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|Thread title||Replies||Last modified|
|Doppleganger vs Doppelganger||11||18:15, 21 September 2014|
|Hot Air Balloon||10||22:00, 22 August 2013|
|"...are not collected from enemies defeated by pets..."||0||14:00, 27 June 2013|
|# of Clones||9||23:34, 14 May 2013|
|Damage: Remaining Stamina||1||12:54, 12 May 2013|
|Tethra||8||02:53, 7 May 2013|
|Number of souls collected||1||12:20, 28 April 2013|
|Damage||11||23:18, 26 April 2013|
|Differences between this and Bunshin?||6||02:43, 26 April 2013|
In the game, the skill is spelled "Doppleganger." Even in the description is is spelled with the "le". Should this be moved to that name or kept here?
Nexon's notorious typos have fked everything up once again.
Before you go screaming at Nexon's "notorious typos", consider that more people use "doppleganger" than "doppelganger". Including some dictionaries.
Technically, it's spelled "doppelganger", at least according to merriam-webster.
Because of the way things are, just go with "doppleganger" and leave a redirect for the other page.
It's a word of German roots, and doppel means double in German whereas dopple is a typo (or at least an Anglicization of doppel). Unless of course the spelling was different to differentiate between skill/monster.
Bump. Doesn't seem like Nexon's going to fix their dumb spelling mistake anytime soon. Should we move it?
We have a redirect, so in either situation, the user will get the correct skill page. Might as well leave it as it is.
Well you should have the name of the page being the correct name ingame.
I'm updating my skills box and the name of the page here actually really confused me, since the name is spelt Doppleganger in-game. Could this topic maybe be looked at once more?
When did they change that? Cause I know for certain that I used to use in the balloon, and it was super buggy.
4-6 weeks ago. I remember reading about how you could use it on hot air balloons and I went to try it,but it did not work.
I believe around Nightmare Part 2. They put an untranslated message in its place, but fixed it around Saga.
Well if you were close enough to spawn, they kill monsters and respawn them immediately on death so you actually were able to kill multiple monsters with 1 doppelganger, regenerate the deaths, and get stars at the same time. So I'm personally glad they disabled it.
Wait wait wait, how do you kill more than two monsters with just one use of Doppelganger?
Oh right, the clones still keep attacking. I never really noticed Doppelganger giving me multiple sets of stars...
I found it pretty useful, having an alternative method to kill Wyverns.
FOR SOME REASON you yourself count as a clone. I have Rank 7 Doppelganger (6 clones = 6 souls) and there were only 5 clones.
...I don't UNDERSTAND *rageface*
I mean...it's not like another "you" exists, though there is the myth that in the same world that there is one other person that is exactly like you, albeit different in a way.
Nexon logic is forever really strange and ridiculous.
Okay, something is definitely wrong with this skill. I have Rank 5 Doppelganger (7 clones, even says I need 7) and only 6 of me attacked.
Maybe you're still in that range before soul count increases? I don't know, I left mine at F for utility.
Kevin, I think the chart is right. Like I said, it asks for 7 souls but there were only 6 of me.
Unless you looked at the files and Nexon made a dumb typo.
There should be a row that says "Number of Souls required" then if that's the case.
Shouldn't the -8 stamina from loading be added in there as well?
If you are attacking, yes. Otherwise I would think the clones themselves attack with the skill's properties. I do not actually own one to thoroughly test.
I attacked the boss of Fomor Attack with the Rusted Long sword equipped and his protection went down noticeably, so it's safe to say that any properties carried by the weapon (Poison, Elemental, ect..) is also carried by the clones' weapons.
It would need more testing but seems like good info thanks guys :3
Easiest way to confirm would probably be to use the skill with a Caladbolg.
Because the easiest way would be to obtain a weapon that costs 6x+ more and does not have the same effect.
Why not test with a poison weapon instead? It's a lot easier to get.
Just an observation: rank 2 requires me to collect 8 souls instead of 7 (rank 3's requirement), but only 7 clones are summoned.
How does it work? It says "Clone damage increases", but to what extent?
Going on a limb, but I think it's percentage based? I'm not quite sure due to the "Stamina Scaling" issue.
I don't know how damage works, but the min.max on the table that was pulled from shadow bunshin is not right. unless it's like base min/max, cause I hit way more than that.
I think it's base damage, then add w/e bonuses from there.
I've hit anywhere from 500 (rA 1600 stamina) to 80 (rA 50 stamina). Not sure if the stamina gives flat or % boost to damage though.
Probably should ask this, but is this per hit or totaled damage?
With low stamina, I do around 140 damage per hit at rank F.
I hit around 140 with bare hands with low stamina (Around 25% of max)
It was per hit. Seems to do the same damage regardless of the weapon I'm using.
This is the KR hybrid skill version of the skill, which has different stats. Like berserk and berserker, only they overwrote the entry of the original entry instead of making a new one. So we archived the old shadow bunshin.
well i saw small diferences like bunshin worked more like shadow of spirit and dop works automatically and stamina usage is less here but the skill is also non spameable besides that it seem pretty much the same skill.
It got rebalanced in JP and no longer functions as it used to. All skill ranks were retained on update back in March 2013 for JP, AP cost increased, Usable at Novice rank, and (This is the big one) Stamina no longer affects damage.
i see well then its just that we got the final prototype then, like the Arrow revolver of mari at g1 it changed till it became what it is today.