description
Equipped | Sheathed |
---|
A dual gun ornamented with thorns and a gem. The winged hammer makes these guns feel fast, but that may just be in your head.
Base Stats and Information
2 × 2 Very Fast 6 Hit Weapon Range: 800 (edit) |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 8~17 | Injury | 25%~60% | Human | ✔ | Classic Spirit | ✘ | Engineer
90% = 90 G
92% = 250 G 95% = 767 G 98% = 1,908 G 100% = 3,752 G | |
Balance | 28% | Critical | 38% | Elf | ✔ | Enchant | ✔ | ||
Stun | Unknown | Upgrade?100 | 5/1 | Giant | ✔ | Reforge | ✔ | ||
Durability | 22 | NPC Value? 100
|
6,500 G100 | Dual W.100 | ✘ | Sp. Up.100 | ✔ | ||
S. Radius100 | 0 | S. Angle100 | 0° | ||||||
S. Damage100 | % | SP/Swing100 | 0.9 | ||||||
Enchant Types?100 | / Two-handed Weapon / Dual Gun / | ||||||||
Other Information |
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Dye Details
Items can be dyed using Dye Ampoules. The colors available depend on the palette of the part to be dyed.
Part A | Part B | Part C | |
---|---|---|---|
Dyed Part | Main guns | Thorns and wings | Gems |
Palette Used | Armor Metal | Armor Metal | Armor Metal |
Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
---|---|---|---|---|---|
Replace Magazine | 60 | Max Ammo Reserve Increase +8 Max Durability -1 |
0~0 | 6,500 | Hector Interim Engineer |
Enlarge Chamber | 80 | Maximum Damage +6, Critical +4 Max Durability -2 |
0~0 | 8,000 | |
Weight Gain 1 | 12 | Balance +2 | 1~2 | 1,000 | |
Weight Gain 2 | 22 | Balance +4 | 2~3 | 2,000 | |
Weight Gain 3 | 35 | Balance +6 | 3~4 | 3,000 | |
Add Rifling 1 | 20 | Maximum Damage +1 | 1~2 | 1,500 | |
Add Rifling 2 | 35 | Maximum Damage +3 Max Durability -1 |
2~3 | 3,000 | |
Add Rifling 3 | 50 | Maximum Damage +6 Max Durability -2 |
3~4 | 6,000 | |
Gun Barrel Extension | 80 | Range +100 Max Durability -1 |
3~4 | 15,000 | |
Equip Sight | 80 | Critical +8 Max Durability -1 |
3~4 | 15,000 | |
Artisan Upgrade[1] | 100 | Maximum Damage +4~12 Balance +4~15 Luck +15~75 |
4~4 | 40,000 | Hector |
- ↑ There is a chance for any of these stat rolls to not be applied, resulting in no additional points for the respective stat.
Gem Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Gems | NPC |
---|---|---|---|---|---|---|
Gem Repair 1 | 100 | Maximum Durability +2 | 0~0 | 15,000g | Diamond 1.0cm+ Star Sapphire 1.0cm+ Spinel 1.0cm+ |
Hector Interim Engineer |
Gem Upgrade 1 | 100 | Maximum Damage +2 Critical +2 |
0~0 | 30,000g | Diamond 3.0cm+ Spinel 3.0cm+ Jasper 3.0cm+ |
Hector |
Upgrade Sequences
Cross Empire Dual Guns do not deal quite as much damage compared to other guns, but its firing speed is more than enough to make up for damage. As with any Dual Guns, a fair amount of additional Durability from crafting may be needed in order to apply upgrades that consume durability. Cross Empire Dual Guns have the highest possible chamber count along with Dowra SEs, making it ideal for skills.
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
275 Highest Bullet Count Longest Range |
Replace Magazine 60 / 6,500G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Gun Barrel Extension 80 / 15,000G |
Gun Barrel Extension 80 / 15,000G |
+200 Range +4 Maximum Damage -4 Durability 285 / 41,000G |
285 Highest Damage Artisan Upgrade |
Enlarge Chamber 80 / 8,000G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Add Rifling 3 50 / 6,000G |
Artisan Upgrade (Max Damage Roll) 100 / 40,000G |
+16 (+12) Maximum Damage +4 Critical -5 Durability 285 / 58,500G |
295-A Longest Range Higher Damage |
Enlarge Chamber 80 / 8,000G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Gun Barrel Extension 80 / 15,000G |
Gun Barrel Extension 80 / 15,000G |
+200 Range +10 Maximum Damage +4 Critical -5 Durability 285 / 42,500G |
295-B Highest Bullet Count Longer Range |
Replace Magazine 60 / 6,500G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Gun Barrel Extension 80 / 15,000G |
Artisan Upgrade (Max Damage Roll) 100 / 40,000G |
+100 Range +4~12 Maximum Damage -3 Durability 285 / 66,000G |
315 Highest Critical Higher Damage |
Enlarge Chamber 80 / 8,000G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Equip Sight 80 / 15,000G |
Artisan Upgrade (Max Luck Roll) 100 / 40,000G |
+10 (+4~12) Maximum Damage +12 (+15 from Luck) Critical -4 Durability 315 / 67,500G |